Mileena:
- normal hurtbox on roll
- a little more scaling on her combos
- d3 a little bigger hurtbox so it doesnt lowprofile everything
- 2-3 frames longer startup on ground sai
- no sai after blocked teleport
Piercing:
- add 1-2 frames on b+1
Kung lao:
- fix f+2 low profiling issue
-fix non-Tempest spin not giving combo sometimes when used as an antiair
- make his d1 7f down from 8f
Tempest:
- reverse ex hatspin to +12 (chip damage and meter building are not that great anymore)
Buzzsaw:
- less recovery on whiffed low hat
- allow combos on ex low hat in the corner
- a little more damage on his combos
Alien:
- give him a normal character model
- bigger gap between d4 and special when cancelled
- flip -10 on block
- adjust flip's hitbox so it doesnt hit everywhere around it
- add hurtboxes on his tail attacks
Demolition Sonya:
- Make her granades dissapear when she is hit
A-list Cage:
- knee no longer cancellable on whiff
Just a few that came to my mind