FlappyDaniel
Snappin' spines all day e'ry day.
Yeah, Kotal's grab is absolute horse ass other then having a better input lol, nobody is gonna debate that.
Kotal can jump and poke betterPeople are complaining about 17% command grabs.
Meanwhile, Kotal's command grab is just as slow and bad on whiff but on L3 it doesn't even do the damage Kano's does.
ironically he probably has one of the best grabs as far as positioning goesI think some of us are scared to buff command grabs because of Erron Black's
Id be down o buff the others as long as they leave his the fuck alone lol
yeah...but really us Erron players know his c.g. is average...it's the 21122 block string that makes it seem so strong. More ticks than a bloodhound, baby!I think some of us are scared to buff command grabs because of Erron Black's
Id be down o buff the others as long as they leave his the fuck alone lol
I'm a former Bat-Breaker, of course I miss Banes grab, I miss his venom trait even more though. Just armoring though everyone's stuff like a boss as I dish out 30% with a grab.I never thought I'd see the day when people missed bane's command grab. I think I can hear 16 Bit screaming from across the Atlantic as he reads this
Kotal falls under the Command Grab complaints too, his Sun Grab needs a slight damage buff with the MB version doing more damage.People are complaining about 17% command grabs.
Meanwhile, Kotal's command grab is just as slow and bad on whiff but on L3 it doesn't even do the damage Kano's does.
No doubt, Erron Black gets very damn scary after he does his grab because it puts him in the perfect position to do his 33/33/33 game.ironically he probably has one of the best grabs as far as positioning goes
Or at the very least he has options to use from that distance unlike most of the other people with a command grab
I feel like that Jason's grabs are like that so he has space to do dd3 or dd4.I think command grabs are kind of booty in MKX; normal throws do 12%, require a single button press, and might as well be untechable considering how often they get teched. There are too many dbf command throws in this game that deal 14% with no real tradeoff such as additional range or advantage. Hell, Jason's command throw will actually throw your opponent out of the corner and force you to try to get back in on them...
Hmm thx for b1 didnt knew that works but anyway i dont think you have time for it when you sit and opponet cross over
- In the middle of a match, a 14 frame unblockable grab can be a tad difficult to avoid.
- I Agree that grab damage is lacking
- Air Ball? Why aren't you using his B1? It's one of the best Anti-Airs in the game. Kano doesn't even need an anti-air grab when he can B1 into full combo.
For the amount of set-up his grab takes he should be doing massive damage off his level 3 grab, it reminds me a bit of a poverty Grundy trait grab where he does three commands starting with grab and gets a boost all at once, but here instead he has to grab you 3 times and then use a separate move to get a boost.I'm a former Bat-Breaker, of course I miss Banes grab, I miss his venom trait even more though. Just armoring though everyone's stuff like a boss as I dish out 30% with a grab.
Kotal falls under the Command Grab complaints too, his Sun Grab needs a slight damage buff with the MB version doing more damage.
Overall I feel that everyone's command grabs (Excluding Erron Black because he just doesn't need it) should do MB damage normally and the MB versions do about 4% more damage than what they currently do. Sun God Kotal kahn needs this more than others because even with MB, his Sun Grab does only 7%/11%/16% for each level. And he get virtually NOTHING for using Sun Scorch, even with 3 Sun Grabs connected. Normal Sun grab should do 11%/15%/19% with MB doing 15%/19%/23%.
Alright, I said what I wanted about command grab damage, I think I'll stop with that for now because I don't want to turn this thread into a Buff/Nerf grab thread.
The least of Kano's issues is anti-airing, unlike most of the cast he has like 5 or 6 options that actually work.Hmm thx for b1 didnt knew that works but anyway i dont think you have time for it when you sit and opponet cross over
i wish his grab was like grundy'sFor the amount of set-up his grab takes he should be doing massive damage off his level 3 grab, it reminds me a bit of a poverty Grundy trait grab where he does three commands starting with grab and gets a boost all at once, but here instead he has to grab you 3 times and then use a separate move to get a boost.
Jason has ticks that work on hit or block >__>I kinda miss Shazam's ability to tick throw. Kano has a tick off his worst string but nothing works on hit and block like shazam. Meaning you have to armor your grabs a lot and ughhh meter.
upball is broken by all jump kicks, choke work 1/10 times, B+1 works well i confirm nowThe least of Kano's issues is anti-airing, unlike most of the cast he has like 5 or 6 options that actually work.
b1, d2, upball, ex upball, ex straight ball, air ball, choke, air to air j2, d4 low profile etc