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Official MK9 Community Matchup Chart

CY MasterHavik

Master of Chaos and Jax
6.5-3.5 Kitana vs. Jax

Umm....Interesting Konqrr. But why was CD just breaking every successful ex dash punch Cdjr got off? I think it would be 7-3 Kitana when you consider that.
 

Krayzie

Co-founder
Administrator
Founder
4.5-5.5 - Cyrax
Kitana gets edged out by 75% one bar reset combos. Matchup is a zoning war. Footsies.
Dude, believe it or not...

I strongly believe Kitana has advantage against Cyrax. She makes so much meter, he cant even pull off his huge resets because she always has a breaker.

My original philosophy was that I could easily chase her and kill her in one combo, but the problem is, its so hard to even get to her, and because of that, she is making meter in the process.

*I've also been heavily working on Jade. I'll try and have a match-up chart for her soon.
 

A F0xy Grampa

Problem X Promotions
Since people are writing them up now I may aswell throw mine in.

Cage vs Baraka 7/3 - is a massacre because they both have to fight from the same distance, Baraka isnt gonna be able to keep anything up as quickly as Cage. On top of that Cage has way more variety in his frametraps. New D1 and spin dont make a bit of differnce because he shouldnt even have the time to start up a spin and the d1 works the same as it did before really. He always had armour on Ex blades and having them fullscreen doesnt matter in the Cage matchup because Cage wont be fullscreen anyway. Chop Chop may prevent jump ins, but fortunately for us Cage isnt an airbourne character, hes an anti air character.

Cage vs Jax is a 6/4 - Just because Cage will win midscreen. If either character catches the other in the corner theyre dead. Any way Jax can kill Cage can be broken too. Typically you're gonna be chipping Jax out so they'll either have to use meter to escape or find the right time to poke. Whereas Cage can jump groundpounds. On top of that its not hard to get Jax off of you. You can duck everything he does and poke out inbetween his strings. His overheads are relatively slow, unless hes gonna hit you from a JIP F3 for frame advantage I dont think theres much to worry about. Cage can 11 Jaxs DU4 if you sniff it out and land him in a nutpunch. the only time for Jax to do an overhead that is safe for him is after Cage blocked his 2 1

Cage vs Stryker 6/4 - The gun is annoying, but thats all it can be. He doesnt have anything to push Cage back, so basically his little bullets will only be able to piss you off, its like shooting a pit bull with a spud gun. It doesnt matter that much that his launchers are safe now because Cage was never killing Stryker by punishing him anyway. That said, a blocked roll from Styker is your invitation to F3, he jumps you catch him, he stands you forceball him makes the roll not worth doing at all really, especially considering you're not gonna spend your time throwing projectiles at him anyway.

Cage vs Scorpion feels 5/5 to me. Sakishiro IMO is without a doubt the best Scorpion player in the world. The ways he deals with Cage makes the match tricky, but at the same time once Cage does his thing, just like he does to everybody else in the cast, theyre good as dead. At about half screen its gonna be his 334/F4 vs your F32. You gotta let them finish their string because it cant be interupted by F32 but it can be punished when they miss.

Cage vs Sub 4/6 - Ice Clone is an obvious threat. But you gotta play a major turtle game here, you're pretty much gauranteed first hit with your red kick so long as you back away and they iceball. If they dont ice ball then they have to come to you. Everytime you land a red shadow kick throw a projectile for extra chip/meter or damage on hit. Keeping a life lead is an absolute must. If you feel brave you can take the fight to the corner but you're better suited to fight him midscreen. Armour on his slide is an annoyance, but hes only gonna do it once you're frametrapping him so by that time you have chipped more than his Ex Slide can do. On top of that if you stay midscreen it wont be as useful to him as it would be in the corner, where he can switch positions. Nutpunch under the iceballs to look cool and build meter :D BE PATIENT. If he tries to run at you and D4 you all day you can just F3 the fool.

Cage vs Cyrax 4/6 (http://www.twitch.tv/exdragonproject/b/294833971) From the beginning. Pretty similar fight to Reptile. Stuffs on the screen and you cant shoot back. Be very careful on your spacing, punish bad bombs with a F3. Once you're outside of sweep distance you have to pick and choose carefully when you're gonna walk in. Once you're in make it count. Dont get netted, you can punish his wakeup anti air throw by using 11. If you anticipate it do 11 early and you knock him into a juggle, on reaction as he crosses you over with the throw your 11 will beat anything he does other than a low poke.
From jump distance if you have meter and want to close out a round or get in I find that Ex forceballs into F3 work, but you have to find the distance because if you mess it up you can miss the F3 and lose a bar.

