Pyrosis
Gentlemen, behold! My opinion!
Agreed, this is the custom that I run too and it's so fun to just sling people around the whole gameFUBAR, Commando and Leopard Krawl is where its at!
Agreed, this is the custom that I run too and it's so fun to just sling people around the whole gameFUBAR, Commando and Leopard Krawl is where its at!
He's the funnest character in the game to me. Especially if you equip every "throw" move he has.Rambo is becoming my favourite grappler so far.
Both of the knockdown grab strings have pretty nice oki, then with FUBAR he can make people afraid to roll too.Idk if it's been said or noticed yet. But with Commando equipped, doing 1,2 into grab makes back 3+grab a pretty fuckin insane meaty if you input it after. If they try to do anything but roll or up3 or wake up blocking you kick the shit out of them.
I agree, I believe that after playing him for a couple hundred games that snare trap isn't actually worth it.I wanna like snare but realistically you only get a few% more damage on combos for a 2 point move, it just isn't worth it when you can get so much utility elsewhere.
Getting Mine + Your choice of grab is a much better deal in the long run.
When you are as skilled as rambo it doesn't matterThe sights on several of Rambo's bow models are on the wrong section of the bow lol. He's holding the bow upside down.
I think Snare trap isperfect for people who want a relatively safe launcher that can do the trick without even having to combo into it. With that said, it is not worth having to ditch either FUBAR, commando or leopard krawl just to have it. FUBAR, Commando and Leopadr Krawl is the best. The mixups alone make it a guaranteed threat even for those who know the Commando OS. There is no other combination of moves that is able to open people up this effectively.Everyone who isn't playing snare trap + leopard crawl has no idea how good Rambo is.
How does this work? I can't hit the slide on an airborne opponent at all.Every Claymore hit being and opportunity to build the slide KB is super, super good.
You can connect it off of various strings on an airborne opponent. I would say the most consistent being:How does this work? I can't hit the slide on an airborne opponent at all.
The reason why the slide is not working for you is because you are probably doing the long version. try the short one. The slide is not worth having imo, but it does combo if you do the short one.How does this work? I can't hit the slide on an airborne opponent at all.
Yes, which is why I have FUBAR. Commando is too damn good for Oki and the corner restand is nuts. Commando also becomes viable with Leopard Krawl. Having those 3 moves makes rambo so oppresive that it's not worth using the snare trap or the slide imo. Adding to that, there is no need to burn metter outsdie of FUBAR, every juggle combo is 300+ with his F122 launcher and given that Leopard Krawl conditions them to fear trying the Option Select, you will be landing that launcher all the time. if they try to jump thinking that you will do Leopard krawl, they still get launched as they are on their way up.If you're running a Snare Trap-less Rambo your opportunities to burn meter effectively are pretty limited outside of if you also have FUBAR.
I'm not disagreeing with you that Commando, FUBAR, Crawl is probably the best loadout. If you look above you'll see that between that and Commando, FUBAR, Claymore are my favorite two loadouts. The thread of discussion that we are following is that: The move you take out of Commando, FUBAR, Crawl to fit Claymore in. I agree with all your points about those moves being strong, but in my opinion the best switch is Crawl for Claymore.Yes, which is why I have FUBAR. Commando is too damn good for Oki and the corner restand is nuts. Commando also becomes viable with Leopard Krawl. Having those 3 moves makes rambo so oppresive that it's not worth using the snare trap or the slide imo. Adding to that, there is no need to burn metter outsdie of FUBAR, every juggle combo is 300+ with his F122 launcher and given that Leopard Krawl conditions them to fear trying the Option Select, you will be landing that launcher all the time. if they try to jump thinking that you will do Leopard krawl, they still get launched as they are on their way up.
Everyone can have their opinion on the best variation, but to me Slide and snare trap are not worth it at all.
Wow lol, that sounds increbly frustrating for the other player. They have to jump to avoid the claymore and you macetrap their arse. This seems very effective for zoning, but I prefer the rushdown Rambo all day. it does sound very tempting for the zoning enthusiast.Mace trap + Claymore is quite the combination against characters with no easy way in.
It is? How do you do that? Always seems the same to me.Also didn't realize Mace trap was directable until someone did it to me online.
Same as the whip trap, it has two ranges to choose from. Close range can hit people trying to jump over the far range one, and I think vice versa.It is? How do you do that? Always seems the same to me.