SilentKilla 305
Noob
Bummer, it was definitely my favorite string to spam in inj1 lol.Yea with the nerf to 113, I don't see any real situation where it should be used. Maybe to stop ppl from couch blocking.
Bummer, it was definitely my favorite string to spam in inj1 lol.Yea with the nerf to 113, I don't see any real situation where it should be used. Maybe to stop ppl from couch blocking.
Yessir that does indeed do more damage. Good stuff.I'm not at home to try but I believe J2, 123, 3, MB Grapple, B3, J3, B23 gets you more damage man. Also easier to pull off
Really good for pressure, hit confirmable in the corner and midscreen with trait. Also, 113 trait cancel is at least plus 11 on block, as b11 jails(s1 doesn't reach unfortunately, not sure about s2) which is very good. The fact that it's confirmable in the corner and plus 6 normally means it definitely still has some utility.Yea with the nerf to 113, I don't see any real situation where it should be used. Maybe to stop ppl from couch blocking.
This is all true, but there is a huge gap between 11()3. Very easy to backdash, poke or MB B3 through. I almost never get away with it in my matches. Also, 12 gives you almost all the same benefits, while not having a gap.Really good for pressure, hit confirmable in the corner and midscreen with trait. Also, 113 trait cancel is at least plus 11 on block, as b11 jails(s1 doesn't reach unfortunately, not sure about s2) which is very good. The fact that it's confirmable in the corner and plus 6 normally means it definitely still has some utility.
For me I do it when the character is above Batman's head still. Do Trait immediately after the F2. Hope that helpsis it just me or the timing on 123, f2 trait combos is very strict? I've only been able to pull if off once.
Can anyone upload a video of mid combo trait activation?
When you say 1,2 did you mean 1,1,2 instead of the 1,1,3 he was mentioning or literally the 1,2 string?This is all true, but there is a huge gap between 11()3. Very easy to backdash, poke or MB B3 through. I almost never get away with it in my matches. Also, 12 gives you almost all the same benefits, while not having a gap.
No I mean 12. 12 is plus 4 on its own and even more plus when trait cancelled. If they get hit at the beginning, you can confirm into 123 or 12 MB Up Batarang.When you say 1,2 did you mean 1,1,2 instead of the 1,1,3 he was mentioning or literally the 1,2 string?
Cause personally I do like the 1,1,2 much better than the 1,1,3 so if that is true that it gives the same benefits without a gap(and the overhead) than I'm glad to hear it
Oh wow no shyt? Damn that's good to know about 1,2 cause I really like that 1,2,3 string and do some big damage on hit with combos. I didn't realize it's advantage on block and even more so with trait cancel. Also pretty easy to hit confirm too. NiceNo I mean 12. 12 is plus 4 on its own and even more plus when trait cancelled. If they get hit at the beginning, you can confirm into 123 or 12 MB Up Batarang.
112 is slightly negative even when trait cancelled, and has some weird properties that I plan on creating a thread for later on. Still a good string for pressure/hit confirm though
I can do that, I just can't connect the combo after f2 trait.For me I do it when the character is above Batman's head still. Do Trait immediately after the F2. Hope that helps
Ohhh okay, gotcha. Yeah that can be tricky you definitely have to wait a sec. Fast follow ups with F2 + Trait but then a slight second of waiting before 1,2,3 again(if that's what you're going for)I can do that, I just can't connect the combo after f2 trait.
Here's what it looks like for a visual reference:I can do that, I just can't connect the combo after f2 trait.
How is anyone landing F2 + MB DB1 after a B1,1,3? Tried it countless times there doesn't seem to be nearly enough time for a grapple after that F2. Comes out too slowSide switch with b113.
B113, f2~mb db1, b3, j2, b23. The f2 link is somewhat tight but i am landing it more and more with practice.
The F2 into mb db1 does work but it's timing is really strict. Just go for b113, b2~mb df1, b3, j3, b23.Speaking of which on B1,1,3 what's the optimal conversion off of that so far?
All I've got so far is(All done on Superman w/Gear OFF) :
Meter Less(No Trait) - J2 + B1,1,3 + F2,3 - 228.96 DMG
Meter Less(W/Trait) - J2 + B1,1,3 + Bat Release(walk forward) + F3 + J2 + B2,3 - 333.90 DMG
With meter I don't even know what I can go for
I saw him do this against Perfect Legend and my jaw dropped. Tried it a bunch in practice and that D2 is damn near impossible for me to land let alone the Grapple right after. Too risky for me to try personally for not all that much of a boost in damage. But it was beautifulThe Forever King Combo (reset combo)
Ji2, 112, mb up bat, back 3, ji3, ji2, d2, mb grapple
Stage interaction reset
Any combo into background bounce, then either j2, d2, into grapple, or just b2, grapple. Your choice.
He actually would do the same combo reset in inj1 but would use the 113 starter. The rest is all the same. I am trying to get it down also.I saw him do this against Perfect Legend and my jaw dropped. Tried it a bunch in practice and that D2 is damn near impossible for me to land let alone the Grapple right after. Too risky for me to try personally for not all that much of a boost in damage. But it was beautiful
I don't know I use Superman all the time while practicingCorrection: b113, f2~mb db1 does not seem to work with smaller characters like catwoman. Could not land it at all. Maybe that's the problem you were having swonder.