Cage vs Kitana 4/6 - Similar to the SZ matchup, just make her come to you. You can get away with the occassional nutpunch under a fan for meter but dont do it too often. You want to spend most of the match neutral ducking your way in. If you suspect a square wave stay in the range of where she will land and your B3, B3 punishes it clean as she falls to land. You can punish her iAF by dashing in and pressing 1. Do it as she is summersaulting backwards after throwing the air fan. In the corner dont use your forceball frametraps because the second forceball will go through her, but midscreen they work. You may have to do alot of poking in this because we all know that Kitana players love their D1, so you gotta beat their pokes with F3/Your own poke/Cross overs. Only use the Ex Kick in this match to gain a life lead. I say this from playing quite a few Kitanas offline and Osu 16 Bit online.

Patience wins this matchup, she cant hurt you if she cant hit you, try not to worry about letting them build meter from fans so much, because once they mess up once you'll catch up.

Cage Vs Kung Lao 6/4 - Kung Lao is supposed to have an answer for everything in this game, the only one he has for Cage is his Xray, and thats not gonna be a common thing to have. His zoning is too weak to be that much of a threat. F3 beats out his roll. A blocked low hat used to = a free 11 nutpunch if they pressed any buttons afterwards, havent tested it lately, but its possibly a f3 now which is alot better. The teleport is 100% beaten by dash back B3 EVERY time. Once you poke out of his strings which are mainly highs you get your chance to lay into him. Just keep him close, remember exactly where you're at frame advantage and it can potentially bait a spin that WILL be beaten by your move. Dont forget that KL is a character that needs to jump. AA 1 him for hollywood. This was how it was before the patch so now that hes been nerfed even more a B3 punisher is easy on a blocked spin.

Cage Vs Sektor 5/5 ( http://www.twitch.tv/exdragonproject/b/294833971 ) - Around 37minutes is an example of a few things to do when fighting Sektor. Obviously your up close game will be as good as its going to be. But I feel like in this matchup movement is VERY important. Try walking instead of dashing so you dont get caught by rockets you shouldnt be. The flamethrower is the enemy. Its a 5/5 because Sektor is sick at keeping Cage away, but bad at getting him off at the same time. Even on his wakeup Ex TU hes at negative frames, and as soon as you know the other guy is at negative frames when you're a Cage player you MUST abuse it, give him the F3 Mix ups. Careful of your F32 in this fight though because the 2 will miss against a crouching Sektor. Try not to do wakeup attacks against a smart Sektor player because their B21 will beat all of your wakeup options (no meter). Learn the range of the flame thrower and his B21, if the Sektor player likes poking at you with a B21 its punishable on whiff by a F33nutpunch

Cage Vs Kenshi 4/6 - This fight is a bastard. Everytime you get hit by his shoulder you're going to be running the gauntlet of projectiles again. Hes most likely the perfect counter Cage, most of his Ex moves are armoured. You're just gonna have to bulldog your way in, AVOID THE SHOULDER AT ALL COSTS. You can duck underneathe the flurry but dont forget that he has an overhead slice. Because Kenshi has armour coming out of his ass it means that you're gonna have to make a read and predict when hes going to do the armour move, because he WILL do the armour move. Use this to get a crossover into a combo/blockstring.

Cage Vs Kano 6/4 - This ones pretty simple really, yeah he has a knife, but you know its coming so duck it. Hes not gonna be throwing knives at you point blank, you can walk towards him rather than dashing. The upball can interupt your offense if you slip up because its so fast, however, sniff it out and it just means that you get that F3 again. If he does an upball on wakeup you can punish it the same way you'd punish a flipkick from Cage, just step back and use any AA normal. Kano needs to be up close to hurt you. How unfortunate for him.

Cage Vs Ermac 4/6 - Even though Ermac has a crap time getting Cage off of him, the fact that he is a crazy zoner and has a hitbox that disables Cages forceballs and means that you're gonna have to use the F33 less means that hes already cut down your options. Dont jump, dash block. You can use your meter for Ex nutpunches to get out of his 312 mixups since you wont need it for anything else other than Xray. If you block a push from a little more than max distance you should be able to dash in and get a hit in on block. Use your D4 carefully, its the best way to gain advantage, but you dont want to over use it.

