Jhonnykiller45
Shirai Ryu
I think his restand attack is broken in this build lol. No way it's supposed to deal more damage than DB4 as a kombo ender.
It has to be a Kounter or a Punish.How do you guys convert b12d2 in KB?
No, I mean what combo do you guys do off of it.It has to be a Kounter or a Punish.
I usually look for the message popup when I do b1, if it shows up then I know to hold 2 to confirm the KB.
I'm too old to combo 23 after it, so I use standing 1 dash like a noob
I'm sure you can get it to work online but the jumping are finicky and just regular footsie avoids it, then we have strong AA, I was popping fool's fool's out if air with just s1.I've been very successful with airdash. The threat of air saw makes it hard to anti air Kabal.
Then you're able to go with things like jump in 3 xx air dash air 2
If it connects you can convert
If it's blocked you just finish with a safe string
Yeah, I noticed that too. It makes for some pretty fancy conversions.I've also found Kabal's d1 great for anti airs too
So what's everyone's general gameplan? I've played Skarlet since the reveal event but I'm really intrigued by Kabal.
Zone until they rush in and blow them up or go straight in?
What are best strings to be using? I've been running F23DB2MB F23BF3 F3DB3 for 37%, B12D2 and F224 as spacing tools
Have we found an optimal(ish) Dash conversion? I've just been going F23DB2 MB F23DB2 after a ND.
Thanks in advance gents!
Oh also, how the hell do you convert off his KBs? I can't hit the 23 for love nor money
Is NDC actually even plus at all on block? It just says "N/A" in the frame data23 is his most damaging string.
23 db2mb 23 dash 4 db3 is like 37%
Also random spam 51%:
Also some random thoughts day0 (and keep in mind i'm useless at the game):
Restand move:
Restand grab does a shitttton of damage at the end of the combo, doesn't seem like it cares about scaling. Does way more than db4 as an ender.
With restand, F4 db3 is the best ender even if slightly less damage than 4 db3 or other strings.
F4 db3 will always, at any range, leave him literally point blank at all times after the restand.
I can hardly see a loadout without this move, it's godlike.
Anti air grab:
Best pick out of the two extenders. The other one is useless since there's no mixup as the first two hits are mid and it's shittonunsafe. I would never pick that one, always get anti air grab as the extender as it hits after his most damaging string, 23.
Low hook:
If you're willing to risk a -17 to have 50-50s after your restands, this is pretty much guaranteed. There is no escape, they just have to take f4 hook or f4 overhead. You can do F224 and f22 low for an unreactableish one, but you have to be frame perfect with your f2 otherwise you get poked out.
NDC:
Ugh.. ok so..you get one or two more reps in the block string. If you don't have low hook you just have to mix with throws.
For now, day 0, it seems not worth the trouble as it takes up your defensive meter which is like air. One rep and you lose a wakeup and your breaker. Not really a fan, and it doesn't seem to be that much of a payoff to just get a grab attempt or a -17 low.
Surely someone capable can find actual setups worth it, I haven't found any and it doesn't even extend the combos. Bleah
Low saw/ straight air saw:
Godlike for walkbackers and jade jumpbackers. If you want to cheese I would go with both of them.
Straight air saw links and amplify combos after a jumpin kick with dash, if you're into that sort of thing.
Gas blast:
I think I have found finally a move more useless than cage glasses toss.
Gas air jump:
Godlike if you mained beetle in inj2. Since there are no crossups you will get d1'ed out of it unless you just use it to gain space with his godlike j2 or space it really well.
Probably useless against kung lao spin and other horrendously broken anti airs. Not my style of play so haven't given it much try.
His best normals are:So what's everyone's general gameplan? I've played Skarlet since the reveal event but I'm really intrigued by Kabal.
Zone until they rush in and blow them up or go straight in?
What are best strings to be using? I've been running F23DB2MB F23BF3 F3DB3 for 37%, B12D2 and F224 as spacing tools
Have we found an optimal(ish) Dash conversion? I've just been going F23DB2 MB F23DB2 after a ND.
Thanks in advance gents!
Oh also, how the hell do you convert off his KBs? I can't hit the 23 for love nor money
This is the kinda thing I've been hoping for. Seeing what his best normals are.Kabal BnB Without Krushing Blows:
- B+1,2 xx Nomad Dash, 2,3 xx DB2+MB, F4 xx DB3 [Restand] (31%) [1-Bar]
- 23 xx DB2+MB, 23 xx Nomad Dash, 4 xx DB3 [Restand](37%)[1-Bar]
My fav load out:
Some other good options to swap with Rolling Buzzsaw are:
- Rolling Buzzsaw [1 Slot]
- Hook Grab [1 Slot]
- Extended Hook [1 Slot]
-Gas blast blows
- Low Hook
- Straight Buzzsaw Air
- NDC if you want zero defensive meter. Still strong though.
-Low spin blows
-Air dash can be a swaggy way to get Anti-Aired free.
Kabals best normals:
Mids:
High Punishers:
- F4,1+3 .[Safe] (OH)
- B+1,2,D+2 [safe] (OH)
- F22 (12f)
23
11
221
22
I really like Kabals, he is modest with his normals, no safe lows and only gets them through gear. My personal opinion is you can't go without Extended Hook, Rolling Buzzsaw and Hook Grab(AA).This is the kinda thing I've been hoping for. Seeing what his best normals are.
I'm not, it allows they normal cycle but it only seems to be slightly plus. It's the fact you are eliminating your wakeup and breaker options when using it for follow up offense. Since he has no lows except unsafe gear all I can see is using it for throws to create that makeshift 50/50 but it's risky, if read they can duck it and Krushing Blow punish for a strong hurting counter.Anyone getting good mileage out of the nomad dash cancel ability?
I use the low saw and nomad cancel to make the b12 string into a mixup.Anyone getting good mileage out of the nomad dash cancel ability?
I believe not.Noone uses the parry?
Can Kabal get the B12D2KB after a parry?