Hey Check! What's up, been a looooong time man.
About the list, I revamped it due to it being based on offline play, which makes Kabal way better.
I still feel that BRC is #1 in the GameCube version (and possibly the PSP) due to his free throws and wall throw/f+3 mixup with puke and jojutsu keep away game. He is a monster!
What makes Jinko #1 on this when he's not on the PS2/Xbox?
Also, Dairou is still very good with his keep away game and even though he can't spam the TS, it is just as useful as it is in MKA. I put him under Kabal.
Havik is much better than low tier. Morning Star d+1, 3, and throw are all he needs...plus he has life up for free after a successful 3 hit. He's mid tier for sure.
Look at me all interested in this again LOL
yea man, very good to speak to you. i just saw your PM. thanks for that. ill get back to you soon, lots of stuff going on.
i always thought the tier list was based on online play, kelly. oh well, anyway:
his free throw game is 30%. and 60% off a jab/puke, easy wall 100%, his throw gives a mixup ( that right there could put him at the top )
shujinko: 100% low, 100% throw, 100% wall, 100% jab, plus safeness in 2nd stance with bdc. insane range with teleslams as counters ( leads to 100% ) freeze tradeoffs. hes just the all around character. one throw and its over is mainly why. that and a low that leads to 100%
dairou might seem good, but once you learn how to fight against dairou, ANYONE can compete with him. only difference is, you cant jumpover fireballs in mkd, and a few 20% free throws. hes always lacked damage. anyway:
1)Shujinko - i explained why already
2)Darrius - 100% throw/freethrow. just not as safe
3)Kobra - Kali b3/d3 is unbeatable
4)NS - unbreakable 40% mid, good wall game/combos, but lacks range.
5)Kabal - spin, easy 75%, safeness in hookswords. and if you wanna call his 2 in goju ryu, then spin, fireball, spin, combo as legit. then that helps too.
6)Hotaru - lava can be used like ts, 80% jab, crazyness of naginata, great movement, 50% throw. great mixups, just not safe.
7)Scorpion - d1 sword, f1 is ok, but on block its not safe from counter throws, thats why he is not above any of these characters, except maybe switching him with kabal, but i doubt thats true.
8)BRC - explained
9)Raiden - 100% jab, free throws off lows. best sweeps, good range on jab in jujutsu, and his teleport. just not very safe. might switch him with liu
10)Liu Kang - easy 50%, very safe, good mixups after his 50%, lacks range.
11)Ashrah - easy 65% off a jab counter, spin is safe, but not entirely. 35% throw, GREAT movement in first stance, plus 45% low, not safe. might switch her with mileena
12)Mileena - 4 safe, if it connects, 41, 41 otg leads to 2(2)u1, which resets the damage, and ultimatly leads to 50%. d1 is ok, she has some nice free throws. she deserves to be higher up most likely. all her popups lead to 50%, just doesnt have the best range. and sometimes her specials get in the way of her attacks. ( aka scorpions spear when trying to do f1 )
13)Baraka - Hung Gar, nuff said. best stance in the game. 25% lows. d4 in first. and fear factor in Blades. 45% combos in general. might be lower
14)Li Mei - her weapon has crazy range, free throws i guess. ( jutsu ) d1 in sword. crazy combos. mi zong variety. she might be lower
15)Ermac - first stance craziness, second stance brokeness (1) most of his free throws are avoidable. good unbreakable with insane range from teleslam counters. might be higher
16)Dairou - explained. his main thing is he lacks damage to compete
17)Kenshi - teleslam counters!!!! decent 50% combos. 30% unbreakable after first hit. 2 in tai chi is good, but lacks priority when facing a certain way. u2 from a distance is decent. 44b2 bdc is ok. he has no good lows except his throw, bf 3 is decent as well. maybe could be higher.
18)Nightwolf - u1 and d1 in Val Tudo is all i used with him. but his throw and 3 in TKD are good also. 45% combos.
19)Sub Zero - d1 shotokan bdc, easy 50%, can turtle, iceball/ice clone. 35% off dragon/jabs in general.
20)Tanya - d4 is great, good damage off combos, just no setups for it or anything. she should probably be lower
21)Sindel - FJP is ok, very fast. good combos, somewhat decent weapon, no setups, you can spam her throw, but its worthless after it hits.
22)Havik - 35% throw, nothing safe, d1 is ok. but 3 is not as good as you think. maybe online, but thats it. id use tang 112cs over it any day, if they block first 3 hits, then finish it with 34. i forgot, those are free throws, thats good! he might move up a spot or 2.
23)Jade - completly nerfed combos. branch is decent on spots. d3 kuo, but nothing really safe, somewhat decent weapon.
24)Kira - shes got a decent 40-50% combo, but its off mostly unsafe attacks. 25% low, her kiss is ok i guess. dont know what else to say about her
its been so long man, lol. i havent thought about this game for a while, because when it all comes down to it, its all about whos broken.
i honestly dont know why you would get all into this game again, lol. the blocking is completly screwed up. you cannot transition from high to low block to avoid throws and highmids, its slow and clunky, and just god awful. ( thank god for pc in mka ) that alone is why i would never play mkd again. you couldnt pay me to play it, other then doing combo videos for it.
talk to you soon, kelly ; )