Cage Vs Sonya 5/5 - If they find a space to jump out you can eat a divekick for 40%, if you block a divekick they can eat at least a F33nutpunch or if they're close enough a B3, so the risk in theory is relatively equal. Sonya will beat you in a range war though, her upclose game is different, but by no means less intimidating, anti air jabbing her is a risk and at the end of every block string she does you have to guess between the 5 options she has. Throw, low, overhead, blockstring, crossover.

Cage Vs Reptile 3/7 - Right, at range Reptiles acidballs restrict your movement, so you wont get near him without going through some puzzle of forceballs and dribble (acid spit) but since you cant use your forceballs on him at close range it leaves your meter open to use Ex kick. Dash breaks any frametraps you're gonna do on him, besides anything you throw out after a D4 hits. If that wasnt enough now he has armour on his slide, just incase they found it too hard to time a dash. In this matchup your offensive plan should be excuted the same way you would against Ermac, but you must respect the dash at all times, as well as the low slide. Punish a dash with F33nutpunch and a slide with B3 2 2 2 44 nutpunch. Also be careful when theyre charging up an Ex forceball because sometimes your Ex shadow kick wont break it and you can be launched.

Cage Vs Mileena 6/4 - All of her specials are punishable by B3, making Cage one of a few characters able to punish her with a full combo. If you are close enough you can knock her out of the air after her air sai with a AA jab. Forceball frametraps work on her perfectly and F3 beats her D4. If you sniff out that the Mileena player is going to do U4 against you just press 11, it will anti air her kick and end her in a nutpunch. She has no armour moves so no easy way out of the beating. Since shes a pretty jump happy character anti air 1 is sick against her.

Cage Vs Raiden 5/5 - Whoever can get into the head of the other player here wins. He can teleport out of your frame traps, say you do F33ExFB and he teleports, if you dont do a move after the FB you get a free 11 on the recovery of his teleport. Other than that this matchup is mainly worked around the Raiden player and what they do once they use the teleport. Will they jump? Will they poke/throw/string? You just have to make the right adjustment but it doesnt neccessarily mean that he will be at advantage. As well as that be careful of the armour on his Ex shocker. Heres a couple examples:



Cage Vs CSZ 5/5 - Neither character can hurt each other from fullscreen, CSZ can shoot bombs that make Cage move but they dont really hurt when they land. Cage has better pokes, his pokes will stop the parry from working. But CSZ has a short divekick which will counter your pokes. So his parry > your normals. your pokes > his parry. His divekicks > your pokes. You can punish a divekick with a F3 if they do it above your head, if you're in doubt and think he may have time to recover and parry go for a D4. Try not to be patterned at all because if they know a normal is coming you're gonna get parried.

Cage Vs Kabal 4/6 - Once you're up in his face you have to expect the Ex dash to come at some point, so make some holes in your offense where they think that he can dash and just block and punish. If you're unfortunate enough to be away from him just crouch block your way in, be careful on his advances. If you know hes going to cancel his dash IMMEDIATELY do F3 because you will beat any move he can throw out bar a D1. Never jump either :p

Cage Vs Smoke 5/5 - Both characters will build meter pretty quick doing what they do. Block dash towards him. Basically a game of cat and mouse. Be the cat :p If they dare try to tele in the air you can punish with B3. Space yourself carefully and you can catch your smoke away/towards with a F3

Cage Vs Nightwolf 5/5 - When you know a shoulder is coming dont try to uppercut it, use your D4 to get advantage and start your frametraps. Lightning is punishable from fullscreen cause you got a pretty quick dash even a jump in combo :D You're gonna mainly get hurt while you're trying to get in. But once you're in all hes got is armour, pokes or death.

Cage Vs Quan Chi 6/4 - Quan Chi needs to be near you to hurt you. If he teleports either side of you just F3, it should catch any follow up he can do so long as its timed properly. In theory armour on his skydrop doesnt matter because you're not gonna let him hit the floor anyway. Once you're outside of sweep distance you're gonna wanna walk to him to dodge the skulls easier.

Cage Vs Shang 6/4 - Dash block your way in. If his back is near a wall and he fireballs you, you can try a red kick to put him next to the wall since he has no way to get out once you trap him there. Obviously you have to expect skulls to be coming from everywhere, so instead of fearing them its easier to dash block right up to him, unless you are trying to bait the wrong kind of skull and punish him for it. Upskulls are the ones you want to avoid the most since they can land you in one of his blockstrings.

Cage Vs Skarlet 4/6 - Her damage is high + she has a reset aswell, that wouldn't be so bad if she couldnt Ex dash between Cages upclose game and punish him with a launcher. But obviously its not a gauranteed thing, so be careful what makes the Skarlet player want to Ex Dash. If they do and overhead slice you can combo punish her, other than that her low slide will always give her space to move. To get near to her you just have to dash block, obviously her dagger nerf will make it easier to get closer but its still a pain.

