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General/Other Purple Rain...Purple Rain! - The Rain General Gameplay Discussion Thread

shoshinsha

Apprentice
This is a char that i really not gonna main him at all. Though i must say he has a lot of potential to become a good teir. If you guys are not aware of the RH cancels in combos, or Ground hit Chain of RH EX cancel, or the Guaranteed setup of ex h2o Boost and anti wake up game with H2o Boost (guaranteed traps!)...take a look at this. consider this like my contribution to the char, hopefully i wont make any vids for him again


the h2o Boost traps:
- Done after Lighting. It gives u enough time to pull the boost before opponent even reach the ground. due to EX RH being armor invincible (for multiple hits as well), u can safely counter opponent wake up attacks. Rain's EX RH is as strong as Kenshi EX RK. In fact it's better because rain is able to use h2o boost for SEVERELY massive damage of atleast 50% afterwards

-The idea of the trap is that u can counter opponent if he tried to do any wake up attack. literally EX RH can counter bouta 85% of every wake up game. If opponent played dead, rain will have the upper hand to control footsies and pressure. Someone like kenshi falling in this trap is VERY serious threat ...thus such trap can cause Char to play it safe

-This trap excel in the corner as well

RH cancels strings:
-RH cancel can be used for block strings. Regular can be punishable by a lot of moves, however it can stuff any target combos or regular hits. also a side note, RH is great for building meter. the reason is, the RH cancel built meter itself

-EX RH is perfect for Ground Chain attacks,thus making the damage scale bigger and bigger. For example, 4,3~ EX RH> Dash cancel > 4,3~ EX RH > Dash Cancel > 4,3~ bubble projectile / 4,3~rh / 4,3~ lighting , 4,3~ spray. Total damage of 64%
without boost(regular or non) or jump in.

-EX RH have amazing potential For pressure and chip damage. as well as it's considered block infinite as long as u have Meter. reps can go up to 4 not more! (3 ex rh and the 4th is a regular RH dash cancel)

-beside chaining it into string, Spray can be useful as well in such situation. if opponent blocked it, then rain is safe. if opponent did not, then he got hit by it. also the frame starter/animation pushes rain away for safety

-Plenty of idea's to use after Regular pressure guard RH cancel. you can re input strings, Specials, or even X ray. very useful and helpful for guard pressuring.

-great for flashy combo potential in middle of juggles. Though suggested to be used before launching opponent.
Wait... so you can do 4, 3, EX RH cancel, 4, 3, on a GROUNDED (not juggled) opponent and it combos? I can't get that no matter how fast I do the inputs.

Edit: Nevermind, just got it. That is a RIDICULOUS ****ing window. Good luck making that reliable offline, and forget it even exists online.
 

xxteefxx

Kenshi Moderator
Wait... so you can do 4, 3, EX RH cancel, 4, 3, on a GROUNDED (not juggled) opponent and it combos? I can't get that no matter how fast I do the inputs.

Edit: Nevermind, just got it. That is a RIDICULOUS ****ing window. Good luck making that reliable offline, and forget it even exists online.
It's Reliable Offline, whether it's block string or not. This is a human skill, not because u cant preform it consistently then u will be baised that everyone will have hard time as well.

to everyone else who commented on the vid:
thank you all, glad u were happy and not depressed that rain can ACTUALLY have potential. yes he has not a great defense (which is better and WAY better than others), not that great with mix ups, and very average in general....that doesnt mean he's one of the most scariest offensive/aggressive chars in the game if used right.
he got a lot of tools, just be patient and tightin your seat belt! this is only the second day for rain!
 

shoshinsha

Apprentice
It's Reliable Offline, whether it's block string or not. This is a human skill, not because u cant preform it consistently then u will be baised that everyone will have hard time as well.

to everyone else who commented on the vid:
thank you all, glad u were happy and not depressed that rain can ACTUALLY have potential. yes he has not a great defense (which is better and WAY better than others), not that great with mix ups, and very average in general....that doesnt mean he's one of the most scariest offensive/aggressive chars in the game if used right.
he got a lot of tools, just be patient and tightin your seat belt! this is only the second day for rain!
No need to take offense. I wasn't criticizing your findings. But the idea of comboing 4, 3, EX RH cancel, 4, 3, on the ground as a single, consecutive combo (not a block string) is really, really tight, and is (in only my opinion) not likely to be reliable. It's great as a block string or pressure tool. But just for extending combos? I'll remain skeptical.
 

Albo

Apprentice
what about 4 3 ex rh cancel into mixup, must be faster. Maybe similar to cages frame traps
this is shown in the great video posted on the top of this page ( and every other page on the rain boards) at around 1:50. it's very much worth watching the entire video though. it's also worth checking out the "rain notes" thread.
 

babalook

Apprentice
it's difficult but after practiceing it for just a few minutes it has become much easier, it's alot like kabal NDC you just have to get the timeing down
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
EXRHC combos are not difficult at all. I've spent maybe 5-10 minutes. The timing is just about down.

MK9 combos = easy as hell lmao.
 

MKF30

Fujin and Ermac for MK 11
Well some combos are easy with practice, but others the timing is ridiculous(especially if you're trying to do some of them online) lol far from easy but it also depends on the player and character too must be considered.
 

Abudabi

Mortal
yeah the window for roundhouse cancels seems the same or smaller than the window for Scarlets glitched up/downslash after red slide. Trying to get EXRHC combos consistently online is a bitch
 

xZEPPELIx

Apprentice
Bumping. Someone sticky this? How about instead of making new thread for every thought someone has we just use this thread. Thats the point right?
 

TrickyNick

Weather Man
Has anyone found a reliable way to punish melieena's EX dive kicks? I spent alot of time in training setting the CPU to use wake up attacks and after blocking a hundred ball rolls everyonce in a while id get a chance to punish a stray dive kick, and this is what I got so far.

