The Slaj Jazz
TIckle my sweet salty nips
Hello Catwomen, was wondering if one of you guys could enlighten me on how to do her low whip special?
DF3, not like a special just do the diagonal.Hello Catwomen, was wondering if one of you guys could enlighten me on how to do her low whip special?
Merci MonsieurDF3, not like a special just do the diagonal.
Quick question ladz...
http://testyourmight.com/wiki/index.php/Catwoman
is that the frame data in the far right columns?
When I try to incorporate CS-1 into my pressure, I find myself getting D1ed out of the cancel. Like ji2 f112~cs1: you can block the ji2 and f1 high then start mashing d1 in your block state and it will interrupt any CS special. The AI does it every time. So I would conclude that the safest way to cancel into CS pressure is doing from a single overhead like f1~CS or b2~CS so they don't have time to duck in your strings. I wish they made CWs stance truly cancellable like Sonya's... Thoughts?Question for those fellow feline mains, are we so sure we should be Clawing after every blocked string? Lately I've been trying to train myself to end a blocked starter (b1 or f1, respectively) with her CS 1. Not only does this combo on hit, but unlike Claws, it's at advantage on block, meaning you can go for a d1 into claws or armored b3, etc.
On hit I'll still go into Claws, but I feel like it's a strategy worth putting time into. Once you get used to "seeing" the animations as they're happening, hit-confirming into either shouldn't be much of a problem
Just did this in the lab...yeah, if it's towards the end of the match....you have 3 bars and land a MB B3, MB F3, MB F3 for 43% un clashable is HUGE....I always have meter stored up.She can now do MB b3, MB f3, MB f3 (2 hits) for 43% unclashable.
For comparison, b3, f3, f3 (2 hits) does 29%.
This now does the same amount as b3, f3, super and saves you a bar. Do not know how often MB b3/f3 should be used but it is definitely a nice option for big unclashable damage.
This evade "buff" confuses me. So I set green lantern to do his B12 and to block...she can evade in the middle of the screen but I can't punish with 1...so we only interrupt strings with her trait?
Okay...I can dig it. So your saying I should be evading a lot more and collecting those scratches and start using this like KF's parry? I suppose I can find this acceptable.She can't evade and then punish with 1 or d+1 or any normal. She can only cancel her evade with trait. So if you successfully evade a move with a lot of recovery you can mash trait and it's a punish. Since you earn a scratch for evading you'll always have at least one scratch.
You can always interrupt a GL b+1,2 with 1,1,2 or d+1~claws or whatever. It's b+1,3 that she can now punish.
I'm not sure...I've been doing the "low" evade a lot more and have found by just doing a smooth roll of DBU 2 it seems to come out just fine.Is it me or did they make the hop evade more lenient input timing?
I used to get jump a lot instead before, but not I am getting it consistently. Maybe the input has finally clicked for me and my muscle memory..idkI'm not sure...I've been doing the "low" evade a lot more and have found by just doing a smooth roll of DBU 2 it seems to come out just fine.
I used to get jump a lot instead before, but not I am getting it consistently. Maybe the input has finally clicked for me and my muscle memory..idk
Yeah and I am not sure but maybe it makes the airborne bounce combos easier? I have gotten extremely consistent with them but if anyone struggled with them before, maybe the timing is more lenient. Either way, there is no excuse to not use the interactable bounce with Selina, especially since you can do completely impractical, 4 bar, full trait, 71% combos!!Btw guys an indirect buff that no one is talking about for her is the background bounce buff.. Now every time the opponent is next to one we can hit confirm b12d3 or f122 into a bounce for 51 and 48% damage respectively for 1 bar!!
they improved the hitbox on them that is why they seem easier .Yeah and I am not sure but maybe it makes the airborne bounce combos easier? I have gotten extremely consistent with them but if anyone struggled with them before, maybe the timing is more lenient. Either way, there is no excuse to not use the interactable bounce with Selina, especially since you can do completely impractical, 4 bar, full trait, 71% combos!!
Catwomans D2 is 9 frames on start up, and -13 on block.
It was 14 frames on start up, and -9 on block.
Frame data correction not a real change for the move.
I found that I couldn't reliably do a bounce off of b12d3 if she was facing away from the camera. Now it's not an issue. It doesn't make the combo itself easier but the hitconfirm won't randomly drop because she's facing the wrong way.Yeah and I am not sure but maybe it makes the airborne bounce combos easier? I have gotten extremely consistent with them but if anyone struggled with them before, maybe the timing is more lenient. Either way, there is no excuse to not use the interactable bounce with Selina, especially since you can do completely impractical, 4 bar, full trait, 71% combos!!