Cage Vs Liu Kang 5/5 - Kang is better further away but Cage is better up close. But even so Kang cant win a game off of his fireballs alone. His parry doesnt work against frametraps because the startup is too slow. Look out for the obvious B312, fuzzy guard his 213. Since his pokes are slow it means that hes going to have a harder time to get out of the traps. Ex nutpunch can reverse the pressure game if hes laying into you.

Cage Vs Sindel 7/3 - May aswell just run at them. As they go into the air to fireball you, just dash under it and use an AA jab to take them from the sky. Once you've grounded her its game over. Typically you want to stand block against her and only block low once you see her go for a low fireball, this is because her cartwheel kick is overhead and has quite a lot of range on it. A well placed forceball can take her out of the air to get a bit of time to move closer.

Cage Vs Rain 5/5 - He has so much armour to use and alot more damage, but hes not as fast as Cage. His teleport is pretty useless because all it will do is put him in range for a beatdown. Be careful when spacing your attacks, it seems his B2 1+2 has a bigger hitbox than Cages F32. Ex roundhouse is safe on block, so if you sniff it out attempt a cross over, he will take the hits with the armour but it wont last long enough to let him get out. At range both characters are equally poor.

Cage Vs Sheeva 6/4 - She has long reaching moves and frametraps of her own, everytime you block her command grab you're going to have to guess the follow up, midscreen it isnt that bad but in the corner shes pretty devestating. Her Ex CG will go through your traps and eat 22% of your life so can either cross her over if you anticipate it. Now that her fireball is mid you're definitely not gonna win a zoning war with her. Stay close & vigilant of the EX grab. When used properly Sheeva is not a character to be underestimated. Cages speed wins him this matchup.

Cage Vs Cage 10-0 Someone here is gonna get fucked up
 

M2Dave

Zoning Master
Preliminary Freddy match up chart.

6 vs Baraka
5 vs Cyber Sub-Zero
5 vs Cyrax
7 vs Ermac
6 vs Jade
6 vs Jax
5 vs Johnny Cage
5 vs Kabal
6 vs Kano
6 vs Kenshi
6 vs Kitana
3 vs Kung Lao
6 vs Liu Kang
5 vs Mileena
6 vs Nightwolf
5 vs Noob Saibot
6 vs Quan Chi
4 vs Raiden
5 vs Rain
4 vs Reptile
6 vs Scorpion
5 vs Sektor
6 vs Shang Tsung
6 vs Sheeva
5 vs Sindel
6 vs Skarlet
5 vs Smoke
6 vs Sonya Blade
6 vs Stryker
5 vs Sub-Zero

Freddy is Noob with better offense, safer projectiles, more damage, but significantly worse defense. Freddy's crouching hitbox, by the way, is gigantic like Kenshi's, so he has to block everything you throw at him. Also, he also has no low poke that lowers his hitbox. If you manage to corner him, you win. To compensate, he has access to the best overall zoning in the game.
 

Konqrr

MK11 Kabal = MK9 Kitana
Cage Vs Raiden 5/5

Cage Vs Cage 10-0 Someone here is gonna get fucked up
Absolutely agree on cage/raiden being 5-5. I've played that match a ton and I find it way easier than using Kitana. I don't fear Raiden at all when I am cage where when I am Kitana I fear pressing a button lol

...and LOL @ the mirror match haha

[MENTION=3]Krayzie[/MENTION], good point. You have to play Kitana like a bitch (like you always should) but this match should go near time out every round unless someone messes up.

Any other Cyrax or Kitana players want to share anything on the matchup as well?
 

Krayzie

Co-founder
Administrator
Founder
Absolutely agree on cage/raiden being 5-5. I've played that match a ton and I find it way easier than using Kitana. I don't fear Raiden at all when I am cage where when I am Kitana I fear pressing a button lol

...and LOL @ the mirror match haha

[MENTION=3]Krayzie[/MENTION], good point. You have to play Kitana like a bitch (like you always should) but this match should go near time out every round unless someone messes up.

Any other Cyrax or Kitana players want to share anything on the matchup as well?
I want to know what Jerry thinks of this match. He's the only Kitana player I have access to playing.
 

