Sub is a tough matchup it seems but I don’t see what you’re saying about up close. It’s pretty easy to tick d1 or d1, f4 for people disrespecting. D1 wall back f3 is also hilarious. And when it hits, command grab. You’ll also catch a lot of people by stopping f24 or f2 and mixing that I with the whole string. People start overthinking shit after they get hit by it or thrown out of negative 7 because they were waiting for the other hit. Against most characters you can throw out sunlight after sunchoke and play neutral around it. If you manage to get them blocking or throw in the sunlight, the damage is fucked. You just have to figure out how to make people respect you. I don’t think it’s difficult.
You can't get sunlight out, Sub was an example, I've labbed this in practice mode and had Kotal block after Amp CG after combo and like I said almost every character can wakeup normally walk up almost full screen and use starter to punish. It's not just Sub zero slide, can't imagine how punishable it would be if we had wakeups like X.
If you are getting it out it's only because it's day 7 and your opponent's don't know the matchup and are simply not punishing what is clearly punishable.
Conditioning can be applied to literally the worst move in the game, using that logic any move could be used if you make the fear another response. The problem I'm dealing with here is that I can punish sun ray on reaction to the animation with multiple characters. There is literally no reason to have moves he this negative on recovery.
I never said I believed Kotal to be a bad character. I think every character is at least viable not counting the horrible tournament variations but Kotal is lacking where many characters are not.
I'm saying he lacks close range tools, F2 is a long range tool, F12 is a mid range tool and in this meta you should not be using 12 or 22 after any hit, there is too much pushback from many moves and they start high leaving you vulnerable to Universal Krushing Blow or any number of mids like the hand full of characters with a 9f mid into conversations and or restands.
Despite all of this I'm not asking for his normals to be speed up or him to gain a close range tool, I feel it's a much needed weakness considering his range and how powerful it can be once momentum is built. What I am asking for is his Sun Ray/God Ray to have a bit less recovery so it can be set up off combo or HKD without being punished.
It would be a whole different story if I wanted his sun ray to be safe bare without setup.
I wasn't being rude to you earlier I simply corrected something said. You said he needed QOL BUFFS for his F3 tick and the opponent needed to be able to jump out. All I did was explain it has been removed from F3 and the ones remaining s1/D1 tick are escapable and not mids anymore. I was completely fine with this. Name any other character with 4 special moves that are punishable full screen after setup! Kotal is the only one I know of in this game and in MKX his totems and sunlight where safe off setup, they where not free by any means, I won neutral I get setup and that's what I'm asking for here.