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Is anybody getting less damage on thpse combos?

In competitive mode against Supes Im doibg 112 df1mb ji2 123 b23 15 gits for 379 damage, not the +400
 

Recesz

Noob
Is anybody getting less damage on thpse combos?

In competitive mode against Supes Im doibg 112 df1mb ji2 123 b23 15 gits for 379 damage, not the +400
Yeah its most likely caused by people testing it on batman who has 1250 health instead of 1050 (and thus less defense)
 

Kooron Nation

More Ass and Tits for MK11
Anyone else find if they're too quick with inputs after a launch with a JI3 B23, B3 can come out instead of the B23?

EG 4 B11DB2 MB B3 JI3 B23 4 DF1

I have to let them drop a bit from the JI3 before I input the B23. Is this a speed thing from me or the input buffering?
Git gud scrub ;)
Nah man, I have trouble too, I found you literally have to do b23 at like the very last second, as late as possible basically
 

SonicNinja3532

The Wannabe Prodigy
So guys, ive been labbing, and using the trait stuff rewind found, ive got some new corner bnbs, including a slightly more optimised version of what rewind found. Ill edit damage numbers in afterwards, but essentially at its lowest, it is around 570 i believe(against superman).

123-3xxdb2-123-b23-4-f3-b23
This is meterless and hits for 570 minimum. However, it is inconsistent against normal hitboxes, as the timing is very tight. Against females however it is very easy, and big bodies are also quite easy too. I know that a standard grapple after a f3 works, but i need to test 22xxdf1 for maximum damage.

123-3xxtrait-123-b23-4-f3-b23.
You would use this to get trait out after hitconfirming 123. Worth noting that the 3 after the 123 doesnt need to be trait cancelled.

123-3xxtrait-3xxdb2mb-j3-b23-f3-b23
Damage on this is nuts, and I believe it does more damage than the 112 up batarang combo rewind found. Cant be done without trait cancelling the first s3.

112xxdb2mb-j3-3xxtrait-123-b23-4-f3-b23.
Simply the most optimised variant of rewind's combo.

All these combos can be done reliably with 2 bats, and they are actually possible with one(but its stupidly difficult in nearly every case, not worth it) and all lead to ridiculous damage.
 
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Jugghead

Mortal
So guys, ive been labbing, and using the trait stuff rewind found, ive got some new bnbs, including a slightly more optimised version of what rewind found. Ill edit damage numbers in afterwards, but essentially at its lowest, it is around 570 i believe(against superman).
Can you make a video of these? I'm having a hard time with them. Maybe there is something I'm missing. Are any of them corner combos?

123-3xxdb2-123-b23-4-f3-b23
I can't get the 123 to connect after 3xxDB2 (against Grodd)

123-3xxtrait-123-b23-4-f3-b23.
I can't get 123 to connect after 3xxTrait

123-3xxtrait-3xxdb2-j3-b23-f3-b23
I can't get the 3xxDB2 to connect after 3xxTrait
 

SonicNinja3532

The Wannabe Prodigy
Can you make a video of these? I'm having a hard time with them. Maybe there is something I'm missing. Are any of them corner combos?
My bad, I didnt specify specifically that they were corner combos(I thought everyone knew what I meant from rewind's combos). Ill get a video of them up in a bit.
 

DeftMonk

Warrior
My bad, I didnt specify specifically that they were corner combos(I thought everyone knew what I meant from rewind's combos). Ill get a video of them up in a bit.
if u could record those corner combos I would appreciate it. I am not able to even remotely combo with those inputs.
 

Reauxbot

You think you bad? You aint bad.
I think you're always gonna be better off doing 123, 3xx df1 MB, B3, J3, B23
I typically prefer:
123 3xx db1MB b3 j2 j2 d2 df1MB
For vortex purposes.
One wrong guess and they lost 90% of they health bar for 2 meters.
 

Minus

Sucks at fighting games
Can someone explain this to me? It seems that different corners require different timing for the same combo. Tested this here. The Batman is a recording using Rewind's combo. If this is well known, I apologize.

EDIT: Turns out the trait will behave differently based on which corner you're facing. That causes the timings to be different

 
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Red Reaper

The Hyrax Whisperer
Administrator
Can someone explain this to me? It seems that different corners require different timing for the same combo. Tested this here. The Batman is a recording using Rewind's combo. If this is well known, I apologize.

EDIT: Turns out the trait will behave differently based on which corner you're facing. That causes the timings to be different

I think it's actually kaused by where the trait is in relation to his body...
 

