YOMI Reno_Racks
I have a dream...
Right on man. I started using 2 in both the B2, 1+2 and the 1,2,f4 combos a while back. I was surprised not to see it listed anywhere at the time so I posted it a few months ago. For those that don't know what Rude is talking about he means instead of:Some things I noted while dicking around in training mode:
If you add standing 2 after a B2 1+2 starter and go into the normal uppercut combo....and this works for the 12F4 starter as well...you get around 38-40% damage and the uppercut is much easier to do.
For combo enders...I've been toying around with B3. It does close to as much damage as a geyser kick and in scaling, you only lose one or two percent vs. geyser kick, but you keep the opponent close to you, which in some matches may be useful.
What do you guys think? Is standing 2 worth using in combos? It seems to have a pretty big hitbox and seems more damage-scaling friendly.
I'll leave this info for the Rain Makers and let you guys set me straight
B2,1+2,43xxbubble,uppercut, 43xxlightning,RH,4xxgeyser-40%/43%jip
You do:
B2,1+2 ,dash,2, 43xxbubble,uppercut, 43xxlightning,RH,slight step forward,4xxgeyser-44%/47%jip
And instead of:
1,2,f4, 43xxbubble, uppercut, 43xxlightning, RH, 4xxgeyser-42%/45%jip
You do:
1,2,f4, dash, 2, 43xxbubble, uppercut, 43xxlightning, RH, slight step forward,4xxgeyser-46%/49%jip
I'm with you, an easy extra 4% is essential.
As far as finishing combos with B3 goes, I think it's definitely a good option. It's best to mix up Rain's combo enders as much as possible. B3 does leave the opponent very close and that can be useful midscreen against zoners. However, if you want to be close to your opponent when they're waking up you do have some other options.
4xxgeyser, IAtele- I use this ender more than anything because it gives me max damage, 6% more meter and is safer than 43tele as long as you IATele correctly and right as you land from the geyser. Leaves you right next to the opponent but not with enough time to cross them up safely.
Diagonal JKtele- Smarrgasm showed me this in Atlanta and I must say it's pretty awesome. You sacrifice 5% or so damage but you have so much advantage that you get a free cross up which is just great.
4,3xxsplash- I know this one is widely used but I just figured I would add that it is really useful against characters you want a little distance from like Cage, Liu Kang, Sonya etc.
1,1xxtele- This is another option for teleporting in on your opponent and other than Jktele, it is the safest. I have never been punished using this and you get a little more damage than JKtele so it's worth using.
Once again it's best to mix it up to keep your opponent slightly mind f#cked so use all of them. Good shit though pimp