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Question - Inferno R.I.P. Inferno Scorpion

BloodyNights

"My kunai will find it's mark."
Like I said, Kano is probably one of the few exceptions. Maybe Kenshi's bf1 or Jax's fireball spam as well but those are both highs. Most characters can't even think about throwing a projectile against Inferno Scorp, that's my main point.

The low demon you cannot react to, especially if you are using feints. I know the frame data says it's 28 frames but I doubt that is correct. The animation is not telegraphed at all either. By the time you see him grab the skull it's too late.

Regardless if you think it's reactable or not, if you know they are going to use a Mileena roll or a Sub Zero slide to get passed demons, you can meterburn the low minion for better tracking to give you a full combo. And I don't see how 214 provided a mixup. The low minion is much faster than the overhead. The mixup is easily fuzzyabe.

In fact, your 214~DB1 that you're so upset about is actually punishable by most of the cast. Even pre-patch. It's at least -7. You should've be doing the teleport cancel to be truly safe anyway.

You'd think someone who mains Inferno would already know all this stuff.

EDIT: Taking a closer look though, there is definitely some extra scaling going on with his low minion. That sucks. Another phantom nerf it looks like. So the meterless damage I thought he had appears to be gone. Brutal. Knowing that, Inferno is probably the worst now. RIP Inferno Scorp lol.. But not because of 214>DB1 for God's sake. ;)
Yes and so is Scorpion's D1 it's even more punishable than 214>DB1 and no one punishes it. You know how often I was punished for doing 214>DB1 in an actual match? Out of thousands and thousands of games offline and online. A total of 2 times, and only by Raiden and Cassie Cage. And some of these times they actually failed the punish. So Cassie's netted me a full combo with her trying to punish me. A lot of the time I could even get ballsy and throw a d1 right after it despite being -7 and beat out a lot of attacks due to them holding block for too long. (But that's just me getting lucky despite that being my go to tactic until I was punished for it)

And I can react to the demon. Let's say you can't for whatever reason, if you block it you still get a free roll, slide, whatever. And no it is correct on that start up. The difference is the demons trajectory. At the same time Scorpion can't react to anything and use a DB4. Teleport is much faster, so on reaction it is the go to. You basically have to use a DB4 yolo style and pray they were shooting at you. Which could make them afraid to shoot you, but at the same time Scorpion is so negative that he is afraid to randomly throw that out.

I played Inferno exclusively I know the character extremely well Slips, and being able to 214 into whatever afterwards, kept people on their toes, and made them do dumb stuff, or made them hesitate for re-entry into pressure. I played a very in your face Inferno Scorpion. Not run away and pray yolo demon scorpion. Which is how I'm being forced to play now. As someone who doesn't main Inferno, don't tell me how I should play him. You guys dropped him, before finding out his effective tools. Not me. Now I'm saying he lost a huge aspect of his mind games. And you non inferno mains are like herpty derp wasn't even good anyways.
 

omooba

fear the moobs
So, in an attempt to normalize Hellfire Scorpion. Inferno and Ninjitsu variations took a hit to the 214 string.

However Inferno Scorpion took the major blunt out of all three variations imo. And he received such an unjustified nerf that it's insane. Inferno Scorpion no longer has a block string that he can use a special from safely. 214>Mid Demon, and 214>OH Demon can both be hit out of with just about any standing poke into a full combo. Which completely nulls his chip game down, forcing him to basically only use B121 for the entirety of his up close game.

To make matters worse his damage took a hit, and his combos are now harder to perform.

So tell me what am I supposed to do with him now? Zone with specials that have 28 frames of start up and are -27 on block? Pray and go super yolo at all times. I know people complained about Raiden's universal 6 frame mid being turned into a high in his other variations. But this fix to hellfire completely destroyed Inferno.

Yes I'm salty, and yes I'm sure I'll be on the salt report. ;~;
sooooo he still has an infinite 50/50? and can still start his infinite from full screen? and is one of the only two characters in the game with an overhead and low projectile? omg he sucks sooooo much
 

Slips

Feared by dragons. Desired by virgins.
Yes and so is Scorpion's D1 it's even more punishable than 214>DB1 and no one punishes it. You know how often I was punished for doing 214>DB1 in an actual match? Out of thousands and thousands of games offline and online. A total of 2 times, and only by Raiden and Cassie Cage. And some of these times they actually failed the punish. So Cassie's netted me a full combo with her trying to punish me. A lot of the time I could even get ballsy and throw a d1 right after it despite being -7 and beat out a lot of attacks due to them holding block for too long. (But that's just me getting lucky despite that being my go to tactic until I was punished for it)

And I can react to the demon. Let's say you can't for whatever reason, if you block it you still get a free roll, slide, whatever. And no it is correct on that start up. The difference is the demons trajectory. At the same time Scorpion can't react to anything and use a DB4. Teleport is much faster, so on reaction it is the go to. You basically have to use a DB4 yolo style and pray they were shooting at you. Which could make them afraid to shoot you, but at the same time Scorpion is so negative that he is afraid to randomly throw that out.