Konqrr

MK11 Kabal = MK9 Kitana
I want to know what Jerry thinks of this match. He's the only Kitana player I have access to playing.
I played him a bunch of times at EVO with my Cyrax and I won once out of like 15 matches. I don't think he has a problem with it lol ... he punished every damn net, but I was stupidly throwing them out... and d1 blew me up big time. Do you have his number? Link him to the thread. I have his #, but my phone is so ancient it would take me 30 minutes to type out the link.
 

Krayzie

Co-founder
Administrator
Founder
I played him a bunch of times at EVO with my Cyrax and I won once out of like 15 matches. I don't think he has a problem with it lol ... he punished every damn net, but I was stupidly throwing them out... and d1 blew me up big time. Do you have his number? Link him to the thread. I have his #, but my phone is so ancient it would take me 30 minutes to type out the link.
I've tried different strategies, and I can get wins in here and there, but nothing significant to make me want to use him against a Kitana player at a major.

Also, we have the new tag system on here, so if you just tag his name to this thread, he will get a notice.

Also, I cant believe I forgot about CD and Maxter. I'd love to hear what they think.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Here's my numbers for Reptile.

5:5 vs Baraka
-Reptile can keep out Baraka, right? Wrong. Baraka's EX charge from fullscreen is now safe, and after blocked projectile, charge can stuff the next one. Of course elbow beats out charge, but if Reptile guesses wrong on his check, he gets knocked down, and that can be all Baraka needs to get in. 221+2 frame traps even work vs Reptile.

5:5 vs Cyber Sub-Zero
-CSZ can reaction divekick Reptile for attempting projectiles, unless it is an EX forceball charge to bait one. Reptile can punish divekick on block, unless absolutely perfectly spaced, and (if I'm not mistaken) Reptile can interrupt 332 with elbow.

5:5 vs Cyrax
-Cyrax hurts. A lot. Luckily, this one of the few where Cyrax cannot trade with net in his favor everytime. That's Reptile's biggest perk in this matchup. Elbow also screws with bomb placement. The threat of forceball can force Cyrax to have to be hesitant on nets and bombs, so that helps, also.

6:4 vs Ermac
-Ermac cannot TKP zone Reptile, since elbow punishes it from nearly max range. This hurts Ermac quite a bit. Reptile controls too much of the screen better than Ermac.

4:6 vs Freddy Krueger
-Freddy's glove is pretty much a better version of Kano's knives, so it's tough for Reptile to get things on screen, and get in in general. Reptile's best asset is the fact that he punishes hell spike from more ranges than pretty much any character. Tbh, Dave, I think you overestimate Reptile lol.

6:4 vs Jade
-Jade may take away Reptile's projectile game, but her problem is that she doesn't do anything otherwise. Losing u3 as a safe poke on a crouching Reptile kills her in this matchup. It was the only thing that kept him from just d4ing her.

5:5 vs Jax
-Jax's EX dash punch is extremely powerful...if he has meter, you cannot throw a projectile. Simple as that. You do, and he's in, and you're kinda fucked. Zoning him works similarly to Baraka in that dash punch will stuff a second projectile. Jax's dash is also fast, so dashblocking works extremely well vs Reptile. Luckily, d4 will avoid dash punch and leads to either combos or an acid hand that knocks away.

5.5:4.5 vs Johnny Cage
-I have no idea why this matchup is considered 7:3. I simply don't. Reptile can throw forceballs and get some chip and meter, but eventually, like everyone else, Cage will get in eventually. His dash is really good, so dashblocking is really effective. The only reason this isn't a 5:5 is because of Reptile's hitboxes messing with some of Cage's important blockstrings.

5:5 vs Kabal
-Reptile's lowered hitbox during forceball gives him the opportunity to get stuff on screen underneath iaGBs. Reptile also has one of the best options for dealing with Kabal's pressure game in elbow. Hell, elbow even stuffs ND itself.

5:5 vs Kano
-Reptile can luckily slide under knives, which gives him that moment he needs to get in. EX straight ball having armor does allow him to blow through Reptile's projectiles when he does get them on screeen, and vice versa for Reptile's slide.

5:5 vs Kenshi
-Reptile standing just outside of charge's max range can cause problems for Kenshi due to tele-flurry whiffing on a Reptile in forceball position, as well as the fact that Reptile is one of the few characters who can punish a blocked charge up close. Kenshi having a reflect does hurt advancing with forceball, however, and Reptile is massively outranged when it comes to pokes.

6:4 vs Kitana
-Kitana can't just sit back and iaF on Reptile. Spit is a good trade in that scenario, and forceballs keep Kitana pinned once they're on screen. Up close, Reptile has the easiest time punishing d1 on block, and easily deals with square wave.

