agreed, was just trying to decipher their fucktarded english for anyone who couldn't understand it.He is balanced, the thing is in fighting games balanced usually is just another way of saying "Mid Tier".
his ex smoke away/toward is invinsibleNo he doesnt, he receives hits if people time it really well( or get lucky). its not invinsible and does not have armor. I think smoke away/towards is his best tool, because its basically the one thing that is unique about him, its so nice to troll JC players by smoking behind them while they are still doing their strings and then throw a smoke bomb. I like how he is a hit and run character that will annoy the hell out of people
13 gives decent stagger on hit but isn't safe on block. It gives enough stagger to dash up and attempt a throw and they have to jump out to escape. Im 75% sure that you can jail into standing 2 as well.Question does smoke have a move that staggers???
How? Jax still has sub par damage midscreen even with meter. He does all his damage in the corner. A place that Smoke and Kitana players never ever have to be if they have meter. Jax isn't top tier the players that use him in tournaments usually are. If Jax is on top you and you are guessing, fair play to the Jax player because they are probably working quite hard to mindfuck you.Jax is now a HUGE threat to smoke. Jax is now a pure guessing game now that he has like 3 over heads that can lead into retarded damage. Jax is top tier IMO
Show us frame dataIf you guys feel Smoke is meh because of his normals. How bad does that make Mileena? Mileena's normals are way slower than Smoke's and I still use nearly all of her strings for something.
Oh, and Mileena is not meh.
Jax gained another overhead, his damage is FAR from subpar at mid screen since jax doesnt need to combo you to much to do sufficient damage. Dash punch is very baneful to smokes game because people with quick jolting moves to counter smoke bomb really criples smoke game. Jax can do a great job at pinning you to the corner because he has comand grabs that can put you back in there. Also with him getting a new over head it take very little time to get mind fucked by the ground pound cancels.If you guys feel Smoke is meh because of his normals. How bad does that make Mileena? Mileena's normals are way slower than Smoke's and I still use nearly all of her strings for something.
Oh, and Mileena is not meh.
How? Jax still has sub par damage midscreen even with meter. He does all his damage in the corner. A place that Smoke and Kitana players never ever have to be if they have meter. Jax isn't top tier the players that use him in tournaments usually are. If Jax is on top you and you are guessing, fair play to the Jax player because they are probably working quite hard to mindfuck you.
http://testyourmight.com/forum/showthread.php?8943-Smoke-Frame-DataShow us frame data
http://testyourmight.com/forum/showthread.php?8943-Smoke-Frame-Data
That is a stickied smoke frame data that you should have seen......... jerk
well played..............."blank"Mileena frame data..........jerk.
Exhibit ABC ad infinitim: Mileena has way more reliable lows than Smoke has. And he only has really one good overhead. Some of Smoke's strings have really long recovery (112) or just plain are outclassed by other strings (like b1, 4). Really, his best strings are 3d12, b2 3, 214, and 32. And two of them have a 15 frame startup. Not that awesome when you have things like Elbow Dash and Spin lurking around.If you guys feel Smoke is meh because of his normals. How bad does that make Mileena? Mileena's normals are way slower than Smoke's and I still use nearly all of her strings for something.
Oh, and Mileena is not meh.
Smoke needs ONE fast string; 112 or fast d2, nothing else.what smoke needs is a combo off D1 >.> that leads to a launcher for the luls
I'd kill for a fast uppercut, recovery could be the same, and range too. Even Ermac gets combos off of his AA uppercut.Smoke needs ONE fast string; 112 or fast d2, nothing else.
3 d1 2 as a low starter could be really viable to give us some better options than just sweep for lows, so i totally agree with that.i still say make our 3 d1 2 a low starter
or make smoke bomb a true low hit
why3 d1 2 as a low starter could be really viable to give us some better options than just sweep for lows, so i totally agree with that.
Smoke bomb hitting as a low though? that would make smoke retarded good, people would bitch about it too much and we wouldnt hear the end of it