Skylight1
Warrior
Uh... No.Tanya = Jade 2.0.
That is what it means.
Uh... No.Tanya = Jade 2.0.
That is what it means.
Tonfa slash as well 2 hits and breaks armor and puts them in 50/50 after df2 df1I sympathize with you because my character has also been over-normalized. Tanya players have been robbed of a seven frame armored launcher that was guaranteed to escape corners. Now we only have access to two armored EX special moves, one of which is an overhead and one of which is a low that launches. Well, the Pyromancer variation has another armored move, which is safe on block. So in total we only have three armored moves that we can use as wake up attacks.
Life is hard and unfair.
I thought before this you could kinda make it a 50/50 high low? Think the only way out was ex move.Why would you use 214 outside of combos in this variation anyway?
It wasn't really a 50/50 but people had to look out for the overhead which made lesser players freak out. And 214>DB1 does 5% chip, 6.25% on jump in which people were afraid anti-air due to jump kick. But hey he apparently doesn't need it despite never being good lolI thought before this you could kinda make it a 50/50 high low? Think the only way out was ex move.
I would say that was i bit too much... I think he was fine. I just picked up hell fire like a week ago and after being able to get two block strings out on occasion I gotta either rethink a game plan or just stay to one character... :-/It wasn't really a 50/50 but people had to look out for the overhead which made lesser players freak out. And 214>DB1 does 5% chip, 6.25% on jump in which people were afraid anti-air due to jump kick. But hey he apparently doesn't need it despite never being good lol
I just noticed that Inferno's bnb does less damage than it did before? I guess as a stealth nerf for some reason. His bnb now does 34% ending with a teleport, instead of 36%, and 35% ending with a mid demon, instead of 37%. I wonder what other changes I'll find if I keep going.I would say that was i bit too much... I think he was fine. I just picked up hell fire like a week ago and after being able to get two block strings out on occasion I gotta either rethink a game plan or just stay to one character... :-/
He's joking bro lol.Tonfa slash as well 2 hits and breaks armor and puts them in 50/50 after df2 df1
I just never liked the variation mostly because of hellfire was so much better like you stated. I mainly judged what was good or bad relative to my other options in the game. I didn't think inferno was anywhere near as good as hellfire. I remember your points on anti zoning though, I think it is good in that aspect and I shouldn't have used the word bad to describe inferno. I honestly always thought ninjitsu was better though especially now that it does a little more damage.Why is Inferno bad? It's got the best anti-zoning and best meterless damage of all variations. It's not like it doesn't bring anything to the table. When Hellfire was the way it was before the patch I would've said there's no point to use Inferno when there is Hellfire. (I said the same about Ninjitsu too) But now that Hellfire is 'normalized' I'd say that's even more reason to stick with Inferno if that's what you're used to since it's not blown away by Hellfire variation anymore.
Hellfire got hit waaaaay harder than Inferno. The salt about this variation in this thread is baffling.
I'm actually torn about which variation is the best now. It's really interesting.
Best meterless damage? His main bnb is now only 34%? Unless I'm missing something both Ninjitsu, and Hellfire both outclass him.Why is Inferno bad? It's got the best anti-zoning and best meterless damage of all variations. It's not like it doesn't bring anything to the table. When Hellfire was the way it was before the patch I would've said there's no point to use Inferno when there is Hellfire. (I said the same about Ninjitsu too) But now that Hellfire is 'normalized' I'd say that's even more reason to stick with Inferno if that's what you're used to since it's not blown away by Hellfire variation anymore.
Hellfire got hit waaaaay harder than Inferno. The salt about this variation in this thread is baffling.
I'm actually torn about which variation is the best now. It's really interesting.
Who do you antizone in a game where you can count the good zoners in one mangled hand?Why is Inferno bad? It's got the best anti-zoning and best meterless damage of all variations. It's not like it doesn't bring anything to the table. When Hellfire was the way it was before the patch I would've said there's no point to use Inferno when there is Hellfire. (I said the same about Ninjitsu too) But now that Hellfire is 'normalized' I'd say that's even more reason to stick with Inferno if that's what you're used to since it's not blown away by Hellfire variation anymore.
Hellfire got hit waaaaay harder than Inferno. The salt about this variation in this thread is baffling.
I'm actually torn about which variation is the best now. It's really interesting.
Off of what starter? He can get almost 40% meterless from what I remember.Best meterless damage? His main bnb is now only 34%? Unless I'm missing something both Ninjitsu, and Hellfire both outclass him.
Slips did you ignore that I said his damage was nerfed? He does less damage now, and it's from this combo.Off of what starter? He can get almost 40% meterless from what I remember.
Don't get too cocky now, every combo in this game can be done with your eyes cosed. I do it all the time. Shit this game can be played with your eyes closed. NRS sound design top tier bro.Combos harder to perform? Im sorry but Scorpion combos could be done with your eyes closed. Sorry Scorpion might require some brain power now
Just because zoning isn't dominant in this game doesn't mean people don't try it or do it. Inferno Scorp is probably the best anti-zoner in the game. His footsies are meh but he still does good damage, standing reset, and decent vortex. There's definitely nothing wrong with it that's for sure.Who do you antizone in a game where you can count the good zoners in one mangled hand?