23 is his most damaging string.
23 db2mb 23 dash 4 db3 is like 37%
Also random spam 51%:
Also some random thoughts day0 (and keep in mind i'm useless at the game):
Restand move:
Restand grab does a shitttton of damage at the end of the combo, doesn't seem like it cares about scaling. Does way more than db4 as an ender.
With restand, F4 db3 is the best ender even if slightly less damage than 4 db3 or other strings.
F4 db3 will always, at any range, leave him literally point blank at all times after the restand.
I can hardly see a loadout without this move, it's godlike.
Anti air grab:
Best pick out of the two extenders. The other one is useless since there's no mixup as the first two hits are mid and it's shittonunsafe. I would never pick that one, always get anti air grab as the extender as it hits after his most damaging string, 23.
Low hook:
If you're willing to risk a -17 to have 50-50s after your restands, this is pretty much guaranteed. There is no escape, they just have to take f4 hook or f4 overhead. You can do F224 and f22 low for an unreactableish one, but you have to be frame perfect with your f2 otherwise you get poked out.
NDC:
Ugh.. ok so..you get one or two more reps in the block string. If you don't have low hook you just have to mix with throws.
For now, day 0, it seems not worth the trouble as it takes up your defensive meter which is like air. One rep and you lose a wakeup and your breaker. Not really a fan, and it doesn't seem to be that much of a payoff to just get a grab attempt or a -17 low.
Surely someone capable can find actual setups worth it, I haven't found any and it doesn't even extend the combos. Bleah
Low saw/ straight air saw:
Godlike for walkbackers and jade jumpbackers. If you want to cheese I would go with both of them.
Straight air saw links and amplify combos after a jumpin kick with dash, if you're into that sort of thing.
Gas blast:
I think I have found finally a move more useless than cage glasses toss.
Gas air jump:
Godlike if you mained beetle in inj2. Since there are no crossups you will get d1'ed out of it unless you just use it to gain space with his godlike j2 or space it really well.
Probably useless against kung lao spin and other horrendously broken anti airs. Not my style of play so haven't given it much try.