Actually, unless he doesn't almost as an instant air you can punish it with reversal timing. The change will just make it possible at all heights probably.I doubt it will be truly punishable. It's already -11, it would need at least another 11 frames of disadvantage added.
Your hatred for GL is really, really impressive.
hmmmm i think it will still jail pretty bad considering this is only a hitbox change , it would have to be pretty drastic to change momentum, travel distance, and speed.. im pretty sure it will stop ant airing, but it will be as dominant as fast and as retarded as it is right now... i mean i have been doing a instant air wingding and praying that i was fast enouth in my motion to get him to be in block stun or complitly stop him from moving forward with the F2,3 but its very iffy and risky... considering my opinion on this matchup praticly everything you do at footsie distance is risky against himYeah, I will.
I'm hoping the f2 nerf prevents anti-airing, and also doesn't jail at the start of the match. That would help out lots of characters, NW included, in dealing with him.
They would only have to change the range to make it not jail, or anti air properties so you can jump out.hmmmm i think it will still jail pretty bad considering this is only a hitbox change , it would have to be pretty drastic to change momentum, travel distance, and speed.. im pretty sure it will stop ant airing, but it will be as dominant as fast and as retarded as it is right now... i mean i have been doing a instant air wingding and praying that i was fast enouth in my motion to get him to be in block stun or complitly stop him from moving forward with the F2,3 but its very iffy and risky... considering my opinion on this matchup praticly everything you do at footsie distance is risky against him
Nice nice, ill be sure to check it out come patch time, im on PSN so ill probably get it later than Xbox so ill just check in here to talk to you guys about the changes
Air lasers are not the problem. The issue is with ground lasers, which cannot be free punished, beat Escrima spark and almost indistinguishable until the laser comes out. Throwing out an MB spark vs ground lasers just burns your resources and leaves you worse off than when you started - you'll trade, yeah, but you basically got nowhere.Actually, unless he doesn't almost as an instant air you can punish it with reversal timing. The change will just make it possible at all heights probably.
Well, he can, but the MB hit will whiff, yeah.The problem with this is that NW can't mb his punish like Aquaman can. Maybe if his recovery frames are counted when he's grounded instead of airbourne then it will be easier. Additional frames on laser could also make it always punishable by flying grayson also, depending on how many frames are added of course.
We'll see, of course. Any nerfs are good nerfs when it comes to Superman.Depending on the severity of the nerfs, NW might be able to stay in staff and punish all of Supes zoning. If it isn't that bad, then NW has to play it patient like he does now in escrima, switching to staff occasionally for a surprised pound to throw off Supes' zoning game.
Oh, and if you were the Wasted that commented on my YT video about reacting to GL's mixup, then I don't know if you saw my reply but I mentioned that I didn't mean reacting to the low. I meant blocking low and reacting to his overhead/throw options. Sorry if that wasn't clear enough.
Which is why I was talking about waiting to see what happeneds in the patch.I doubt Superman gets nerfed as much as people expect/want.
The MU will remain the exact same, I think.