TheGangstaFace
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Tremor does not need to be nerfed AGAIN. Chill.Cmon you know it should be minimum -6
Tremor does not need to be nerfed AGAIN. Chill.Cmon you know it should be minimum -6
No more Grab into Ice Clone.- Teching a throw now adds full invincibility frames to both players during the full tech escape window animation.
Grandmaster:
- Ice Shatter combos in the corner now have increased damage scaling.
How different is Ruthless to D'vorah? The meta is pretty much the same, smother them with 50/50s and safe pressure. You absolutely CAN'T get zoned because Ferra has an appetite for projectiles apparently and you don't even have to get that close since you have a half screen NJP and his EX bane charge.Alright but though I'd like to hear some arguments for ruthless being braindead. They're very good I don't deny that but their gameplan is too complex for being a potato.
Bad example. Low minion is 28 frame start up and super punishable. Teleflurry is 14 startup that's -9 on block. Not to mention they are two completely different characters with different tool sets.Just a small observation:
Inferno scorpion low minion is -45 on whiff. It's a low launcher. Kenshi's teleflurry is -43 on whiff. It's a 9% space control high move. Does anybody still think Teleflurry shouldn't be buffed?
The only armor he has is that charge, and you contradict yourself with the "you dont need meter for anything" when you said that from Mid screen he does the ex charge. You ignored my point about how you can armor out of b1,2,1 if he cancels into anything including P and G, which lemme remind you, is negative on block. If he finishes the string, hes at enough distance to start your pressure. While I can agree with your zoning point, if he whiffs it he cant throw ferra till she returns in which you can counter zone, run up and only the overhead ferra eats projectiles I believeHow different is Ruthless to D'vorah? The meta is pretty much the same, smother them with 50/50s and safe pressure. You absolutely CAN'T get zoned because Ferra has an appetite for projectiles apparently and you don't even have to get that close since you have a half screen NJP and his EX bane charge.
Damage is freaking ridiculous and don't tell me "but it costs health", because you have the luxury of breaking often since you never need meter for anything.
Now we can't compare characters?Bad example. Low minion is 28 frame start up and super punishable. Teleflurry is 14 startup that's -9 on block. Not to mention they are two completely different characters with different tool sets.
I agree with your idea but I dont think comparison is fair. Like he said, teo very different characters with two completely different tools and play styles.Now we can't compare characters?
Also, they are both considered their zoning oriented variation for their character, so the comparison is appropiate imo.
Risk/reward relation at long range is much better for low minion than for teleflurry.
He doesn't really need to bane charge, it's a luxury, really, his counter zoning without it is already top. Ferra gets on his back pretty quick and it's not like you can do anything to stop her lol. Seriously, I've never seen counter zoning this brain dead, I've always thought Sonya had it easy against zoners but F/T take the cake for sure.The only armor he has is that charge, and you contradict yourself with the "you dont need meter for anything" when you said that from Mid screen he does the ex charge. You ignored my point about how you can armor out of b1,2,1 if he cancels into anything including P and G, which lemme remind you, is negative on block. If he finishes the string, hes at enough distance to start your pressure. While I can agree with your zoning point, if he whiffs it he cant throw ferra till she returns in which you can counter zone, run up and only the overhead ferra eats projectiles I believe
"Damage is insane" dont get hit scrub
Jokes aside, he is a great character but dont uplay him.
Edit: Did some testing, theres no gap if he does low ferra. Overhead and P&G has a gap
I get the active frames part since he's getting a full combo off of a safe armored move on a trade and the glitch of course, but I don't really understand the thought process behind nerfing the move in so many different ways, any particular reason for this? I'd be cool with it if the regular push was made less punishable at max distance.Ermac:
- J+3 now normalized.
- Hurtbox on D+3 slightly increased.
- Ground Slam is now -6 on block.
- Hitbox on F+4 slightly increased so it no longer whiffs on certain characters crouching.
Mystic:
- Infinite health glitch now fixed.
- EX Push start up is now 12 frames.
- EX Push active frames now cut in half.
- EX Push no longer pushes the opponent back on block.
- EX Push is now -9 on block.
