BoysBoysBoys
Apprentice
For cross ups you can use 1... online its hard though. If you react fast enough, 4 BF3 is good. Also, upper cut and DF1/ExDF1.
Telestomp can be hit out of if it isn't timed correctlyBoys, caught you on the stream tonight and I have to say you play Sheeva about as well as she can be played right now. Really great stuff. Couple questions:
1) Why didn't you do more telestomp on knockdown? Isn't it a good option against most characters' wakeup?
2) Is bf+3 safe on block??
3) I saw you use a lot of EX telestomp, but isn't EX bf+3 her best use of meter (aside from breaker lol)?
4) Are you sure you were messing up the input on those crouch grabs? It looked like they stood up at the last second.
Yeah Sheeva needs to be able to turtle well so I can see how Hellfire would throw things off...yeah, i finally beat him on KOTH with my sheeva!! i mean, ive beaten him before with my "lame style" Sheeva but im really trying to learn her pokes and develop a better style. right now my worst matchup is Scorpion. dude can stuff telestomp with his telepunch or just throw it randomly to check you. and if he see you hugging the block button or not reacting enough to him he can hellfire you back to the stone age. basically any character that can be played randomly doesnt feel right for sheeva.
Scorpion's EX Teleport is advantage on block. It can't be punished.How do you punish Scorpion's teleport?
I block his teleport punch easy enough, but then people usually go right into a string before I can punish, and I'm forced to block an additional 3 - 4 hits.
EX bf+3 to grab them out of their string :evilgrin:How do you punish Scorpion's teleport?
I block his teleport punch easy enough, but then people usually go right into a string before I can punish, and I'm forced to block an additional 3 - 4 hits.
I'd take his word on it, digi is the only good Sheeva player I've seen.I think digi was telling me that bf+3 gives plus frames on block now, essentially rewarding her for actually being able to start a string. Is this true?