I’ve been thinking about fighters lately and why I don’t really like the new ones. Not just NRS games, but every new fighting game. Sure, games like DBFZ and SC6 have been incredibly fun and I even really liked Injustice 2 and MKX. However, I lose interest once the very early stages of the meta is developed. And there’s a common thread with all these games. The meta, whether it’s heavily influenced or just regularly influenced, has some degree of reliance on 50/50’s to open people up.
Coming from UMK3 where there’s almost none of this, and really loving the meta of MK9 where there wasn’t THAT many 50/50’s, I think the abundance of guessing in this manner is what kills my passion for these games. Now there has always been guessing and will always be guessing in fighters. But I’m not talking about just in general “guessing”, that would be ridiculous. I’m talking about specifically the game being designed to open up the opponent for you by forcing them to guess the oh/low/throw/etc on practically every single engagement. I miss footsies being a main factor, spacing being a huge part of the meta. I miss pressure alone forcing your opponent to make mistakes which in turn opens them up.
Anyway, I know a lot of people will disagree, but this is just something I’ve been thinking about. To clarify, I’m not saying these new fighters don’t take skill, not at all. I just don’t like the meta that has been consistent across all these games. That’s all, and I really hope MK11’s meta is different. I’m almost sure it won’t be, but a man can dream.
Coming from UMK3 where there’s almost none of this, and really loving the meta of MK9 where there wasn’t THAT many 50/50’s, I think the abundance of guessing in this manner is what kills my passion for these games. Now there has always been guessing and will always be guessing in fighters. But I’m not talking about just in general “guessing”, that would be ridiculous. I’m talking about specifically the game being designed to open up the opponent for you by forcing them to guess the oh/low/throw/etc on practically every single engagement. I miss footsies being a main factor, spacing being a huge part of the meta. I miss pressure alone forcing your opponent to make mistakes which in turn opens them up.
Anyway, I know a lot of people will disagree, but this is just something I’ve been thinking about. To clarify, I’m not saying these new fighters don’t take skill, not at all. I just don’t like the meta that has been consistent across all these games. That’s all, and I really hope MK11’s meta is different. I’m almost sure it won’t be, but a man can dream.