Evil_Riu48
Noob
can you tell me where did you quote me from because i never made that posti recommend using 21xxspin as combo opener whenever you punish, it's faster and adds ~2% damage to the combo. not really hitconfirmable, so still stick to 112 when you aren't certain if they can block in time.
i like to use 2xx :en hat throw over the method described above b/c of its longer reach and faster speed. might change the damage, too; i'm not sure off-hand.
cheers!