KP2:
Sektor up-missiles hit advantage reduced
- he can still teleport anywhere on screen for a launching combo, why is it so much that he's allowed to run in full screen or recover after an uppercut and start with a string?
Cyrax b2 at -15 on block
- meterless pseudo unblockable 100% unpunishable... defense like that should be rewarded
CSZ dive kick hits mid, safer on block
- CSZ seems "fine", really really good but "fine". I wouldn't know how else to normalize him if he even needs normalization but this seems like a fair trade off. He can still do b3d4 in the corner, use b1 or an overhead NJP, but at least this way it's not through unreactable IA Dive Kicks. The closest alternative would be to make bombs hit mid but I think that would hurt the variation too much. Safer dive kicks should be welcome for MK9 CSZ mains I'd imagine.
Smoke - Shake / Bombs
- I'd really like him to have Shake back so he doesn't get zoned so easily, the animations for that move are pretty much in the game already..
- Both Smoke Bombs at 24 frames, hitboxes remain the same so they should still be able to jump out on reaction
Bo Rai Cho
- how about, never put unblockable moves in any of your games.. ever again?
edit: hotfix for CSZ and Sektor! Nice