Suppose I should share my tech/combos with y'all who aren't intimidated by iaNJP and tight links.
These are all corner combos/setups btw.
B11U4, U3, NJP, U3, F134xxDB1 [31%]
Most damaging (that I could find) meterless 9 frame punish, egg setup that's safe from reptile's slippery slide.
B11U4, U3, NJP, U3, F134xxDF3
[36%]
If you need the extra 5% to finish them off.
Now once the egg is down after a 112 setup midscreen or F134 in the corner proceed with the following mixup options. all of these options are 100% safe due to the facehugger leaving both players at 0 when blocked.
B3xxDB3 (Low, Low)
B3xxBF4 (Low, OH)
F3xxDB3 (Mid, Low)
F3xxBF4 (Mid, OH)
F4xxDB3 (OH, Low)
F4xxBF4 (OH, OH)
Run, Throw.
These will all add 15% to the start of your next combo assuming you hit the opponent with both attacks.
IMPORTANT: Currently there is a bug where if you hit the opponent with an OH and the facehugger restands them it allows the opponent to block and stop your combo, this was discovered by ando1184 who made a video post here:
http://testyourmight.com/threads/xl-konjurer-praetorian-alien-discussion-thread.58970/
For the meantime until NRS fixes this end with DB3.
From there follow up with a JIP into your BnB corner combo.
A full example will look this;
B11U4, U3, NJP, U3, F134xxDB1 (31% + Setup) F4xxDB3, Facehugger Interrupts, JIP, B11U4, U3, NJP, U3, F134xxDF3 (43%) [74%] Meterless Punish Reset
If you decide to throw after the setup the same combo will total for 66%.
if you have some meter to spend why not push for 87%?
F134xx MB BF4, U3, NJP, F134xxDB1 (37% + setup) B3xxDB3, FH Interrupts, JIP, F23xx MB BF4, U3, NJP, U3, F134xx MB BF1, F23434xxDF3 (50%) [87%] 3 Bars.
Have fun.