5:5 vs Kung Lao
-Kung Lao can't outprojectile Reptile anymore, and Reptile's small hitbox allows him to avoid some of the ways Kung Lao has to advance, as well as helps nullify his jab-heavy offense, though Reptile has to be careful with projectiles, since Kung Lao's divekick can reaction punish them almost as well as CSZ.

5:5 vs Liu Kang
-Liu Kang's fireballs can cover Reptile's advancing options, somewhat, but once Reptile is in d4 range, Liu Kang can have some troubles. Also, Reptile's main poking tool nullifies Liu Kang's wakeup options pretty handily.

4:6 vs Mileena
-Sais are really good and lock Reptile down well. Mileena can also reaction punish Reptile for trying to throw forceballs. She possesses a d4 identical to Reptile's, along with normals that have better range than Reptile's. Her telekick>instant sai can be a problem, as Reptile is jailed if standblocked, but the advantage isn't heavy enough for Mileena to take advantage of, given her sluggish normals.

5.5:4.5 vs Nightwolf
-Elbow outprioritizes shoulder, so Reptile has a rather easy time getting in when he needs to. Also, d4 works extremely well at keeping Nightwolf at bay. Reptile has just a hair bit more control over the playfield than Nightwolf when he has meter.

5:5 vs Noob Saibot
-Reptile can trade forceballs with shadows in his favor. Thanks to the patch, however, Reptile can no longer duck under teleslam with forceballs. That, combined with tackle being overhead, means Reptile will have some added difficulty getting the projectile on screen.

5:5 vs Quan Chi
-Trance works well as an anti-forceball tactic. Also, the armor on EX sky drop now lets Quan get up when knocked down much more easily. Quan Chi also forces Reptile to use meter if he wants to use a wakeup attack with u3.

5:5 vs Raiden
-d4 and elbow deal with Raiden's tools too well. b3's insane range, however, gives Reptile fits. Teleport also nullifies forceball pressure.

5:5 vs Rain
-Teleport causes problems with Reptile playing keepaway. Also, Rain with meter makes it dangerous to attempt elbows. Both characters don't beat each other at the middle game, either. The match is all who has better footsies.

5:5 vs Scorpion
iaT can punish forceballs well. Hellfire and spear are also solid at snuffing elbow advances. Scorpion has a lot of trouble when knocked down, however.

3.5:6.5 vs Sektor
-One missile on screen means you will be forced to advance without using elbow or forceballs. The fact that they knockdown really puts a dent in Reptile's ability to get in. Sektor also reaction punishes forceballs that you do manage to attempt to get on screen. Also, Sektor's godly ground game crushes Reptile's.

5:5 vs Shang Tsung
-Shang will have trouble pinpointing where to skull and whatnot due to elbow. Elbow, in general, makes keepaway really difficult.

6.5:3.5 vs Sheeva
-Sheeva doesn't really have anything to get in on Reptile. Elbow avoids stomp. Reptile can just keep Sheeva away unless she times stomp well.

5:5 vs Sindel
-FCAFBs shut down Reptile's standard approach well. But once Reptile gets close enough, Sindel begins to have problems kicking him out, as it is with every other character she faces.

5:5 vs Skarlet
-Need experience, really, but Skarlet's daggers being so nerfed helps out Reptile immensely, along with the EX slide buff. Once Reptile gets stuff on screen, or gets to d4 range, Skarlet starts to fall apart (at least in my experiences with pre-patch Skarlet).

5:5 vs Smoke
Smoke can't keep you out, and you can't projectile vs Smoke. Straight footsies game. Smoke's b2 outranges anything Reptile has. Also, d4 completely kills Smoke's wakeup options.

4:6 vs Sonya Blade
-Rings work well, like Mileena's sais. Also, Reptile's inability to deal with divekicks without blocking them gives him trouble with Sonya up close.

5.5:4.5 vs Stryker
-Stryker's buffs allow him to not get owned by Reptile's forceballs. EX roll actually goes through forceballs now, so Reptile can't just blindly throw out stuff anymore.

6:4 vs Sub-Zero
-Sub gets more knockdowns due to the freeze buff, but EX slide's armor addition allows Reptile to get out of the corner without spending 2 bars or more. Sub generally will have more trouble pushing Reptile to the corner as a result. Reptile's 1 buff pretty much edges out both of Sub's buffs.



Total: 152.5
 

Konqrr

MK11 Kabal = MK9 Kitana
[MENTION=4]THTB[/MENTION], oh shit! I completely forgot about slide armor :confused: ... that changes Kitana throwing iAFs. I will change the number .5 when I have a chance.

