Apparently NRS has said the netcode will be vastly improved in the coming month, Im really looking forward to that! Will be nice to finally face some good opposition.
Anyway, as people as stated before, yeah the damage buff really isnt enough and is not really what she needs, but still its something. Have to be positive, at least we got something. I´ve been thinking a bit about stuff that could improve her and Ive come up with some pretty funny ideas...I think a lot of people has said that EX BF3 should have super armor and I´m not really sure about that. How about if normal BF3 ground bounced? Maybe not much mid-screen, just enough so you could either close the distance with a dash before they land, or choose to go for some extra damage with a F4 or something like that. In the corner it could lead to stronger combos, but there should not be enough bounce for Sheeva to get in a quad toss afterwards, since that will probably lead to way too much damage, like 70-80% combos or something like that.
And just like the spear and similar moves, if its performed twice in a combo then the opponent just slides on the floor. Im not really offering this up as the thing that will save Sheeva, its just a thought really.
I think something needs to be done with her Anti-air grab, since it feels pretty lacklustre to me. EX version is pretty useless too since all it seems to do is add more damage. I think it needs a bit longer range. Also it seems to bug the AI out in training, since if you use it, the computer cant do wakeup or anything, but as bronzefist said, you can do normal wakeup after anti-air grab.
Also Page the low grab can be hitconfirmed. If the opponent blocks 212 low, the DB3 is inescapable as far as I know.