Please stop stating these things as facts if you've never played the matchup on a high level. F/T's counter zoning is weak, especially in ruthless. Ferra tosses are easily avoided by a zoner who knows what they're doing, and they leave torr somewhat defenseless (no special moves) for a while. On a correct read they can literally run under it and full combo punish it. The meta against zoning for f/t isn't as simple as "throw Ferra, eat projectiles, boom now I'm in". Also, having a bottom 2 run speed, slow advancing normals and a floaty jump makes keepaway tactics very difficult for f/t to deal with. If you want a perfect example of this on tournament level, go watch Biohazard vs Big D's Mystic Ermac in Combo Breaker's losers bracket. Ferra/Torr hits like the hulk when they get in, so Ermac does everything in his power to keep them away, which ends up being an extremely difficult tactic to overcome.He doesn't really need to bane charge, it's a luxury, really, his counter zoning without it is already top. Ferra gets on his back pretty quick and it's not like you can do anything to stop her lol. Seriously, I've never seen counter zoning this brain dead, I've always thought Sonya had it easy against zoners but F/T take the cake for sure.
What's the point of PnG cancels being negative if he's armored? B12 Oh gaps can be baited anyways since he's safe.
Where and when did I state my experience as facts?Please stop stating these things as facts if you've never played the matchup on a high level. F/T's counter zoning is weak, especially in ruthless. Ferra tosses are easily avoided by a zoner who knows what they're doing, and they leave torr somewhat defenseless (no special moves) for a while. On a correct read they can literally run under it and full combo punish it. The meta against zoning for f/t isn't as simple as "throw Ferra, eat projectiles, boom now I'm in". Also, having a bottom 2 run speed, slow advancing normals and a floaty jump makes keepaway tactics very difficult for f/t to deal with. If you want a perfect example of this on tournament level, go watch Biohazard vs Big D's Mystic Ermac in Combo Breaker's losers bracket. Ferra/Torr hits like the hulk when they get in, so Ermac does everything in his power to keep them away, which ends up being an extremely difficult tactic to overcome.
All Ferra throws eat projectiles. And the Overhead toss doesn't always have a gap. B1,2 xx OH Toss is almost as good as B1,2,1 xx OH Toss, but with no gap.only the overhead ferra eats projectiles I believe
Have you ever even seen the arc on Overhead Toss? It's high like Cage's green fireball. It doesn't come close to eating every other projectile in the game in reality, since most of them go right under Ferra and hit Torr (which causes Ferra to lose her hitbox entirely, causing F/T to lose the projectile trade).the character who can throw an OH projectile that eats every other projectile in the game.
I was playing as Commando Kano and I could've sworn all my knives were getting eaten by Ferra.Have you ever even seen the arc on Overhead Toss? It's high like Cage's green fireball. It doesn't come close to eating every other projectile in the game in reality, since most of them go right under Ferra and hit Torr (which causes Ferra to lose her hitbox entirely, causing F/T to lose the projectile trade).
Vicious is the one with Boss Toss, which eats most projectiles. Then there are still low projectiles which only the Low Toss will ever absorb.
Thanks for the tip, I actually didnt know about b1,2 OH toss. I think people uplay him because of the damage. Great character but like all, he has flawsAll Ferra throws eat projectiles. And the Overhead toss doesn't always have a gap. B1,2 xx OH Toss is almost as good as B1,2,1 xx OH Toss, but with no gap.
Still, he's not braindead like @thlityoursloat is claiming. I don't believe there is any braindead character in the game, they all require plenty of skill and practice to master. But if there were any, it would be those who rely heavily on 50/50s, which Ruthless doesn't. If he were so braindead, there should be more Ferra/Torrs on Biohazard's level.
99% of the cast can't make ice clones. 99% of the cast can't steal an opponents special move. Good game design for a fighter (IMO) is giving everyone something uniquely bullshit but still having most things be viable at the end of the day (what drew me to Guilty Gear).I think that's poor game design. Aside from a few exceptions, there's literally no reason why ridiculous normal attacks that lead to pressure, devastating damage on hit, already empower the character's neutral, etc. etc. should have invincible fire-ball esque hitboxes.
One of the reason's people hate Marth in melee is because of his absurd normals with no hurtboxes that are prevalent in the neutral game. I really don't think anyone can make a case for their character being "ruined" or "unplayable" if the character is now vulnerable like 80% of the cast when swinging with their attacks.up.
That's Boss Toss. Only Vicious has that move. Look, it's clear your understanding of the character is sketchy at best. I think the lesson here is to withhold judgment until you really know what you're talking about.I was playing as Commando Kano and I could've sworn all my knives were getting eaten by Ferra.
Sounds like your friend has stuttering issues, and no, he didn't say that because he has stuttering issues.That's Boss Toss. Only Vicious has that move. Look, it's clear your understanding of the character is sketchy at best. I think the lesson here is to withhold judgment until you really know what you're talking about.
As a friend of mine once said when I asked him why he sometimes paused in the middle of sentences, "Better to shut your mouth and look like an idiot, than open your mouth and prove you're an idiot."