Joker waiting room
Thanks for the reply, it explained everything I wanted to know.Its based on the character and the opponent and the situation. Take Sonya.. She cannot get up without meter.. Normally I run from her, but if I knock her down and she has no meter, then I make sure she never gets up.. unless I have a substantial lead, which at that point the main goal is to preserve a SUBSTANTIAL life lead.
Also.. a saying vs a cornered Sonya is "if she has one bar, she has no bars" when you have a breaker. What this means is that even if she uses ex cartwheel while cornered, as long as you have a breaker you can disregard it. Even if it hits, you break the second hit which counts as an air breaker that leaves you at advantage, now she is knocked down and in the corner with no meter. You will build meter back through your pressure and hit her no matter how she tries to get get out, until she has meter again.
So the REAL answer is.. there is no way to know when to do what.. it all varies case by case against every character, situation, and player.
Considering you won't play MK9 anymore, is it safe to say that you'll at least be on the forums, considering the knowledge you've acquired and can share with us?