I'm stuck on 17/18 finishers in customize menu tab for shang, tried doing the towers to try get whatever it is (guessing taunt) to unlock but it won't last 2 patches
Anyone have 18/18??
Anyone have 18/18??
The difference is probably your opponents. They don't know what shimmy is so they don't fall for it. They do know how to mash though.Can someone help me explain how this is possible ?
So ive watched latest foxy grandpa stream where he plays shang in KL . He often does walk up or dash up 114 and it so often open ppl up . And he confirms into ground eruption combo . I swear like it almost always work for him . Now when I do it online in ranked of whatever ppl almost always block whole string or worse i get d2 kb bc they mashed or they just poke me . I dont understand it , like hes not doing anything special I do same thing but for him it works , for me not so much
Get use to dissapointment and inconsistency playing shang. He has 0 scary preasure, everything is unsafe, with almost all his needed strings having flawless block gaps. Iyou have to get lucky and hope someone doesnt really know the matchup. Its a factor of luck in a sea of slot machine guesses since all the good characters have staggers that make you guess in a fraction of a second if you can press a button. Get use to just fighting with the block button and hope they have a heart attack during the match.Can someone help me explain how this is possible ?
So ive watched latest foxy grandpa stream where he plays shang in KL . He often does walk up or dash up 114 and it so often open ppl up . And he confirms into ground eruption combo . I swear like it almost always work for him . Now when I do it online in ranked of whatever ppl almost always block whole string or worse i get d2 kb bc they mashed or they just poke me . I dont understand it , like hes not doing anything special I do same thing but for him it works , for me not so much
It's all conditioning, he tends to be very aggressive with throws(which makes people get hit by 11) and has the neutral control to make people respect his offense enough that he doesn't often get blown up for doing too many throws/highs. It's been a while since I've watched him thoughCan someone help me explain how this is possible ?
So ive watched latest foxy grandpa stream where he plays shang in KL . He often does walk up or dash up 114 and it so often open ppl up . And he confirms into ground eruption combo . I swear like it almost always work for him . Now when I do it online in ranked of whatever ppl almost always block whole string or worse i get d2 kb bc they mashed or they just poke me . I dont understand it , like hes not doing anything special I do same thing but for him it works , for me not so much
Maybe because it's punishable when he comes out of it. Like if you knock him down he wakes up transforming back and you get a free punish. It says "kounter" though for some reason.Fellas, any particular reason for Shang Tsung players not using Soul Steal? I can see that knowing most of the cast moves can be a challenge but wouldn't the KB on back throw be something worth or not really?
I watch ArnKratos and he rarely uses it.
As said before, it's risky because of the morph back and it's a punishable move in general. One of the other problems is that as Warlock, there's a lot of situations where a Soul Steal neutral check would be good, but ground inferno is just better if the range is right. Playing as Spellmaster, I find it to be a key move for his neutral.Fellas, any particular reason for Shang Tsung players not using Soul Steal? I can see that knowing most of the cast moves can be a challenge but wouldn't the KB on back throw be something worth or not really?
I watch ArnKratos and he rarely uses it.
Nothing right now man but I'll try to get something up soon, been meaning to get some footage to maybe get some discussion going about the variation. No claims of greatness though!@Marinjuana do you have any footage of your Spellmaster games? You seem to swear by it so I'd like to see it in action, maybe I can give it another try
It's fine, I just want to see Spellmaster's gameplan from another Shang player. Let me know whenever you got somethingNothing right now man but I'll try to get something up soon, been meaning to get some footage to maybe get some discussion going about the variation. No claims of greatness though!
I'll view them later today, thanks man!@Agilaz
Got some Spellmaster matches for anyone's enjoyment or if they want to see how the character plays, and feel free to hit me with any constructive criticism. First up I had a Marauder Baraka in a KL set, then a one and done against Spins Kabal, and then I cherry picked a couple matches from a player match set against a 52 Kard Erron and an Outtake Johnny. I don't win all the matches!
I usually feel good against Baraka as Spellmaster, I feel confident Soul Stealing into him(you can just spam spark) and Baraka gets harassed in the mid ranges. Still trying to figure out the Kabal matchup, can't really zone him out if he's gonna heal himself though. Erron's Scud Shot is very powerful against Spellmaster so you have to play more rushdown and it feels really cheap when he has fatal blow available. But I also need to iron out some stuff against him, I was defending against F4 like it was pre patch. Outtake is actually getting easier for me, biggest key for has been to get in that magic range where you can duck his fireball but still be outside of footsies.
It's a tough sell against the other variations who have more immediate perks with damage and neutral control. There may be matchups of merit for Spellmaster but I haven't played the other variations like that to comment on that outside of theory fighting. I just think it's more fun than Warlock and I didn't jump around the cast for months just to not have Soul Steal!@Marinjuana
So I watched the vid and tried to think how some of those situation would play out differently in v1 and v3. So far the only real advantage it has over those variations is that Spellmaster seems to have decent unbreakable damage - 25% for a bar, guaranteed.
Screaming Soul seems alright for trades in some cases, not to mention the amp'd version is actually pretty damn good in terms of damage, range, trade potential since it can low profile and even AA capabilities.
For these reasons I could probably live with not having ground sparks, but ALSO not having corpse drop is what hurts this IMO. While it may not be entirely useless , it sure seems like a very niche pick
Might give it a whirl in competitive casual until Spawn drops
(Also, massive bonus points for Yu Yu Hakusho music)
His ninja moves need a buff , more than his FB . Ermac hits like a rain drop and its KB is useless (way to hard to proc) . Rain needs to be amped EVEN ON KB to be a launcher on top of it not working as a extender . Reptile is way too slow and its KB in a combo is way to inconsistant. Not to mention that currently noone of his ninjas are even remotely good as finisher and he even loses a grab KB cuz he loses soul steal.i think shang fb need a bit less start up so he can actually combo off strings and juggle. character is very good but so restricted.
KB itself is alright , the problem i have is that in a certain combos u can proc reptile kb as a finisher (opener xx super kick 4 reptile slide for example) . Problem is , its way to inconsistant . Sometimes u will , but more offten then not u wont. I think that lowering starting frames on reptile slide might address both the problem of this combo kb and it beeing used as finisher.Word. Ninja Shang is one meter-hungry boy, so not getting a free extend on KBs that do no dmg on their own feels pretty spiteful. That said, I think the Reptile slide KB is alright.