Erron Black is the best Grappler. There are two styles of grapplers. The slow tanks and the all-in strikers. All-in strikers tend to have throws that lead to very good wake-up. Erron Black and Bane capture the striker perfectly (arguably too well). What we're missing is the slow tanks, as those grapplers tend to have VERY fast (2-3 frame throws) or invincibility on their command throws (Tager from Blaz Blue is a great example). Slow tanks also need only 2-3 reads, and the game should be over. More importantly, slow tanks tend to dominate rushdown and have an automatic advantage against every character without a good projectile. Hugo in SF4 is the best example of this. He's big/tall and slow, but if you fight him point blank without establishing the knockdown or advantage first, you should always lose as one of his good reads should beat 3 of yours. That's the way it works in most fighters.
Now compare those slow tanks to Goro and F/T and you will see why command throws suck. Their throws are slow, lack invincibility, and don't deal anywhere near the damage they need to. Goro and F/T command throws should be dealing close to 19-20% damage without the meter. As for the complaints that this is "too good" in MKX because you cancel into them, BULLSH!T... You can tick throw in other games, and those pokes are 3-4 frames and throws are 2-3 frames. The Meter should then boost it even higher or have significant property improvements.
And last time I checked Kung Lao, a pure rushdown character, owns Goro and F/T for free. It should be the other way around, and the reason for that is both are free to jumps (stated repeatedly in every Goro F/T thread that NRS ignores) and damage output is too low. Meanwhile, zoners, who traditionally beat slow tanks, still destroy them in MKX (the NRS fanboy bitch known as Kitana that NRS loves to buff).
As for the throw invincible moves that are both safe and lead to huge damage... the ones NO other fighting game has... FUCK NRS!