So I spent the other day learning the GL matchup under @Sajam's tutelage. It's looking a little bit less desperate, but I have yet to refine my new found knowledge, and I have yet to test it against my local Green Lantern, who's ring seems to be made of Nightwing kryptonite.
The match footage starts around 1:50:00 against TYM's very own
THTB. Listen to me be salty about everything beating my d1 +3 frame trap. Auto corrected d2's whiffing and getting blown up. My apologies to
THTB for all the salty commentary. I haaaaaaaateeeee the Green Lantern MU. You were awesome just to have given me the experience I need.
http://www.twitch.tv/nightwingdayzero/b/454104382
Here are some notes that I have taken for myself, by myself. I am very critical of myself when referring to myself. My language can be a bit....colorful.
Green Lantern MU Notes.
Stop freaking out about character select screen. Fuck all the characters. Less defeatist. More skullfucking.
Spacing on Air Oa is critical. Watch that shit.
F2 F21 F213 Flip Kick. People have seen stance cancels enough.
Less wingding. Much less. Like none. Trying to get air turbined?! Fucking retard.
J2 to punish Air Oa. No more d2. No more B2. J2 to catch it out.
Block B12 idiot. Giving away the match. Fucking window licker.
Stance cancels. Drill them. Be faster. Stop getting caught holding that shit like a fucking mouthbreather.
Stop running into Air Oas like a fucking test tube baby. Commit and dash.
Play more lame. Be a little fucker. Screw GL. Make him work for this 6-4.
The damage you take making risks to avoid interactables, is less than you would take just eating the fucking thing. Chill the fuck out about 20%. What's Green Lantern really going to set up on you?
Be aggressive in scouting Air Oas. Stop getting punked out by this bullshit move.
More spark cancels. You don't have to commit to ripping them. Make him think about it.
Movement is critical in this MU. Spark cancels and dashes need to be on point. He might have one of the best walkspeeds in the game, but he can't dash in and out when it counts. Well, you can't backdash because b1, but fuck it. Go in. Press buttons.
How to punish blocked turbine? Figure it out.
If you use the piano interactable, and they are knocked into the wall when hit by it, the piano will hit them again. 40% interactable. They must be in the air at full screen for this to happen. When it does - it's glorious.