Ryu Hayabusa
Filthy Casual
If sonicfox had picked WoWo he would have been out of tournament before losers final. And it ain't about character preference specially with sonicfox who became popular by using female characters.Dude you have to take into account that most of this is just player preference. If Sonic fox would have picked Wonder Woman the way he picked Joker you would have a Wonder Woman in top 8. Does that make her top tier? would that convince you? Some characters aren't picked not because they are bad but simply because the players who made top 50-40-30-16-8 just don't like the character. Maybe they don't play females, maybe they do but they just don't like WW because she is a bitch in story mode, Maybe they prefer to play scarecrow, maybe someone told them that deadshot is a better character and they believed them. Not all mains are decided based on their subjective tier placement. Most of it is just player preference.
I might be filthy casual but I have followed the competitive scene long enough to understand what makes a character really bad.
Joker is not a top tier but he has the tools to compete.
Joker, Flash, Supergirl, Black Adam, Aquaman and Batman are some of well designed characters. The difference is AQ, BA and BM hit like a truck, cover whole screen and have many safe options to open up their opponents. The other 3 have the tools to compete but not the same advantages and that is what separates them tier wise.
WoWo is just different kind of bad.
Q. What is her gameplan?
A. She doesn't have one, she has to adjust her gameplan according to her opponent and wait for her opponent to make mistake.
Q. Where does she spend her most of time on screen.
A. At distance from her opponent, most likely at fullscreen.
Q. What are her options at full screen?
A. None
Q. How do you get in?
A. By slowly inching forward
Q. How do you stay close?
A. You can't because your opponent managed to build some meter while you were inching forward at turtle pace and now he can easily escape.
Q. How do you open up your opponent?
A. Either they make a mistake or you spend some meter on F3/B3 to try to open em up.
Q. Why can't you use lasso grab or shield bash to close the distance?
A. You can't because these moves knock your opponent far away even if you spend some meter.
Q. What are her good normal options that allow her to get in? Any advancing strings?
A. Meh.
The thing is that she struggled in Inj 1 against zoning but it was manageable because she had options to close the distance e.g Air dash, Amazonian dive punch and straight air punch. They took those moves away and replaced them with nothing. Now we have character who not only struggles against zoning but doesn't have means to deal with it.