Aftermath Shang Notes
- Shang Tsung - The hit reaction of Reserved Pain (Away + Front Punch, Down + Back Punch) Krushing Blow now leaves the opponent slightly closer to Shang Tsung
- Shang Tsung - Spiritual Eruption (Away + Back Punch) is now +13 on hit (down from +16)
- Shang Tsung - Skull Collapse (Towards + Back Punch) is now +9 on hit (up from +6)
- Shang Tsung - Shapeshifter (Towards + Back Punch, Back Kick) is now +13 on hit (up from +5)
- Shang Tsung - Sternum Breaker (Front Kick) is now +11 on hit (up from +8)
- Shang Tsung - Throat Kick (Back Kick) is now +20 on hit (up from +12)
- Shang Tsung - Morphing back into Shang Tsung after Soul Steal has finished now enables blocking in 3 frames (down from 7)
- Shang Tsung - Scatter Souls now has 25 startup frames (down from 29), 1 less recovery frame on hit and miss, 4 more recovery frames on block, and slightly reduced the time to charge to higher power levels
- Shang Tsung - Scatter Souls now breaks armor, and causes a different hit reaction when armor is broken
- Shang Tsung - Scatter Souls now retains charge level when cancelled
- Shang Tsung - level 2 & level 3 of Scatter Souls when Flawless Blocked now has 5 more blockstun frames with slightly increased block pushback
- Shang Tsung - Level 4 of Scatter Souls when Flawless Blocked now has 15 more blockstun frames with increased block pushback
- Shang Tsung - Screaming Soul Cancel no longer enables autoblock and can only be done once per combo
- Shang Tsung - Fixed a rare issue while morphed where damage would not be increased for the last few frames of being morphed
- Shang Tsung - Fixed a rare issue that could cause certain attacks to not be possible for the first few frames after the opponent has been hit by Soul Steal
- Shang Tsung - Shang Tsung can no longer remain morphed as Sindel for an extended time by repeatedly performing Dash ((Air) Regal Presence)
- Shang Tsung - Fixed issue allowing special cancels into Absorb Souls without Soul Well activated
- Shang Tsung - Fixed issue with opponent's interactables auto-correcting when Soul Swap is performed at certain timing
- Shang Tsung - Fixed a rare issue that could cause Sorcery Rush, Slide, & Superkick to lose trades against certain attacks
- Shang Tsung - Fixed a visual issue which could cause clipping when Tele-Slam Amplified Krushing Blow is performed on Kollector
Spellmaster buffs!!!!!
B12 hit reaction change makes combos easier all around, they might have changed it just to give Spellmaster easier armor breaks with the newly buffed Soul Scatter.
There's a few hit advantage changes, B2 has less hit advantage but in exchange, F2, F24, 3 and 4 all have significantly more hit advantage. Haven't looked at other character's notes so they may have adjusted hit advantage all around but I like getting more from those hits, particularly F2. These changes were probably more about the cancels for the newly improved Spellmaster, but the other variations benefit as well.
Morphing is more safe now! Your souls are less risky to steal and that's a good thing to hear.
Scatter Souls has been dramatically buffed, the faster startup allows it to connect from F24 and B1, and the gap to interrupt it on different stuff is much smaller than before. The block frames have been nerfed to be unsafe at -10 but the move actually works now! You can charge it and save the charge! It charges fast! You should be able to get a 2nd level charge(-5, pushback) on block sometimes as it charges pretty fast but you can now save your charge after you cancel it, making this much more useful on block as a consistently safe mid special. The highest level charge is -0 on block, a nice 120 damage and a ton of pushback. That the charge actually matters makes the move better in neutral and gives the amplify version more reason to exist. It being faster also means slightly better cancels which helps the new charge buff. So you can do like anything into this move for safety and pushback, assuming you can get a charged version of the move out. The flawless block stuff is there to add some counterplay.
Scatter Souls is also now an armor breaking move. The hit reaction is seemingly identical to Soul Scatter amplify.(Meaning you can't combo it into Soul Scatter amp.) I imagine you'll mainly get this from D2(KB) as B12(KB) can still be escaped from. But it's a move you could see being done on a fatal blow armor too so it's a nice move for the armor break. The damage from the charge does significantly add to the combo!
D2(KB), DF3(Armor break), dash, JI2, 4~SSC, S3u2~DB1 Amp (501, even more damage with charged DF3!)
SCREAMING SOUL CANCEL COMBOOOOOOOOSSSSSSSSSSS!!!!!! Holy shit NRS best patch ever!!! This raises his damage output and allows him to hit confirm certain strings(perhaps normals even) into damage which is gonna make his pressure really great on top of his other tools.
B2~SSC, 3U3~DB1 (233, 277 Amp)
4~SSC, 3U3~DB1 (250, 297 Amp)
Corner:
B11~SSC, 114~DB1 (220, 257 Amp)
21~SSC, 114~DB1 (220, 257 Amp, Very tight)
B2~SSC, B3U4~DB1 (198, 242 Amp) - B2112 and B2~SSC, B3 is a mixup too
F24~SSC, B3U4~DB1 (199, 241 Amp)
F24~SSC, 3U2~DB1 (232, 274 Amp)
3U3~SSC, 3U3~DB1 (271, 313 Amp)
But wait! There's more Spellmaster buffs! Soul Jar has changed so that when you special cancel it, it no longer automatically heals, regardless if you had Jar up or not. Before you could end combos early to possibly get a heal, now you can do it do possibly get a Jar out. Better because the Jar is slightly faster and has more possible reward. Still not going to be a great move probably but I think they buffed the shit out of this character and I'm really glad to see it. Honestly proud of NRS for taking the time to really finish the character, was way too cool of a design to not see it get to flourish. Now to enjoy this juicy Story mode!