Hard agree with
@Malec I think Hana's Wrath is super easy to get out and use. 30 frames isn't that slow for a mid projectile with the properties of HW. Shoulder is +25 and sets up perfectly for the birb only allowing the opponent to NJ or jump back which can actually give you a punish. 312, F214/1+2, 112, throw, zoning wars, etc there's a lot of opportunities to get it out.
I would say its recovery isn't a big deal either because it's safe on block point blank, plus from a distance, and very advantage on hit. It's also super active and has a wide hitbox so it's often difficult to jump over for a punish.
Starting to think it's an insane move because of how many characters have strong options that are reliant on meter. Krushing blows, good combo damage, cancels, etc. Hell it even disables fatal blow. I would argue it's very awkward to fit into NW's gameplan sometimes but I've had a lot of fun watching people struggle to get anything going when they can't amp for that KB or 30% combo lol