[MENTION=3]Krayzie[/MENTION], you're right... let's get [MENTION=5612]Shords[/MENTION], [MENTION=6624]Maxter[/MENTION], [MENTION=4675]CD jr[/MENTION], and [MENTION=1667]Osu 16 Bit[/MENTION] in here to discuss the Cyrax matchup.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
I agree with Krayzie. I've never fought a Cyrax that didn't struggle.
 

CD jr

Kombatant
here is my jax matchup chart after the patch.i hate writing alot so im not really going to get into alot of details.

vs scorpion 5-5
vs liu kang 5-5
vs kung lao 5-5
vs sub zero 5-5
vs sindel 5-5
vs ermac 5-5
vs reptile 5-5
vs kitana 5-5
vs cage 5-5
vs jade 6-4
vs mileena 5-5
vs nightwolf 5-5
vs cyrax 4-6
vs noob 4-6
vs smoke 5-5
vs sektor 5-5
vs sonya 6-4
vs kano 5-5
vs stryker 5-5
vs shang 6-4
vs baraka 5-5
vs kabal 4-6
vs raiden 3-7
vs csz 5-5
vs sheeva 5-5
vs quan chi 5-5
vs skarlet 4-6
vs kenshi 5-5
vs rain 5-5
 

CD jr

Kombatant
[MENTION=4]THTB[/MENTION], oh shit! I completely forgot about slide armor :confused: ... that changes Kitana throwing iAFs. I will change the number .5 when I have a chance.

[MENTION=3]Krayzie[/MENTION], you're right... let's get [MENTION=5612]Shords[/MENTION], [MENTION=6624]Maxter[/MENTION], [MENTION=4675]CD jr[/MENTION], and [MENTION=1667]Osu 16 Bit[/MENTION] in here to discuss the Cyrax matchup.
i think the kitana and cyrax matchup is 5-5 crazy and maxter always go back to back
 

CY MasterHavik

Master of Chaos and Jax
here is my jax matchup chart after the patch.i hate writing alot so im not really going to get into alot of details.

vs scorpion 5-5
vs liu kang 5-5
vs kung lao 5-5
vs sub zero 5-5
vs sindel 5-5
vs ermac 5-5
vs reptile 5-5
vs kitana 5-5
vs cage 5-5
vs jade 6-4
vs mileena 5-5
vs nightwolf 5-5
vs cyrax 4-6
vs noob 4-6
vs smoke 5-5
vs sektor 5-5
vs sonya 6-4
vs kano 5-5
vs stryker 5-5
vs shang 6-4
vs baraka 5-5
vs kabal 4-6
vs raiden 3-7
vs csz 5-5
vs sheeva 5-5
vs quan chi 5-5
vs skarlet 4-6
vs kenshi 5-5
vs rain 5-5
Umm....a couple of comments good sir. Being a fellow Jax main and such. Some of these 5-5s are interesting. It makes Jax loo klike the perfect mid tier character....Anyways, when do you plan to add detail to this chart?
 

Krayzie

Co-founder
Administrator
Founder
here is my jax matchup chart after the patch.i hate writing alot so im not really going to get into alot of details.

vs scorpion 5-5
vs liu kang 5-5
vs kung lao 5-5
vs sub zero 5-5
vs sindel 5-5
vs ermac 5-5
vs reptile 5-5
vs kitana 5-5
vs cage 5-5
vs jade 6-4
vs mileena 5-5
vs nightwolf 5-5
vs cyrax 4-6
vs noob 4-6
vs smoke 5-5
vs sektor 5-5
vs sonya 6-4
vs kano 5-5
vs stryker 5-5
vs shang 6-4
vs baraka 5-5
vs kabal 4-6
vs raiden 3-7
vs csz 5-5
vs sheeva 5-5
vs quan chi 5-5
vs skarlet 4-6
vs kenshi 5-5
vs rain 5-5
I don't think Jax has advantage over Jade. If its not 5-5 its in her favor.

I have some matches here against Tyrant before I truly took Jade into the lab, and of course this is pre-patch. So I'll try and get some new footage up soon, possibly this Friday we will have a stream. Although there is SB this weekend.


i think the kitana and cyrax matchup is 5-5 crazy and maxter always go back to back
Let me know if you have some footage of them playing, I really want to see how Maxter does in that match. I always go to Ermac against Kitana, I cant stand using Cyrax, and that's saying a lot since I honestly don't feel like anyone gives my Cyrax that sort of trouble besides her.
 

