Boss Savage
Mortal
I just want to say that I love this character exactly as he is, and pray to the great spirit that he only gets better over time (Pls no nerfs NRS). Nightwolf is Bae
Yeah, I've seen this done before but am having difficulty with the timing despite jumping as soon as the recovery is over from the previous move.Pretty sure this is well known by now, but in case it isn’t, you can get a JI2 starter off of the Rhino Charge (bf4) KB. The timing is a little strict
Timing is strict I feel, have to hit the ji2 at the perfect time. Too late and they can block, too early and it whiffs.Yeah, I've seen this done before but am having difficulty with the timing despite jumping as soon as the recovery is over from the previous move.
The safe ender never comes into play into the mixup because the mixup follows the third hit of F2121 or whatever that string is. It's just that you don't have to go for the mixup because the safe ender exists. The mixup is better with F212~Rhino Charge(11% on amp) and F212~cmd grab.(15% on amp.)The mixup is you either get 12% if the command grab hits, 5% if they read comman grab and you go with safe ender, or they read the safe ender and you get 0% and lose turn.
As for getting punished, if they read comman grab you lose 30-40% or you do finisher, they read and you lose your turn.
Pretty bad if you ask me
I never said its useless. Just extremely weak in comparison to other character’s mixup toolsThe safe ender never comes into play into the mixup because the mixup follows the third hit of F2121 or whatever that string is. It's just that you don't have to go for the mixup because the safe ender exists. The mixup is better with F212~Rhino Charge(11% on amp) and F212~cmd grab.(15% on amp.)
Like you said, both options are very punishable, but when those mixups kill, the risk is in your favor. It's not the greatest mixup ever but it's a 50/50 from a safe string that does considerable damage, enough to kill in many situations. If you try to make your gameplan around this 50/50 it's gonna suck but if you use it as an occasional mixup option then you'll probably think it's more useful.
U can do stuff like 31, alot of times they just block cause they think u gonna end the string so u have free pressure again, time ur d3 properly. do small hop into crossup, theres lots of stuff u can doI might be crazy but The oki off of command grab isn’t good. They lay there so fucking long and if they delay wake up it’s even harder to know what to do. I tend to swing too early every time and get jabbed and the times I don’t, they get up and jab me. What are you guys doing after command grab?
For the amped command grab, try to whiff a 11 and backdash. This way you fish for a wake-up and punish or force a block if they expect the 111 string. It works sometimes, although i dont amp it a lot though.I might be crazy but The oki off of command grab isn’t good. They lay there so fucking long and if they delay wake up it’s even harder to know what to do. I tend to swing too early every time and get jabbed and the times I don’t, they get up and jab me. What are you guys doing after command grab?
In terms of fighting game concepts, a reversal is any attack you after blocking. In terms of MK11 mechanics, you get that buffer window after blocking to input special moves that will come out immediately, giving you the "Reversal" popup. You know how you special cancel string and you can input the special move early? It's the same idea. You input the special move during the buffer window and it comes out on the first frame that you can move. If that reversal special punishes the opponent because it's fast enough, you get "Reversal Punish". So Nightwolf can reversal punish some very minus moves(or after flawless blocking certain moves) and get that KB.And another thing about command grab KB. Tell me if I understand this correctly about reversal punishes. Reversal punish is when you do a move while you are still in recovery from blocking and it's fast enough to punish them. Right? What is reversal then? Is that the same except it's not a punish because they can block but can't attack? Like jailing?
I tried his command grab on -10 move and it said reversal. That's why I'm asking because his grab is 12 frames so ot obviously can't punish but it is a reversal.
I do something similar but I dash whiff d3 and cross up jk into comnd grab seems to work pretty well. I do need to lab various timings and hitboxes vs wake ups but I aint got the time for all that lolFor the amped command grab, try to whiff a 11 and backdash. This way you fish for a wake-up and punish or force a block if they expect the 111 string. It works sometimes, although i dont amp it a lot though.
seems like if it doesnt say reversal punish you wont get it to come out.Anyone else getting it where the command grab doesn’t KB. It’s happened to me a couple times now. Bugged?
For real? A reversal punish with a hard input that’s like 12 frames. SUPER easy krushing blow there fellas.seems like if it doesnt say reversal punish you wont get it to come out.
It's not completely trash. I think it's easier than Shao Kahn's throw KB. You can input it earlier and while blocking.For real? A reversal punish with a hard input that’s like 12 frames. SUPER easy krushing blow there fellas.
Well I don't play ancestral but I can indeed hitconfirm 11 into 111-axe or 112(on block) reliably enough. Its certainly a little less room to breath than some other hitconfirms though as I do botch it occasionally as well.For all of you playing Ancestral, can you hit confirm 11 or is it a bit too fast? I haven't tried it yet. Since command grab works on block it might be useful.
I thought so too but I'ts really not that bad. Tick throw mix ups are pretty good.I just came here to say I'm baffled how many of yall are using the command grab variation, it's absolute trash.
iT hAs No LaUnChEr It iS tRaShI just came here to say I'm baffled how many of yall are using the command grab variation, it's absolute trash.
I just came here to say I'm baffled how many of yall are using the command grab variation, it's absolute trash.
Nominally i'd agree with the sentiment, but yeah the command grab variation does seem kinda bad. Like say you do f2121 and after the third hit you get your shoulder/grab mixup right? Its a 50/50, except both your options are unsafe if they guess right, so you are also coinflipping yourself. On top of that, the enemy is gonna get a much larger damage payout if they correctly guess than you will.iT hAs No LaUnChEr It iS tRaSh