IMO these Kano variations are confirmation of exactly what everyone was afraid of when they dropped the bomb on us that custom variations are relegated to casual mode. These tournament presets feature some moves that are, at least in theory, explicitly less useful than other moves that have been left out entirely.The Good:
At least Kano has a variation where Vege-Mighty is present. Outside of the command grab, it's the move I wanted the most because I feel it's critical to use in some matchups.
Lumbar Check and Manhandled together means that from a 241 you could get about 32% I'd imagine.
Chemical Burn is with Vege-Mighty.
Even though it wouldn't be my preferred choice, if you could still cancel the recovery of Vege-Mighty into another special move, having that special move be a safe'ish one could create some interesting situations.
Molotov Cocktail.... sigh.
They said that they were going to give characters special moves that they believe will give them the best chance to win. I hope I'm just severely underselling this extraordinarily slow move. I really hope they didn't just pair it with Chemical Burn for the gimmick of exploding someone if they are burnt while poisoned, and if they did, that it's at least ACTUALLY viable in the matchups that Vege-Mighty will be relevant (vs strong zoning....). Ridiculously disappointing, but I'm hoping for the best.
2. Rack Off Parry.
It's not what I would have personally preferred, but hey, at least it has it's uses.
Lack of Snake Bite and Bio-Magnectic Pull.
Both these moves seem extraordinary. I'm at a lose of words tbh.
I'm still maining Kano 1000%, lets get that straight, but man. This hit me hard in the gut. I've been theory crafting so much that this is going to take me a while to get accustomed to.
That said, this isn't the worst thing ever. I could work with both of these. Like I said, I'm just EXTREMELY glad they put Vege-Mighty in there somehow. At least now I could start theory crafting correctly with all this info.
Now I just want to know what they have changed from the pre-release build to the final build as far as his frame-data goes.
That's the last thing I'm really dying to see. Things change all the time for them, and I know they really are striving to make all characters as viable as possible.