BloodyNights
"My kunai will find it's mark."
Yes and so is Scorpion's D1 it's even more punishable than 214>DB1 and no one punishes it. You know how often I was punished for doing 214>DB1 in an actual match? Out of thousands and thousands of games offline and online. A total of 2 times, and only by Raiden and Cassie Cage. And some of these times they actually failed the punish. So Cassie's netted me a full combo with her trying to punish me. A lot of the time I could even get ballsy and throw a d1 right after it despite being -7 and beat out a lot of attacks due to them holding block for too long. (But that's just me getting lucky despite that being my go to tactic until I was punished for it)Like I said, Kano is probably one of the few exceptions. Maybe Kenshi's bf1 or Jax's fireball spam as well but those are both highs. Most characters can't even think about throwing a projectile against Inferno Scorp, that's my main point.
The low demon you cannot react to, especially if you are using feints. I know the frame data says it's 28 frames but I doubt that is correct. The animation is not telegraphed at all either. By the time you see him grab the skull it's too late.
Regardless if you think it's reactable or not, if you know they are going to use a Mileena roll or a Sub Zero slide to get passed demons, you can meterburn the low minion for better tracking to give you a full combo. And I don't see how 214 provided a mixup. The low minion is much faster than the overhead. The mixup is easily fuzzyabe.
In fact, your 214~DB1 that you're so upset about is actually punishable by most of the cast. Even pre-patch. It's at least -7. You should've be doing the teleport cancel to be truly safe anyway.
You'd think someone who mains Inferno would already know all this stuff.
EDIT: Taking a closer look though, there is definitely some extra scaling going on with his low minion. That sucks. Another phantom nerf it looks like. So the meterless damage I thought he had appears to be gone. Brutal. Knowing that, Inferno is probably the worst now. RIP Inferno Scorp lol.. But not because of 214>DB1 for God's sake.
And I can react to the demon. Let's say you can't for whatever reason, if you block it you still get a free roll, slide, whatever. And no it is correct on that start up. The difference is the demons trajectory. At the same time Scorpion can't react to anything and use a DB4. Teleport is much faster, so on reaction it is the go to. You basically have to use a DB4 yolo style and pray they were shooting at you. Which could make them afraid to shoot you, but at the same time Scorpion is so negative that he is afraid to randomly throw that out.
I played Inferno exclusively I know the character extremely well Slips, and being able to 214 into whatever afterwards, kept people on their toes, and made them do dumb stuff, or made them hesitate for re-entry into pressure. I played a very in your face Inferno Scorpion. Not run away and pray yolo demon scorpion. Which is how I'm being forced to play now. As someone who doesn't main Inferno, don't tell me how I should play him. You guys dropped him, before finding out his effective tools. Not me. Now I'm saying he lost a huge aspect of his mind games. And you non inferno mains are like herpty derp wasn't even good anyways.