I played Inferno exclusively I know the character extremely well Slips, and being able to 214 into whatever afterwards, kept people on their toes, and made them do dumb stuff, or made them hesitate for re-entry into pressure. I played a very in your face Inferno Scorpion. Not run away and pray yolo demon scorpion. Which is how I'm being forced to play now. As someone who doesn't main Inferno, don't tell me how I should play him. You guys dropped him, before finding out his effective tools. Not me. Now I'm saying he lost a huge aspect of his mind games. And you non inferno mains are like herpty derp wasn't even good anyways.
Sounds like your opponent's just didn't know it was punishable. Consider yourself lucky. Sorry you based your game on a flawed strat to begin with.

Low demon is faster to come out than the other two. I'm 99% positive that low demon is not 28 frames. Just look at it man. You say it's trajectory, but then why is it that when Scorp's opponent is full screen with their back to the wall the demon charge still seems to hit slower than low demon? Uh, because low demon is faster. Stop being stubborn.

And yes of course you just have to throw out low demon on a read to trade with a projectile. Most characters can't punish it full screen so thats why it's ok to do. Yes some characters like Sub Zero and Mileena can do a fast-advancing special to avoid low demon and punish it on whiff, that's what the meterburn version is for. Or you can just do a feint and cause them to whiff their special and punish. But since you believe you can see low demon on reaction, you probably never do that.

Just because I main Hellfire doesn't mean I don't know Inferno. You don't get to tell me how Inferno works because you play him exclusively. And just because you play him exclusively doesn't mean you are the best with him. Who are you? You could be the only Dan player in Street Fighter but that doesn't make you an expert fighting game player. Daigo would pick up Dan and beat the tar out of you. Just as any player could pick up Inferno Scorp and *gasp* might be better than you with him. When I argue I try and present facts and plausible theory. So please leave your undeserved and self righteous ego at the door. It doesn't prove anything.
 

BloodyNights

"My kunai will find it's mark."
Sounds like your opponent's just didn't know it was punishable. Consider yourself lucky. Sorry you based your game on a flawed strat to begin with.

Low demon is faster to come out than the other two. I'm 99% positive that low demon is not 28 frames. Just look at it man. You say it's trajectory, but then why is it that when Scorp's opponent is full screen with their back to the wall the demon charge still seems to hit slower than low demon? Uh, because low demon is faster. Stop being stubborn.

And yes of course you just have to throw out low demon on a read to trade with a projectile. Most characters can't punish it full screen so thats why it's ok to do. Yes some characters like Sub Zero and Mileena can do a fast-advancing special to avoid low demon and punish it on whiff, that's what the meterburn version is for. Or you can just do a feint and cause them to whiff their special and punish. But since you believe you can see low demon on reaction, you probably never do that.

Just because I main Hellfire doesn't mean I don't know Inferno. You don't get to tell me how Inferno works because you play him exclusively. And just because you play him exclusively doesn't mean you are the best with him. Who are you? You could be the only Dan player in Street Fighter but that doesn't make you an expert fighting game player. Daigo would pick up Dan and beat the tar out of you. Just as any player could pick up Inferno Scorp and *gasp* might be better than you with him. When I argue I try and present facts and plausible theory. So please leave your undeserved and self righteous ego at the door. It doesn't prove anything.
Same to you buddy, same to you. You've already said numerous errors in this thread to begin with. And here why don't you do some testing. It's no denying the start up of teleport right? Try to punish Sub-Zero's B12>Ice Clone, even on reversal that doesn't work. Teleport does however. Your combo you stated didn't work. I stated that jump in punch into the 214>DB1 string did 6% chip you said he didn't have one. You didn't have the match up knowledge to realize that Kano can speed blitz DB4 with Knives. You mistakenly stated that I do not use feints in my matches when I do all the time, because you know how I play right? Oh god a -7 move can be punished by certain attacks, so obviously it's a flawed strategy don't ever use it. On the match ups that they can obviously you use the backwards teleport. Not to mention the hesitation it causes. You know how many times I didn't cancel the string, the opponent realized I didn't too late, and I got a free D4 into more pressure? But You right Slips you are clearly god and know everything about Inferno. Luckily you did some testing after realizing your combo wasn't even close to correct, and realized his damage output was hurt as well which I stated.
 
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Scoot Magee

But I didn't want to dash
I would argue that scorpion doesn't have a vortex in this game in any variation. At least by what i think is the definition of a vortex. I'm just saying this because I've seen vortex mentioned a lot with scorpion.

