Oh thanks. To be honest it sounds like it'd be better to go Batman or doomsday. Even though those are the two characters I used to play against a Deathstroke at the last tournament I went to and I still got my ass kicked. Desperate Times. Time to learn Bane/Batgirl
okay so now that im not about to fall asleep ill give my thoughts on those characters.
ill start with Batman, lately ive been on a long losing streak to this character. the last 3 batman players i played in tournament (@
AK Reno_Racks, @
Showtime and herkuhles), I have lost to. however, I have not conceded that this is a losing matchup, i find it to be really close, maybe slight advantage to batman, but in the end it comes down to who outplays who. first, you should take note that batman has a severe lack of wakeup options, so he is very prone to a lot of DS's setups. this is the best thing DS has going for him in this matchup. however, batman does have an easy time getting in with bats unless you decide to blow meter pushblocking the bats to create distance. its really hard for batman to punish low guns but when he has trait out, he can trade with guns and create distance or jump over them and confirm a grappling hook for a full combo. most of this matchup comes down to how you deal with batman's trait. there are a bunch of ways to do so, push block, be godlike at blocking and just take the mixup and hope for the best or just be really ballsy and try to ignore it and go in. ive tried all 3 of these and have had very little success but other players have had much more than i have.
doomsday is a real asshole. id say that he has a definite advantage in this matchup. his MB venom will go straight through guns, so when he has meter you have to be very careful about that, especially since it grants a knockdown and he can continue his bullshit doomsday pressure. on the bright side, his wakeups are very easy to stuff, other than his DP, which is unsafe. DS deals with the meteor smash just like everyone else does, so if you can react to meteors and dash with any character, DS can do the same shit. when doomsday has trait out, from a distance DS can do MB assault riffle to waste time, but that costs a bar so its not the best option, but it is there, also f23 spin is an option up close that ive heard is very god but havent gotten a chance to test it out myself. my matchup experience against doomsday is very minimal so i might not be the greatest person to ask about this but thats the extent of my knowledge on the match.
bane i can't really comment on because the extent of my matchup knowledge comes from playing @
Grr . being completely honest, i have no idea who's favor this match is in. Grr's playstyle is really what is giving me trouble, not the character. hopefully someone else can drop knowledge on this character for us. @
GGA Slips how do you deal with bane? you ahve a pretty good record against max.
Batgirl i would say is 5-5. yeah she has her vortex, so if you arent aquaman, you're going to have to guess, but thats really one of the few things she has going for her in this match. the most important thing in this match is that you have a way of dealing with batwheel. on wakeup, you can stuff it a few frames after the startup. if you use d1, if you get the timing right for stuffing cartwheel, if she does wakeup smoke bomb, you can block in time and punish. also from what i heard, you can backdash all the post batwheel mixup options (someone confirm or deny this for me im not sure). also, its worth mentioning that batgirl can't punish low guns on block from up until her jump range, but of course she can teleport if the batgirl player can effectively react to the startup of guns, so its important that you check if you're opponent can effectively react to it. if he/she can't, then you can vary up your low gun timing and they might start teleporting on a bad read. if they are reacting, you should check if they are reacting to the startup of guns or any sort of movement at all, if they are reacting to movement, you should be able to effectively bait out teleports with down jabs or stand 1s. d2 is a very good option in this match, it will anti air most of her jump ins and of course, like every matchup is a great button to kinda just throw out there since its plus. NEVER jump against batgirl because things will get ugly, its ridiculously easy to react to a jump and teleport with batgirl since she can do it when she is in the air. also, batgirl players tend to be very impatient. i find this a great match just to turtle the fuck out of her and wait for the batgirl player to hang themselves. play a generally grounded game and be very minimalistic. just wait for your free damage to come and take it when you can.