CY MasterHavik

Master of Chaos and Jax
Well Krazyie my good man. I'll give Jade a slight adv. in that match up due to her buffs. Even she didn't got them. Jax rapes her and makes her his queen.( 6-4 before the patch IMO). What do you think about 5.5-4.5 Jade's favor good sir?
 

CD jr

Kombatant
[MENTION=5582]MasterHavik[/MENTION] i was not planning to lol.just watch me play at seasons beatings and youll see why almost all his matches are 5-5 after the patch,all i have to say is that jax got better after the patch,faster recovery on projectiles and armor on overhead smash really helped him alot.im gonna play with jax at seasons beatings like i have never played with him before,to give you a heads up expect more of a zoner jax than a rushdown jax believe it or not jax became a zoner after the patch youll see why at seasons beatings.[MENTION=6624]Maxter[/MENTION] you want to say something about jax after the patch?lol.
 

Krayzie

Co-founder
Administrator
Founder
Well Krazyie my good man. I'll give Jade a slight adv. in that match up due to her buffs. Even she didn't got them. Jax rapes her and makes her his queen.( 6-4 before the patch IMO). What do you think about 5.5-4.5 Jade's favor good sir?
I don't think it was ever in his favor. What happens in the match is that he has to use meter to get in because she can shut him out. But then how is he going to make that meter back once its gone? I have full meter, enough to use ExGlow, which btw, is the same concept on the Cyrax/Kitana match. She keeps him away, gains meter while doing it, and just breaks. In Jades case, she doesn't need to break, she uses just one bar for ExGlow.
 

CY MasterHavik

Master of Chaos and Jax
[MENTION=5582]MasterHavik[/MENTION] i was not planning to lol.just watch me play at seasons beatings and youll see why almost all his matches are 5-5 after the patch,all i have to say is that jax got better after the patch,faster recovery on projectiles and armor on overhead smash really helped him alot.im gonna play with jax at seasons beatings like i have never played with him before,to give you a heads up expect more of a zoner jax than a rushdown jax believe it or not jax became a zoner after the patch youll see why at seasons beatings.[MENTION=6624]Maxter[/MENTION] you want to say something about jax after the patch?lol.
Well Cdjr I will be watching. i'll handle business here in my local scene. I only play Jax, so you know I'll be watching Best of luck man. If you win SB, we will call Jax the perfect mid tier character. I never seen a chart like since the match up chart for Sonic in brawl.

Also, I agree he got better in the patch. Zoning with him makes guys like Sub less annoying and gets more stuff to do instead of Jax sit on my ass and waiting for a perfect moment to pop him in the face.
 

Krayzie

Co-founder
Administrator
Founder
@krazie believe me after the patch jax beats jade 6-4.
What is your theory behind this? Because I have some new tech with Jade.

I actually haven't played Tyrant's Jax with Jade since the patch, so I really don't know much yet.

[EDIT] Totally forgot about his fireball buff... hmmm...
 

CD jr

Kombatant
ok basically you cant throw projectiles when i have meter and when i dont have meter i zone you with my groundpound how? well i can just gp cancel all day and make you guess what im going to do if you jump foward you eat a 28 percent combo if you jump backwards i can gp cancel again and make you guess if im going to let it go or dash forward.jax makes jade come to him and when that happens the game is pretty much over. the ex glow cant to anything against a pro player you just run away or block and get throwned which is better than eating a full combo. also i found a new crazy mixup with the new f3 overhead that jax has that literally puts the other player in a situation were they have to get hit to get out of it and i can do this anywhere on the screen.
 

CD jr

Kombatant
there is something about jax that people dont know and is that he doesnt have to come to you at all he got tools to zone too i mean after they gave him faster recovery on his projectie his zoning game got CRAZY. i know this was online but [MENTION=2311]Sabin[/MENTION] can give some input here on what im talking about we played a couple of matches today and i was using this new tech on him.
 

Krayzie

Co-founder
Administrator
Founder
there is something about jax that people dont know and is that he doesnt have to come to you at all he got tools to zone too i mean after they gave him faster recovery on his projectie his zoning game got CRAZY. i know this was online but [MENTION=2311]Sabin[/MENTION] can give some input here on what im talking about we played a couple of matches today and i was using this new tech on him.
I've actually learned to use ExGlow as a bait and punish tool. But yeah, I want to play you. Too bad I cant make it to SB, I'll have to play you in Dec for NEC.

Are you using Jax at SB? I want to see what you're talking about.