Kano Final RELASE BUILD Frame Data:
Kano Beta Frame Data (for comparison):
THE HYPE STARTS NOW BOYS!!!
Some highlights:
1) F1 is +1 on block!!!!!!!!!!!!!!!!!!!!!!!!
This is HUUUUUGE. We could immediately start pressure off of it now, and because the second high is a bit slower, you could use it if you believe your opponent will do a standing move to stop your standing pressure after the +1. This will encourage them to only interrupt post-F1 pressure with low pokes that don't do much damage or D2s.
Honestly, I'm IN LOVE with this.
2) 112 is +2 on block!!!!!!!!!!!!!
This picture shows the pushback on block on 112. This leaves Kano at such an amazing position for walk-back-whiff-punishes, continued pressure with F1, a jump in, and soooo much more, fuuuck! What makes this even better is that 11 is a tick grab with Lumbar Check AND 11 is only -1 on block and leaves you right in the opponent's face! The staggers are going to be so real.
There is a Flawless Blockable gap between 11 and 112, but still. This is now an amazing pressure tool.
3) B1 is now -6 on block!!!!!!!!!!!!!!!
This is his retreating mid hitting move. In the beta it was -14. This is probably the biggest change from the beta to the final build. B1 is now an AMAZING escape tool and it could even be cancelled into a special move for damage too. I imagine B1xxAmplifiedBall will do about 18%. I LOVE this move now.
Here's the pushback on B1 on block:
Here's the startup animation of B1 (it might low profile highs!!!)
4) B2 is more + on hit
This means that there is a possibility of Molotov Cocktail setups working better now. This might also open up combos like B2, 4xxVege-MightyxxAmplifiedKanoBall which is just amazing.
5) F4 is now only -7 on block!!!!!!!!!!!!!!!!!!!
This means that vs many characters he'll have a SAFE OVERHEAD LOL!!! THIS IS HUUUUUUUGE LOL!!!!!! HOLY SHIT!!!! This move is going to be so fucking annoying for people to deal with. It's important to note that Flawless Blocking it makes it -12 on block though, but still WOW!!!
6) Amplified Air Ball is only -10 on block...!!!!
Depending on pushback, this move actually might be safe. Again, this is going to make Kano such a ridiculous threat. I could already see a ton of people complaining about this move lol. We still don't know how much pushback it'll have on block, but it's definitely something to look out for now.
7) 241 is +1 on block
While the frame data we have is only for Ripper, the demo frame data for 241 and the Manhandled version of 241 was the same. I imagine that 223 will be -6 on block and 241 will be +1 on block. This is kind of good, but not THAT good once opponent learns to Flawless Block the last hit. The second hit can't stagger into the third because Kano has such a crazy recovery on 24. It's actually even really punishable if you stop at 24. Still though, if your opponent isn't looking for it or you cancel into Chemical Burn on block after 24, this could be really good.
8) B4 is only -5 on block now
While it's only a 2 frame change in the beta, I see this as one of Kano's strongest moves. He low profiles highs very quickly with this into a hard-knockdown so I already expect to use it a good amount in the footsie war. I wonder if it'll even low profile some mids!
Here's the startup animation on B4:
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Overall I'm SOOO happy now. Kano finally makes sense as a character with these changes from the beta. To say I'm relieved is a fucking understatement because Kano seems REALLY GOOD now. I could already see a ton of people wanting to pick him up.
I'm so ready to fuck some people up now. UGH!!!