Thundergod1
Noob
It's not delusion, it's people thoughtsWhat's with this irrational hate for mix ups lmao. What caused this mass delusion?
It's not delusion, it's people thoughtsWhat's with this irrational hate for mix ups lmao. What caused this mass delusion?
Why is he not good?Why is he good
Never happens when i play noobHe's not mid tier though is he ? nearly all his strings are unsafe including his go to string (b1 1+3) and his b3 one aswell. -17 on a string is ridiculous. And also his zoning is horrible for a character that was designed to have good zoning His clone goes away when it trades and his force balls are meh at best. some characters can bypass it like kabal for some reason where nomad dash also ignores It.
That's a good question, GO AND CHECKHang on ! Noob has two krushing blows off of throw? Or is there one for each side for everyone?
Not gonna comment about the Geras stuff because I'm not qualified as of yet to give an opinion. I do however feel he could very much receive a buff to his zoning. Why in the hell can Cassie/Sub/Sonya/Erron do the shit they can do at mid~close range and still have superior zoning to the rest of the cast? Even if you gave noob back his powerful clones, he still has a non existent mixup game outside of safe mid/d4/throw, so it wouldn't make him OP at all. Like b3 KB is worthless as no one good will stand block against noob. Clone is the same. It dissappears if he's hit, slow, huge recovery, and lots of things just flat out ignore it. We gotta land that move 10 times for a KB?! Nah try again B. As far as upknee, is there any situation where AA standing 1 isn't a better choice? They jump in, and eat 30%+ for their trouble.He cant kill you with the sand traps when in fullscreen. And you can just walk forward and move in that sweet mid range spot where Noob can compete against Geras. Noob also deals great dmg off 113. I never mentioned using b1, 1+3 string unless its a punish and unless opponent pushes buttons in -f etc which is pretty much what i see with every Geras player doing these days . They use f212 on block and then they d1 almost all the time lol. Shit is fun as hell to watch.
For Gera's f212, Noob has f2.
Also i forgot to mention the range on Noob's regular throws. That shit is ridiculous, he practically sucks the opponent in and not to mention the fact he has 2 KB's from throws only! Thats 62% dmg!
P.S: I m not saying that Noob wins against Geras, but lets be real right here. Character has some issues yes, but not the ones i see some posting in this thread. He was supposed to be a zoning character yes, but guess what. If they buff his zoning, they will nerf his other tools.
Except from the b3 and clone KB requirements, the only changes i would give Noob, is to make his up knee special move a mid hitting attack, a slighly faster startup and better recovery in his clone tackle move and slightly reduce the dmg his tp does as a combo ender cause that shit is ridiculous af.
With these changes implemented he could compete against everyone imo.
Not gonna comment about the Geras stuff because I'm not qualified as of yet to give an opinion. I do however feel he could very much receive a buff to his zoning. Why in the hell can Cassie/Sub/Sonya/Erron do the shit they can do at mid~close range and still have superior zoning to the rest of the cast? Even if you gave noob back his powerful clones, he still has a non existent mixup game outside of safe mid/d4/throw, so it wouldn't make him OP at all. Like b3 KB is worthless as no one good will stand block against noob. Clone is the same. It dissappears if he's hit, slow, huge recovery, and lots of things just flat out ignore it. We gotta land that move 10 times for a KB?! Nah try again B. As far as upknee, is there any situation where AA standing 1 isn't a better choice? They jump in, and eat 30%+ for their trouble.
The dive kick would serve a similar function to Kabal's aerial downward buzz saw so I assume Noob's mid range as well as zoning game would be a lot better if the move were equipped. I am not sure about the other moves, but I recall someone mentioning that the sickle grab would give Noob access to even more damage.I'll end this long post with a question: If we had access to his other specials(divekick/clonedrop?) would that change his situation? I haven't looked at this seeing as they arent tournament variation, but Im sure some of you fine people have dabbled.
Yes, they should be. Unless you are strictly playing the game at a casual level with you friends, you will encounter characters like Erron Black and Geras much more frequently than characters like D'Vorah and Kotal Kahn while playing offline or online. The notion that tier lists only matter at the highest level of play is also inaccurate. Simply playing ranked online exposes you to the better characters in the game. Characters are therefore judged and compared to the top tier characters of the game, not the low tier characters that are rarely used.Once again the likes of Erron, Sonya or Sub should not be the standard we are comparing characters to.
