I don't but if it does happen I won't be upset. Having the opportunity to do it twice or more in a match just isn't game breaking to me.Yes. This is the only FB change I can agree on. It coming back on a miss is dumb
I don't believe she does.Kitana needs those 10 buffs though. No kidding.
I saw someone suggest that maybe hop attacks could popup for a combo, that could be a cool mechanic to add. Maybe make one of the hop attacks pop up, but be death on block?Change existing strings so they pop up for more combo routes.
Yea but this is just my wishful thinking lmaoo. But realistically useful/useable krushing blows, hitbox issues, and his breakaway actually being worth using would definitely be a needed improvement. But that can be said for half the cast too.Isn't he already pretty high up there on the tier lists? I mean, I'd love to see his hitbox issues resolved, but otherwise he seems like he's already in line, if not above the line, with other characters.
She does need some fundamental changes.I don't believe she does.
that could be really cool, they could change jump kicks to hard knockdowns and jump 2 to pop upI saw someone suggest that maybe hop attacks could popup for a combo, that could be a cool mechanic to add. Maybe make one of the hop attacks pop up, but be death on block?
Really?^ I can't explain how bad that looks.
That would be cool but they might have to revisit Terminator's short hop 1 KB since that essentially does the same thing but maybe not. It is different enough that they may not have too, kinda like how Jax's b2 still pops up even if it isn't a KB, you just get way less off of it.that could be really cool, they could change jump kicks to hard knockdowns and jump 2 to pop up
I would consider having only 1 string that jails into tp on block quite a weakness myself. Just have to remember to keep blocking after his B14 and for everything else he cancels tp from just neutral duck and punish it. you can even interrupt the AMP after you've ducked the regular part and full combo punish it. As for his tp cancels in reborn the close cancel can also be punished iirc, as it is -8 on block. Correct me if i'm wrong, thoScorpion doesn't need any buffs. He is good and easy to play. He barely has any weakness.
I agree 100%. The pushback on pokes is what makes me hate this game the mostComplete overhaul of wakeup system.
JK nerfed.
Ridiculous pushback on pokes completely fucking removed.
Make the game vaguely fun.
Tyler already confirmed FanFare is getting buffed/fixed damage on throws when she has the buff on from projectile absorb.Has anyone mentioned how throw dmg nerf and any kind of tech changes to minimize throws will severely impact the variations that completely rely on throws to open the opponent up?
FanFare, Dark Sabbath character types should see some sort of buff to balance this. And in general I'm in the camp that Kitana has gotten plenty of buffs but this will hurt several mid lvl variations.
I don't play the full roster so FanFare just came to mind. But at base roster I know when we were all playin chars there were many variations that clearly relied on the throw mix for their ability to open the opponent up.Tyler already confirmed FanFare is getting buffed/fixed damage on throws when she has the buff on from projectile absorb.
Royal protection is ass and if they don't properly buff it this time...it'll still be useless and this buff will barely matter.Tyler already confirmed FanFare is getting buffed/fixed damage on throws when she has the buff on from projectile absorb.
All teleport cancels are punishableI would consider having only 1 string that jails into tp on block quite a weakness myself. Just have to remember to keep blocking after his B14 and for everything else he cancels tp from just neutral duck and punish it. you can even interrupt the AMP after you've ducked the regular part and full combo punish it. As for his tp cancels in reborn the close cancel can also be punished iirc, as it is -8 on block. Correct me if i'm wrong, tho