3,3 water ball, 4,3 roundhouse, 4,3 lighting, 4,3 EX water gun for about 37% but its so difficult to do. She recovers very quickly from her EX divekicks you only have maybe 2 frames to punish and I did this when she didn't use her sais after the ex dive kicks so im not sure how much more the sais would effect this punish.

Also you cant use EX roundhouse on her ex divekicks the roundhouse wiffs. In my experiences with it.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Has anyone found a reliable way to punish melieena's EX dive kicks? I spent alot of time in training setting the CPU to use wake up attacks and after blocking a hundred ball rolls everyonce in a while id get a chance to punish a stray dive kick, and this is what I got so far.

3,3 water ball, 4,3 roundhouse, 4,3 lighting, 4,3 EX water gun for about 37% but its so difficult to do. She recovers very quickly from her EX divekicks you only have maybe 2 frames to punish and I did this when she didn't use her sais after the ex dive kicks so im not sure how much more the sais would effect this punish.

Also you cant use EX roundhouse on her ex divekicks the roundhouse wiffs. In my experiences with it.
d1 lightening
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
quick question - w rain, after jp, 4, rh, b2 1 + 2, dash 4 3 lightning whats the best thing to do to connect the bubble. then after the bubble hits what do u do with it? Thanks very much - add me please on ps3. bambamguitar
 

Subby

Frost Warrior
quick question - w rain, after jp, 4, rh, b2 1 + 2, dash 4 3 lightning whats the best thing to do to connect the bubble. then after the bubble hits what do u do with it? Thanks very much - add me please on ps3. bambamguitar
Have you tried 4,3 water squirt? I believe that works and they won't be able to wakeup. Or you can do 4, Gyeser for damage.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Have you tried 4,3 water squirt? I believe that works and they won't be able to wakeup. Or you can do 4, Gyeser for damage.
yea ive tried a few and it seems the best

Main thing i want is best and easiest way to connect the bubble, w what string at this point in the combo?
 

Subby

Frost Warrior
yea ive tried a few and it seems the best

Main thing i want is best and easiest way to connect the bubble, w what string at this point in the combo?
The thing I don't get is why you are doing just 4 RH, when you can do jp 4,3 Lightning? It seems like a much better option....
Also in that string, I take it if you try 4,3 RH it won't make the opponent go to the other side of the string...
 

Lyuben

Sinestro's might!
This is my best overhead launcher combo:

back 2,1+2, 43, roundhouse, 43 bubble, 4 lightning, squirt gun for 32%

Any ways I can do better?

My best meterless is

43, lightning, 43, roundhouse, 43, bubble, 4 squirt gun for 39%

I often add ex lightning to go like this:

43, ex lightning, 43, roundhouse, 43, bubble, 4 squirt gun for 42%

Any ways I can improve both?
 

Cburnham81

Mortal
This is my best overhead launcher combo:

back 2,1+2, 43, roundhouse, 43 bubble, 4 lightning, squirt gun for 32%

Any ways I can do better?

My best meterless is

43, lightning, 43, roundhouse, 43, bubble, 4 squirt gun for 39%

I often add ex lightning to go like this:

43, ex lightning, 43, roundhouse, 43, bubble, 4 squirt gun for 42%

Any ways I can improve both?
I use for the overhead:

b2,1+2, 11, roundhouse, 43, lightning, 43, jet stream for 36%

and for my meterless BnB i use:

43, bubble, 2, roundhouse, 43, lightning, 43, jet stream for 39%
**I like doing this because i never have any issues with with negative edge in this combo like I do with the 43 lightning one...and I still havent mastered the uppercut combos yet.

but improving on your combo...you can do this for 41%

43, lightning, 43, roundhouse, 43, bubble, 43 jet stream
**the last 3 before the jet stream is possible...
 

Cburnham81

Mortal
quick question - w rain, after jp, 4, rh, b2 1 + 2, dash 4 3 lightning whats the best thing to do to connect the bubble. then after the bubble hits what do u do with it? Thanks very much - add me please on ps3. bambamguitar
you could just do the bubble right after the lightning such as: jp, 4, rh, b3 1+2, dash 43, lightning, bubble. Then drop the bubble right in front of you and go back into 4,3xx 3,3xx roundhouse pressure, or even go in for a throw.

I do this after a naked roundhouse: RH, 2, dash, 43, lightning, bubble. And drop em right in front of my self and go into any of the above mentioned things.
 

Subby

Frost Warrior
Anyone else watch Cd.Jrs Rain? Amazing! Just....Amazing! :D
If he's constantly getting top 8........DAMN IT we're doing something wrong!
 
These are all the combos I use. Very simple and consistent.

For combo 2, just walk forward and press uppercut at the right moment to hit them at the waist.

1
from air-to-air JIP OR anti-air 1:
dash 43 xx bubble, 43 xx lightning, RH, geyser
JIP: 23%
anti-air 1: 29%

2
from JIP:
43 xx lightning, D2, dash 43 xx bubble, 4 xx geyser
44%, 41% without the JIP

3
from 3 xx RH (quick punish) OR Raw Roundhouse:
43 xx bubble, 43 xx lightning, geyser
35%

4
from b2,1+2:
dash 43 xx bubble, 43 xx lightning, RH, geyser
33%

5
from Raw Bubble:
43 xx lightning, RH, 4 xx geyser
27%

6
from Raw Lightning from 1/2 screen or greater:
bubble, 4 xx RH, 4 xx geyser
23%

7
from Raw Lighting from less than 1/2 screen:
RH, 43 xx bubble, 4 xx geyser
27%

Corner:
start combo, (43 xx geyser) x3
from B2,1+2: 37%