Just going to pick this up where I left it off in the other thread. Since nobody had anything to add to my summary of Aquaman, I've placed it in the guide, though of course it can be revised at any time. On to the next character in the alphabet, and a repost of my thoughts from the other thread:
Not a match I have a terrible amount of experience with. He can outpace DS in damage very easily, though in general it takes just knowing Ares' tricks rather than anything special about DS. He can teleport on a read against low shots for a combo, and he's one of the characters who can more effectively neutralize DS's interactable advantage. Teleports are unsafe and can be countered on reaction, so it's always a bit of a gamble for both players, though a good read favors Ares more. He has reasonable zoning tools to make DS not too gunshot happy, and you have to watch out for MB fireball, which is damned fast and does a lot of damage, as well as his trait sword and axe being able to cover a lot of space. Wakeup teleport provides some options against DS's oki, but again, a bad read will get Ares comboed. Faking teleport by triggering invisibility is largely useless for Ares in this match, because he'll more likely than not just wind up getting shot for his trouble.
5-5 match, IMO.