Also 214 low or overhead demon was never even viable in the first place. It works great online just like f4 does but it's a fake mixup that can be blocked by average players that aren't ignorant to how it works.
 

Zoidberg747

My blades will find your heart
I would argue that scorpion doesn't have a vortex in this game in any variation. At least by what i think is the definition of a vortex. I'm just saying this because I've seen vortex mentioned a lot with scorpion.

Also 214 low or overhead demon was never even viable in the first place. It works great online just like f4 does but it's a fake mixup that can be blocked by average players that aren't ignorant to how it works.
I had to face an Inferno in my last tourney and I blocked it every time. I've never played nor labbed that variation. It's that easy.
 

Scoot Magee

But I didn't want to dash
If you're going to use 214 the safest thing to cancel into without meter is db1 but obviously it's still - on block. I would honestly stay away from 214 outside of combos. It just sets up to be more risky than he really needs to be regardless of how you can condition somebody to respect 214 on block.
 

BloodyNights

"My kunai will find it's mark."
I would argue that scorpion doesn't have a vortex in this game in any variation. At least by what i think is the definition of a vortex. I'm just saying this because I've seen vortex mentioned a lot with scorpion.

Also 214 low or overhead demon was never even viable in the first place. It works great online just like f4 does but it's a fake mixup that can be blocked by average players that aren't ignorant to how it works.
Yeah, it isn't amazing at all in any regards. Because of how easy it is to block, but once in a blue moon I'll toss it out, just to keep them on their toes...after they've blocked enough of everything else. lol
 

BloodyNights

"My kunai will find it's mark."
If you're going to use 214 the safest thing to cancel into without meter is db1 but obviously it's still - on block. I would honestly stay away from 214 outside of combos. It just sets up to be more risky than he really needs to be regardless of how you can condition somebody to respect 214 on block.
I wouldn't use 214>DB1 at all now, people can just full combo punish you before the demon even touches them. 214>DB3F, is best. Or use other strings like B121, or 123
 

Scoot Magee

But I didn't want to dash
I wouldn't use 214>DB1 at all now, people can just full combo punish you before the demon even touches them. 214>DB3F, is best. Or use other strings like B121, or 123
Yeah I used to use the escape tele at the end of the string and throw out an overhead or low demon from the other side of the screen. I should have mentioned that. I remember getting blown up for suggesting that that was good a while back lol.
 

BloodyNights

"My kunai will find it's mark."
Yeah I used to use the escape tele at the end of the string and throw out an overhead or low demon from the other side of the screen. I should have mentioned that. I remember getting blown up for suggesting that that was good a while back lol.
If you wanna go mad yolo and notice your opponents immediately moving every time you end your 214 string...low demon still works as long as they don't use an armor move :p
 

BloodyNights

"My kunai will find it's mark."
He NEVER had a meterless vortex. Everyone says this but the f4 has always been reactable. You start by blocking low and you react to the slow f4 and stand block it. The only mixup is between b3 and f2 but that is not a vortex because f2 is not a combo starter.
I pretty much ignore the obvious, doesn't have a clue how Scorpion works posts because even when you explain it,, they don't usually get it anyways. lol
 

Slips

Feared by dragons. Desired by virgins.
Same to you buddy, same to you. You've already said numerous errors in this thread to begin with. And here why don't you do some testing. It's no denying the start up of teleport right? Try to punish Sub-Zero's B12>Ice Clone, even on reversal that doesn't work. Teleport does however. Your combo you stated didn't work. I stated that jump in punch into the 214>DB1 string did 6% chip you said he didn't have one. You didn't have the match up knowledge to realize that Kano can speed blitz DB4 with Knives. You mistakenly stated that I do not use feints in my matches when I do all the time, because you know how I play right? Oh god a -7 move can be punished by certain attacks, so obviously it's a flawed strategy don't ever use it. On the match ups that they can obviously you use the backwards teleport. Not to mention the hesitation it causes. You know how many times I didn't cancel the string, the opponent realized I didn't too late, and I got a free D4 into more pressure? But You right Slips you are clearly god and know everything about Inferno. Luckily you did some testing after realizing your combo wasn't even close to correct, and realized his damage output was hurt as well which I stated.
Lets go over the facts, again.

a) I don't know what you're talking about with with the Sub Zero 12~Ice Clone thing. When did I ever state teleport was slow?

b) Yes I was wrong about the combo I posted. I took a stab at it from memory and was wrong and I at least admitted my fault.

c) When did I ever say Scorpion didn't have a 6% chip string? All I ever said was that it was a gimmick string to begin with. Which you're now back-tracking and agreeing that it is and something you should only do once in a blue moon. Which is hilarious considering you made this entire thread based on a gimmick string even pre-patch.

d) Actually, I said right from the get-go that Kano knives would be an exception to low demon.

