Are these the main one people use. Are strings like 112 unless in the corner. Just need to learn corner combos. Also what's the grapple oki, can you also do it mid screen. Thanks for your helpCorner, f3, ji3, 123, then b112 for oki or d2 mb grapple for a reset
Ji2 123 or 223, 3, trait cancel, 123, b23, rb ji2, b23
Ji2, 223, mb up bat, ji3, 123, b23
All good, but yeah I think so just the pure numbers since percentages are kinda tricky nowSorry no idea I'll check later. How are we expressing the damage? By the pure numbers? Ex 550.86
If I remember correctly B2,3 does more damage, to each their own. Seen people end combos in B1,1,2 also for hard knockdowns and added pressureI'm curious why we should end our combos with b2-3 instead of f2-3. It leaves you closer. Is it to activate bats safely?
Also is it better to use regular MB Batarang or up MB Batarang?
Glad it helpedThanks for this tip. I can land it a lot more consistently now with that little delay of the b3.
http://xboxdvr.com/gamer/SHIN0BILI/video/31852255
http://xboxdvr.com/gamer/SHIN0BILI/video/31842243#t=8
B23 has good advantage when you use it as an airborne juggle ender, so you've always been able to dash up at least once after doing it to close the gap. It's not as bad as it looksAnother thing I'm seeing Batman players do, in King of the hill or rooms, is end their combos withb2-3 against zoning characters...
not usually the best idea from what I've seen.
You want to input the b2 as early as possible. However, 22 works much easier here as a replacement, and I have made the change in the OP.Didn't see this posted so sorry if I missed it, but off of B3 MB:
B3 MB, Ji3, (walk forward) 123, B23 - 422.20
Also, I can't see to get the B2 to DB1 MB to land in this combo:
123, Ji2, B2, DB1 MB, (slight walk forward) B3, Ji2, F23
Can anyone that has had any luck with this provide any tips? Starting that same combo with 223 I can land no problem. It just seems like the 123 doesn't push them far enough away to have everything else connect properly.
I plan on making a separate thread for this, but the basics are:I'm curious why we should end our combos with b2-3 instead of f2-3. It leaves you closer. Is it to activate bats safely?
Also is it better to use regular MB Batarang or up MB Batarang?
I'm curious why we should end our combos with b2-3 instead of f2-3. It leaves you closer. Is it to activate bats safely?
Also is it better to use regular MB Batarang or up MB Batarang?
If I remember correctly B2,3 does more damage, to each their own. Seen people end combos in B1,1,2 also for hard knockdowns and added pressure
Up MB Batarang off of 1,1,2 for combos and MB Batarang on block to stay safe is what I try to do
Haha. Yeah I can only imagine. Thanks a ton for putting in the effort/work to do itUpdated the combo section again! Added corner combos. Now all that is needed is trait combos, and to add damage everywhere.
This is a lot more work than I thought
Actually I've found that standing 3 into DB1 is just as easy and does even more damage I believeYou want to input the b2 as early as possible. However, 22 works much easier here as a replacement, and I have made the change in the OP.
Ahh. Thank you very much for this.I plan on making a separate thread for this, but the basics are:
Use f23 ender versus characters that can keep Batman out (Deadshot, Darkseid, Harley etc.)
Use b23 ender versus characters that you want to keep out (Flash, Bane, Canary etc.)
Use b112 ender in the corner to get a long soft knockdown and get a free neutral jump 2 vs most of the cast
MB Up Batarang usually has a gap between the string and the actual special ONLY if the opponent is crouching. Some characters like Aquaman and Black Adam can actually sneak in a d1 and hit Batman if he isn't blocking. However, if your opponent is unaware of this, MB Up Batarang is better for pressure since Batman doesn't take a step back like MB Batarang.
Vs knowledgeable opponents, always use MB Batarang.
Thanks. I've been using 22 or standing 3 as someone else suggested, but just wanted to make sure I wasn't missing something obvious.You want to input the b2 as early as possible. However, 22 works much easier here as a replacement, and I have made the change in the OP.
I usually jump in and pressure with 1,2 since it's plus 4 and go straight into b11 or throw. 123 is my go to string off a ji2. If they block I can stop short and be plus and if the ji2 hits I can either finish the string or cancel the 1,2 into mb db2.Which string do you use to pressure your opponent when he is blocking?
Thanks in advance
Allright, going to try that. Thanks for the responseI usually jump in and pressure with 1,2 since it's plus 4 and go straight into b11 or throw. 123 is my go to string off a ji2. If they block I can stop short and be plus and if the ji2 hits I can either finish the string or cancel the 1,2 into mb db2.