Jupiter was doing it to me the other night :X Only from full screen, but still... I couldn't believe it.Cmon man, it's impossible to tele on reaction to IAFB and still get a combo.
Overhead or the downwards one? Downwards might be possible.Jupiter was doing it to me the other night :X Only from full screen, but still... I couldn't believe it.
Yeah. It comes down to if you guess right with your iafb you get 2% chip, if you guess wrong by iafb then you eat 40%+. If you guess right with the dash cancel then you get 28% punish for regular teleport or 2% Chip on an overhead tele. If you guess wrong/miss time then again 40+% or both players continue standoff. The double dash nets you the B3 punish most frequently if he decides to OH teleport...but is also the riskiest on terms of exposing yourself.yup thats how i played it, you have to dash forward a lot and play random. IE you have to take risks 100% of the match while MMH can do whatever he wants. really dumb
Downward is on reaction. Fixed in OP where I said OH.... that was my bad lolOverhead or the downwards one? Downwards might be possible.
I won 2 games out of about 9 or so! lol... then he switched to raven. So that is kind of in line with my 2-8...Cyborg vs Jupiter IS unwinnable
I think the future for Cyborg will in fact be 'partial' rushdown. IE abusing his forward dash and going into either actual pressure or canceling into iafb frame traps. How much or how little rush down depends on the MU, and once he gets a life lead he can safely outzone the whole cast except in a few MUs. Playing random and baiting mistakes is how cyborg will win, but always at great risk...I truly think Cyborg needs to be utilised more rushdown, you need to find some rushdown tools because a good amount of the cast fundamentally blows up your character.
I would personally play Cyborg at mid range unless I have a good lifelead. I was surprised and enlightened when I saw how difficult it is for Cyborg to zone Joker when grounded blasts are very dangerous and IAFBs trade with gunshot very heavily in Joker's favor.I think the future for Cyborg will in fact be 'partial' rushdown. IE abusing his forward dash and going into either actual pressure or canceling into iafb frame traps. How much or how little rush down depends on the MU, and once he gets a life lead he can safely outzone the whole cast except in a few MUs. Playing random and baiting mistakes is how cyborg will win, but always at great risk...
Many times Cyborg literally has no choice but to rushdown if the opponent gets the life lead. Cyborg has to have immaculate space control since his normals have 0 range, slowstart up, and no mix-up potential.
What are the startup frames on gunshot again? Anything 18 frames or more will get stuffed from perfect fullscreen iafb spam. Midscreen is like 22-25I would personally play Cyborg at mid range unless I have a good lifelead. I was surprised and enlightened when I saw how difficult it is for Cyborg to zone Joker when grounded blasts are very dangerous and IAFBs trade with gunshot very heavily in Joker's favor.
16f +5 on block. Also good when Joker has the lifelead because all you can do is duck another gunshot which I can use to just backdash.What are the startup frames on gunshot again? Anything 18 frames or more will get stuffed from perfect fullscreen iafb spam. Midscreen is like 22-25
But yeah, Cyborg has to be careful since his quick projectile has him airborne he is vulnerable to knockdowns. This allows characters to dash in, or regain zoning priority. (why characters with fast standing and easily executable projectiles are annoying aka joker, harley, sinestro, Zod, deathstroke). It is also easy to capitalize of of any input mistake Cyborg makes...dem tiger kneez
Then yeah Joker will always get a free gunshot check after a ducked fireball. Although from full screen it will be a trade16f +5 on block. Also good when Joker has the lifelead because all you can do is duck another gunshot which I can use to just backdash.
Trading is always in Joker's favour, if we trade when you do the grounded FB then I still get a dash depending on the distance, if it's a IAFB I get 2 dashes and you need to tech roll to be at a decent distance which only aids my wallcarry game.Then yeah Joker will always get a free gunshot check after a ducked fireball. Although from full screen it will be a trade
That's what happens when you create an overly-specialized zoner and then add a character that is supposed to counter zoning of more rounded characters and compete with them, and yes, that's kind of dumb, at lest as far as Cyborg's fate goes.yup thats how i played it, you have to dash forward a lot and play random. IE you have to take risks 100% of the match while MMH can do whatever he wants. really dumb
I def think he beats BA 6-4. Superman is prob 5-5 imo. WW and DS might be 5-5, everything else I would agree with. I think he's a good utility char you just better have a good alt for tournies.Updated post Winter Brawl. Actually had a lot of success with him this weekend. I still think he is crap, but is a pretty good utility character. This is actually an improvement for him lol
Thoughts @K7L33THA @Nightmare0900 @NY_Jailhouse @Espio
Thoughts?
Updated post Winter Brawl. Actually had a lot of success with him this weekend. I still think he is crap, but is a pretty good utility character. This is actually an improvement for him lol
Thoughts @K7L33THA @Nightmare0900 @NY_Jailhouse @Espio
Thoughts?
True I very much considered putting WW as a 5-5 she is very easily zonable, and despite building meter her parry really does not help her get in much. I like the MU because Cyborg has more options than most to escape corner pressure via grapple, a safe wakeup and command grab. His missle/groundfire ball launching set-ups also have a chance of working if she starts to get impatient and dash in.I def think he beats BA 6-4. Superman is prob 5-5 imo. WW and DS might be 5-5, everything else I would agree with. I think he's a good utility char you just better have a good alt for tournies.
KF just cannot do anything outside getting lucky with a life-lead via guess vortex.Well to be honest, I haven't kept up much with him in quite some time unfortunate but I do have some questions and comments:
I'm curious as to why you feel Killer Frost did such a radical reversal to being such a dominant match up in Cyborg's favor. I dunno much about it, just wanna hear your insight. I thought she did decent versus him. Wish I would ha
Not surprised about Batgirl. Can't zone, superior footsies, better mix ups and better midscreen damage too.
I noticed you changed Green Lantern to 6-4 from 7-3, what changed? I don't disagree at all mind you, just trying to get more insight on him.
Equality of zoning and the winner of the war is whoever has the life lead.deathstroke beats cyborg? How!??!
Also are you the elusive Cyborg player on PSN Pig has told me about? Your dash in style?deathstroke beats cyborg? How!??!