I'm not sure if I buy this. Kano might be an exception but most characters can't just throw projectiles at Inferno Scorp because of the double threat of tele and low demon.
But please, continue to lie about what was said to try and save face. That's fine.

e) Yea I doubt you use feints.

f) Yea actually 214~DB1 is -7 and is a gimmick. Sorry dude but it's true. You made a whole thread saying RIP Inferno whining about a block string that probably at least 10 characters can full combo punish and even more that can at least get a d1. Ridiculous.

g) You were actually right about the damage nerf, and that is what this thread should be about. Not your precious gimmick string. Instead here we are, arguing about who knows more about Inferno cause your ego got hurt.

I won't go over all the things I was right about that you simply won't acknowledge. It's clear you are one of those people who can't admit when they're wrong. Lets just move on.
 
6% blockstring off of a jumpin? Any character who has a safe special to cancel into probably has a 6% blockstring off of a jumpin -_-
 

BloodyNights

"My kunai will find it's mark."
Lets go over the facts, again.

a) I don't know what you're talking about with with the Sub Zero 12~Ice Clone thing. When did I ever state teleport was slow?

b) Yes I was wrong about the combo I posted. I took a stab at it from memory and was wrong and I at least admitted my fault.

c) When did I ever say Scorpion didn't have a 6% chip string? All I ever said was that it was a gimmick string to begin with. Which you're now back-tracking and agreeing that it is and something you should only do once in a blue moon. Which is hilarious considering you made this entire thread based on a gimmick string even pre-patch.

d) Actually, I said right from the get-go that Kano knives would be an exception to low demon.

But please, continue to lie about what was said to try and save face. That's fine.

e) Yea I doubt you use feints.

f) Yea actually 214~DB1 is -7 and is a gimmick. Sorry dude but it's true. You made a whole thread saying RIP Inferno whining about a block string that probably at least 10 characters can full combo punish and even more that can at least get a d1. Ridiculous.

g) You were actually right about the damage nerf, and that is what this thread should be about. Not your precious gimmick string. Instead here we are, arguing about who knows more about Inferno cause your ego got hurt.

I won't go over all the things I was right about that you simply won't acknowledge. It's clear you are one of those people who can't admit when they're wrong. Lets just move on.
I said 214>Overhead I said use once in a blue moon hilarious how you nitpick what was said.

I stated for you to test your lack of knowledge, you said that it doesn't start up in 28 frames you are 99% sure, with your insane logic. So that seemed like a pretty good test. After all 21 frames is how fast teleport is. So What do you think with your magical eye what DB4 is if it can't punish 21>Ice Clone cancel

RIP Inferno Scorp he doesn't have a string that does 6% chip...:eek:
Above quote speaks for it's self.

Your combo you posted was ridiculous to begin with, it had 2 regular teleports in a combo... but that's irrelevant, only thing that showed was lack of knowledge of Inferno.

Finally, I'm done arguing over nonsense, it's clear you don't play Inferno. As you can't speak from any match up experience because you have none with Inferno.

http://testyourmight.com/threads/arise-inferno-scorpion-guide.51851/

Here is my Guide, good day.
 

Slips

Feared by dragons. Desired by virgins.
I said 214>Overhead I said use once in a blue moon hilarious how you nitpick what was said.

I stated for you to test your lack of knowledge, you said that it doesn't start up in 28 frames you are 99% sure, with your insane logic. So that seemed like a pretty good test. After all 21 frames is how fast teleport is. So What do you think with your magical eye what DB4 is if it can't punish 21>Ice Clone cancel



Above quote speaks for it's self.

Your combo you posted was ridiculous to begin with, it had 2 regular teleports in a combo... but that's irrelevant, only thing that showed was lack of knowledge of Inferno.

Finally, I'm done arguing over nonsense, it's clear you don't play Inferno. As you can't speak from any match up experience because you have none with Inferno.

http://testyourmight.com/threads/arise-inferno-scorpion-guide.51851/

Here is my Guide, good day.
That quote was sarcasm...that's what the smiley was for. -_-

Yep just keep bringing up the combo, that's about all you've got. I play Inferno better than you. Your guide sucks.
 

BloodyNights

"My kunai will find it's mark."
That quote was sarcasm...that's what the smiley was for. -_-

Yep just keep bringing up the combo, that's about all you've got. I play Inferno better than you. Your guide sucks.
Yup, get called out, try to ignore it. Good Job Slips. If you are anywhere close to the Indianapolis area I'd love to money match your inferno, I don't mind if it's recorded, or streamed. But I'd love to shut your mouth up.