I don't think that's what he meant. I think he's saying that NRS shouldn't aim to balance all characters around their level.Yes, they should be. Unless you are strictly playing the game at a casual level with you friends, you will encounter characters like Erron Black and Geras much more frequently than characters like D'Vorah and Kotal Kahn while playing offline or online. The notion that tier lists only matter at the highest level of play is also inaccurate. Simply playing ranked online exposes you to the better characters in the game. Characters are therefore judged and compared to the top tier characters of the game, not the low tier characters that are rarely used.
Thats a good answer I WAS IN WORK fuckin clownThat's a good question, GO AND CHECK
Exactly my point, thank you. Of course I see how these characters are the ones that players have to compete with, but that doesn’t mean they are what a balanced character should look like.I don't think that's what he meant. I think he's saying that NRS shouldn't aim to balance all characters around their level.
Wait.. He has 2 KBs on throws? Both sides can KB in one match?Also i forgot to mention the range on Noob's regular throws. That shit is ridiculous, he practically sucks the opponent in and not to mention the fact he has 2 KB's from throws only! Thats 62% dmg!
I think Noob's good, but there are remnants of another Noob that never came to be all over his design.IDK, they seem pretty well designed to me. Pretty much any character in the game seems to be usable, or at least capable of outplaying the opponent in the correct hands.
Very good post. You perfectly described how I feel about Noob.I think Noob's good, but there are remnants of another Noob that never came to be all over his design.
10 shadow tackles to KB from a time where the intent was for Noob to be a zoner who would throw a lot of tackles. There are matches where I don't throw a single tackle. B3 KB if stand blocking, probably from a time where the tackle was overhead. The only way to land that now is if your opponent is sleeping. Variation 1 seems to be designed as the zoning variation. You get better but still adequate zoning in variation 2.
While I think it's pretty cool we've all settled on Noob being this mid range character that hits like a truck to punish mistakes, playing Noob feels like using tools designed for something else to make the best of what we have. And like I said, what we have made is good, but Kabal is a character who was designed to play that way.
Kabal has mids with great range, is very safe on all his strings, and has 5 KBs on punish or kounter (universal D2, B1,2,D2, 2,2,4, BD4, and BF1Amp). That is a character designed to force whiffs/mistakes and punish. There is a synergy to Kabal's design that Noob lacks.
So even though I think Noob's good I have no problem with people saying he's not well designed. I would gladly take a nerf to his damage to get a character with the synergy that Kabal has. If it's midrange punish Noob you want, nerf his damage significantly, and make B3,1+3 safer and KB on punish. Make Amp Tackle KB on anti-air. And make B1,1+3 safer. Now you have a character with a cohesive design.
If you disagree let me know what you think is holding him back and I’ll drop you 5 other characters that have the same issue but worse than noob. Not every character needs a 50/50 to be considered good this isn’t mkx. We on the same page as far as the KB requirements go those don’t seem to make sense but I dont think that alone keeps him from being A tier. We will still have both throw KB’s and the counter hit B1 KB. Oh and don’t forget D2 if you hit someone with that it’s 50 percent life gone. Plus full screen FB that you can use on reaction to literally anything.Very good post. You perfectly described how I feel about Noob.
I also believe that shadow tackle might have been an overhead attack in the beta. Developers must have come to the conclusion that the overhead shadow tackle was too powerful or they simply panicked and changed the hit range before the official release. I am not sure how else you would explain the krushing blow requirements on the tackle as well as b+3,1+3.
I am not even going to comment on Noob being "one of the best characters in the game". I think that is crazy talk.
Nerfing Sub Zero (and a handful of other top tier characters) to Noob's level takes less work than buffing all the other characters to Sub Zero's level. I think you already know which route NRS will take.Chars should be buffed to subzero lvls not nerfed to noob saibot lvls for balance.
The trade offs are hardly worth anything. I think I speak for most Noob players when I say I had rather have access to a safe b+1,1+3 with a hurt box and slightly less damage. Almost all characters with safe 9 to 11 frame mid strings are top tier.b1-1+3 is fine being unsafe that's the trade off...