Red Reaper

The Hyrax Whisperer
Administrator
Yes, that is what my edit is referring to
You said depending on the korner you're facing though. This is a littile unclear, especially since in past NRS games some korners did have slight differences that allowed or prevented things like reverse wakeups from occurring.
 

Minus

Sucks at fighting games
You said depending on the korner you're facing though. This is a littile unclear, especially since in past NRS games some korners did have slight differences that allowed or prevented things like reverse wakeups from occurring.
It behaves differently in each corner. That's what it does. That's what I said. It's not that big of a deal anyway.
 

ATP2014

The best mediocre Batman
Damage nerfs means I'll need to take another look at this and finish it. Been too busy grinding and trying to lvl up to worry about combos.
 

SonicNinja3532

The Wannabe Prodigy
Only combo that has appeared to not be possible anymore is mb up bat into j3 in f3, its either very difficult or not possible at all anymore. However j2 instead of j3 still works perfectly fine.
 

ATP2014

The best mediocre Batman
Some ppl are saying it is only possible to do the J3 F3 combo in the corner and it's still very strict. Personally, I never do that combo anymore since my drop rate was way too high.
 
Only combo that has appeared to not be possible anymore is mb up bat into j3 in f3, its either very difficult or not possible at all anymore. However j2 instead of j3 still works perfectly fine.
Was testing this but midscreen it doesnt seem to connect , only by replacing with J2.Want to confirm that u can do it in the corner , 112xxBatarangsUp[MB], NJ3, F3.Seems like 1f rame combo

Want to ask u if this combo is still possible:
123, 3xxTrait, 3xxBatarangsUp[MB], J3. B23, Trait, F3, B23

I cant connect NJ3 to B23
 
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SonicNinja3532

The Wannabe Prodigy
Was testing this but midscreen it doesnt seem to connect , only by replacing with J2.Want to confirm that u can do it in the corner , 112xxBatarangsUp[MB], NJ3, F3.Seems like 1f rame combo

Want to ask u if this combo is still possible:
123, 3xxTrait, 3xxBatarangsUp[MB], J3. B23, Trait, F3, B23

I cant connect NJ3 to B23
Doesnt work with j3 anymore(it was hella tight before anyway) but it still works with j2, its maybe slightly easier than the old one with j3. Ideally you want to him then with the second 3 as early as physically possible.
 
what is that one combo i seen people do where bats does multiple standing 1's in the corner?
I know this is an old comment, but I do this in the corner sometimes. Example: j2, 123, ji2, 1, 1, 123, d2 xx db2 MB, b23 = 385.22. The uppercut is nice because it lets you get that last pop up but also can screw with wakeup timing which not everyone is prepared for.

Here's my favorite batman combos:
j2, 112 xx DB2 Mb, b3, ji3, 123, b23 = 419.33 (I never see much jump in 3 followed by 123)
j2, 123, b2 xx DB2 MB, f3, ji2, b23 = 422.75
j2, 123, b2, 123, b23 = 353.06 (vast majority use jump in 2 in place of b2. I sometimes do the b2 because you get a tiny bit more damage and can choose to trait cancel if you want mid combo, with only one bat even you can do j2, 123, b2 xx 4, 123, 4, f3, b23 for 378.90 meterless).

Post patch i had to find a new corner combo: j2, 123, 3 xx 4, 3 xx db2 MB, b23, 4 xx df1 (463.92 if you dont burn the grapple, 439.79 if you spend 2 bars total and choose to go for reset). Also for wakeup punishes I do MB F3, nj3, 1, 123, b23 for 428.36.

Here is something I like to do from pretty much anywhere except corner: j2, 223, b3, ji3, b2 xx df1 MB, nj2, 112 xx 4. That part is 385.82 and gives you trait. Immediately after that is where I like it most because I think it's versatile. If I want to push towards corner, I can do b113, f2, wait a tiny bit, 4, f3, j2, b23 for 302.52. If all that hits, that's well near 700 with one bar and trait.

But also, for center bounce interactable stages (i used fortress) if you're backed in the corner and manage to get this started off a neutral j2, by the time you do the 112 xx 4 part, you're in range for a full interactable bounce off b11 if you get that as well. you can incorporate another b3/f3 into that too since it's a reset, and from there go for damage or yet another grapple reset, and have bats at the ready should you need them. It does hinge on the b11 connecting but you could always go for something else; the b11 stuff is just what I've found to work a lot.

First post here on TYM so hope I was able to contribute something of use or even just a flashy combo to try.