TheImmortalMan said:
Konqrr said:
The best 50/50 mixup in the game using Smoke. The smoke cloud can be done on top of your opponent and can be used to run the clock out turtling like hell. The unbreakable combos leading to mixups on wakeup. All of the free throws which lead to at least 40% every time.
I'm pretty much a n00b at this game and i was wondering if someone could explain to me what smokes mixup is and what moves lead to free throws and 40% damage combos. I usually play sub-zero but i get murdered as i'm not well versed in the tactics/techniques of this game. Thanks
With Smoke:
1. u+4, d,b+2 (Star Projectile), d+1, b+1, walk up into throw or u+4 (as a 50/50 mix up since the throw is an unblockable high and u+4 is a mid hit).
If throw connects:
2. f,f+4, Star, d+1, b+1.
If u+4 connects:
see combo No. 1.
Everything (except the initial u+4 juggle starter in the first combo) is completely unbreakable here leading into constent and unbreakable 50/50 mix ups all over again.In other words,they duck,they eat u+4 (the mid attack into the combo).They stand and block,they eat the throw (an unbreakable and inescapable high attack).
If you want free throws (or if you want to use infinite combos) simple walk up and side step into throw after each b+1:
u+4, d,b+2 (Star Projectile), d+1, b+1, walk up, side step, throw (into the combo after the throw you saw above), walk up side step, throw, repeat.
The throw is un-duckable because your opponent faces the oposite direction after b+1.
Oh,and check the notation for the star projectile.I think it's d,b+2,though.I'm not too sure since I'm mostly playing MK:A now anyway.