Looking back, after going through igau, MKX, and i2, mk9 seems like it was an honest game.
Dude. As much as I loved MK9 - and hated it - for what it brought me as my first fighting game,
it was not an honest game compared to the others you listed.
I could type a post the size of a novel to explain why, but I'll keep it simple:
- tournament play for MK9 (and IGAU) devolved into the same characters in almost every Top 8 or Grand Finals. If you didn't have a top-tier ready, you lost.
- input bug and meter drain glitches polluted MK9.
- specific characters had randomized frame data when blocking against them (see Johnny Cage's F3).
- wake-ups had so much invincibility that stuffing them was near impossible, if it was even possible to begin with (anyone is free to correct me on this).
- match-ups leaned more towards being one-sided than being even, especially with stage length involved.
Pretty sure there's other items I'm missing, but I think you get the gist.
What I
will give MK9 credit for is the fact that it made it to three consecutive EVOs (I don't count 2014 since that was a side tournament), which is more than both Injustice 1 and MKX got.