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Discussion MKXL's Next Patch

Make non MB Command Grabs link that was a bad change from the beta Com Kano would be so much better and all moves should work properly Kitanas Rising Blades Special the 2nd Part barely Hits instead of a Brutality (Finish Him) realy nice.
 

Siontis

Noob
I really don't mind a few glitches here and there but crashes are unforgivable! NetherRealm Studios , hasn't learned anything from the game's crash fest launch back in April 2015 . My MKX copy is collecting dust on the shelf since Tuesday because it crashes with error CE - 34878-0 when playing any tower.
 

Shaikhuzzaman

magicmeerkatman
I really don't mind a few glitches here and there but crashes are unforgivable! NetherRealm Studios , hasn't learned anything from the game's crash fest launch back in April 2015 . My MKX copy is collecting dust on the shelf since Tuesday because it crashes with error CE - 34878-0 when playing any tower.
That's pretty annoying. Why you playing towers though?
 

Wolverine32

PSN: ADM_Wolverine
As a Kang main, Id love to see his cancels return to its state, at least from the last patch before xl or make his mb dragon kick be back to plus 2 as he wont be building a bar back anyways. Hes fine but they did him dirty
I think with the stamina change to breakers, his MB dragon kick being plus 2 would destroy the purpose of the changes made. If i played Liu id love it being plus 2 so if my opponent broke, I'm in their face stamina free and it's my turn. But they only made it neutral correct? It would be like KJ's lunge kick being plus. Free armored way in that doesn't require the stamina lost from breaker. Is his kick a high currently? If it were a high I would be okay with it a little more. But if it were a mid it would be a tad to strong.
 
Tanya(pyromancer).Make Tanya's ex shroud stun almost like kobu boomering but it should work in air aswell. Also add more variation specific strings.
 

colby4898

Special Forces Sonya Up-player
For konjurer make db1 when the egg is out much faster, would be cool a string into db1 would be safe and you see the hugger hurl across the entire stage.
 
Smoke
Armor on smokes tele wake up atleast
Hit confirm of a reg tele into a pop up
Smoke Bomb as an actual tool full screen
Fix gap between b21
Make fade forward viable against Subs clone in the corner :mad:

Goro
Add Far low fireball in tigar
Make the last hit of ex fireballs hit mid