Crathen
Death is my business
Since it's the hot topic of the week let's talk about this Zod matchup.
Best stages to fight him:
Batcave / Batcave lagoon : Lagoon has no long range interactable he can throw for free when he gets trait , stage is shorter than most , in the lab he has only bombs and the batmobile missles wich are both in near each corner
Gotham Alley: Dumpster has bad range , left corner acid has bad range , right corner you can try jumping the interactables to reduce the damage.
Atlantis : the pipe is a good air mobility tool to discourage grounded kryptonian rifle / MB ground laser / trait
MB Phantom Strike into Trait / Kryptonian Rifle is actually punishable by techrolling into wakeup quickfire / MB quickfire / low gunshots , if he does Normal/Fast KR we're going to trade hits in case we MB quickfire or MB LGS.
Phantom strike into any KR can be interrupted by techroll into wakeup quickfire.
When he ends combos in 132xxtrait you can dash up MB f3 ( absorbs the trait slash ) f23 into Sword Spin , this wastes his trait time only giving him another trait slash before trait expires , he can't trait slash while in blockstun so you don't have to worry about that.
Blocked PS means he's at negative frames and you can check him with b2 ( recommended ) or 3 from mashing out anoter PS , do take into account the distance you're blocking PS since at max range you won't be able to check him with anything other than a quickfire ( yes duckable and punishable but their game will be throw out another one or backdash / jump away , quickfire covers both ) , at closer ranges if you know they're going to backdash and want to punish them dash forward 323 , it's the best way to punish that as j3 won't reach.
If he blocks LGS fullscreen , he can check him from another lgs with the ground laser ( can be jumped ) or reversal Fast KR to get a trade , however you can't stop him from putting a ball on the screen , it's good to know that if he wants to put a slow ball you can trade with full 14% AR
If you block a fast KR even fullscreen you can check him with quickfire.
Now about the Kryptonian Rifle forest he's going to throw at you after knockdowns...
f213xxS. KR is safe , you can't punish it nor wakeup Flip if you don't techroll you have to take it and be left at slight disadvantage , if you techroll you can trade with quickfire / MB quickfire / AR ( 11%) but he's gaining big advantage with the knockdown.
If you get hit by one KR you're gonna have to block another S.KR meaning he either gets another KR on screen and safe trait activation = 6 trait slashes ( 6.50%) and free interactable if he's near one or he can choose to 50/50.
Block high and react to the ground laser , beware of him dash cancelling into the OH trait grab , if you block it punish with quickfire.
When he has a slowball on the screen and you're 3/4 or fullscreen distance know that he can bait you into jumping and MB ground laser on the way down , if you know it's coming jump and delay air guns , depending on the distance you can quickfire punish him or dash up j3 / 323 whatever.
More to come , to have a chance in this MU you gotta know everything.
Best stages to fight him:
Batcave / Batcave lagoon : Lagoon has no long range interactable he can throw for free when he gets trait , stage is shorter than most , in the lab he has only bombs and the batmobile missles wich are both in near each corner
Gotham Alley: Dumpster has bad range , left corner acid has bad range , right corner you can try jumping the interactables to reduce the damage.
Atlantis : the pipe is a good air mobility tool to discourage grounded kryptonian rifle / MB ground laser / trait
MB Phantom Strike into Trait / Kryptonian Rifle is actually punishable by techrolling into wakeup quickfire / MB quickfire / low gunshots , if he does Normal/Fast KR we're going to trade hits in case we MB quickfire or MB LGS.
Phantom strike into any KR can be interrupted by techroll into wakeup quickfire.
When he ends combos in 132xxtrait you can dash up MB f3 ( absorbs the trait slash ) f23 into Sword Spin , this wastes his trait time only giving him another trait slash before trait expires , he can't trait slash while in blockstun so you don't have to worry about that.
Blocked PS means he's at negative frames and you can check him with b2 ( recommended ) or 3 from mashing out anoter PS , do take into account the distance you're blocking PS since at max range you won't be able to check him with anything other than a quickfire ( yes duckable and punishable but their game will be throw out another one or backdash / jump away , quickfire covers both ) , at closer ranges if you know they're going to backdash and want to punish them dash forward 323 , it's the best way to punish that as j3 won't reach.
If he blocks LGS fullscreen , he can check him from another lgs with the ground laser ( can be jumped ) or reversal Fast KR to get a trade , however you can't stop him from putting a ball on the screen , it's good to know that if he wants to put a slow ball you can trade with full 14% AR
If you block a fast KR even fullscreen you can check him with quickfire.
Now about the Kryptonian Rifle forest he's going to throw at you after knockdowns...
f213xxS. KR is safe , you can't punish it nor wakeup Flip if you don't techroll you have to take it and be left at slight disadvantage , if you techroll you can trade with quickfire / MB quickfire / AR ( 11%) but he's gaining big advantage with the knockdown.
If you get hit by one KR you're gonna have to block another S.KR meaning he either gets another KR on screen and safe trait activation = 6 trait slashes ( 6.50%) and free interactable if he's near one or he can choose to 50/50.
Block high and react to the ground laser , beware of him dash cancelling into the OH trait grab , if you block it punish with quickfire.
When he has a slowball on the screen and you're 3/4 or fullscreen distance know that he can bait you into jumping and MB ground laser on the way down , if you know it's coming jump and delay air guns , depending on the distance you can quickfire punish him or dash up j3 / 323 whatever.
More to come , to have a chance in this MU you gotta know everything.