CrazyFingers
The Power of Lame Compels You
So what kind of character is cybernetic, spacing footsies kind of game plan right?
I remember seeing that, it really made me want to use Cybernetic really well written btw. I just wanted confirmation on how this guy played. I've always had trouble opening people up with him tho which seems to be commonCybernetic is not a pressure character. Him getting +5 off of ex knives (which really you shouldn't be spending meter on that much in the first place) doesn't warrant him being good at pressure. He's best played between midscreen and full screen, he has good footsie tools (like a 7 frame D3 and D4 with good range., F4, B2, B13) and ok zoning and damage.
I've made a Cybernetic guide in the Resources tab of TYM if you want to give it a look @CrazyFingers , not completely finished yet but the basics are there.
Thanks There might be a specific archetype of character that he falls under but in the end everyone ends up playing him differently so it doesn't always matter hugely how you play him, but he's better when playing neutral since he has good ranged normals. And the mixups part of my guide goes over different types of ways you can open your opponent up.I remember seeing that, it really made me want to use Cybernetic really well written btw. I just wanted confirmation on how this guy played. I've always had trouble opening people up with him tho which seems to be common
Do you go over his post grab game? Cuz I went into practice a bit and looked at the character and his post grab game seems pretty solid. You're in perfect range for B2. You can zone. It puts him at what I assume is his ideal distance from the enemy.Thanks There might be a specific archetype of character that he falls under but in the end everyone ends up playing him differently so it doesn't always matter hugely how you play him, but he's better when playing neutral since he has good ranged normals. And the mixups part of my guide goes over different types of ways you can open your opponent up.
Post grab as in his throw/1+3/L1/LB? I haven't been over it in mine but I haven't finished it yet, plus that's not really to do with opening them up lol.Do you go over his post grab game? Cuz I went into practice a bit and looked at the character and his post grab game seems pretty solid. You're in perfect range for B2. You can zone. It puts him at what I assume is his ideal distance from the enemy.
Yea I mean his throw and I know it doesn't really have to do with opening a person up (other than the bit where you land the grab) I was just curious cuz Post Grab scenarios is something I rarely seen talked about in this game at allPost grab as in his throw/1+3/L1/LB? I haven't been over it in mine but I haven't finished it yet, plus that's not really to do with opening them up lol.
thanks... to backdash i do just like you say, but in this case, the back jump of dvora is good, so some times can punish kano, because have good hitbox dvora in his jumps, neutral and back...Oh man. Awesome showcase of cybernatic Fenix! You used litetally all, all tools this char has. Enjoyed it. I would suggest to use more tripguard with b13 cuz players tend to jump in right before Kano to not get AAed by godlike b1 or they do JIK to beat it, than you can start tripguarding like crazy with b13. Also noticed you using 112-knife as an ender. Which brings new mindgame to the table, will you throw, will you do b13, will you bait armor. I noticed that D'Vorah guy backdashed throw attempt all the time. Just use f4-eyelaser or b23-eyelaser to catch and punnish backdash next time.
Well, basicly if you manage to catch them with it, you get more dmg than knives (24%) and also you could finish with knife isntead of ball (112-knife). Then you established new mindgame between throw, punishing players that duck and try to punish your throw or bait an armor and punish. So basicly you would get 21% of it and then +12% or even more if you catch them duckin' or baiting and punishing armor. And you would catch them if you do staggers with b13, then when they start pocking after that you do whole thing b13-exEye. I dont know is it a true block string. Didnt test yet. Can they poke before it gets out?I don't understand Cyber patch changes. Why he lose useless EX laser armor to have a +4 on block, Ok why not but we have EX knifes 3 hits with +5 on block. So what the point of EX laser? They could better make that EX laser can still hold in a combo after regular laser
The EX laser armor was useful in some situations to end the other person pressure. Now with the new +5 I can follow up with multiple of choices, especially by thw corner. Kano B1 is already hella fast, so do this afterward you might connect the hit. Or follow up aith a throwI don't understand Cyber patch changes. Why he lose useless EX laser armor to have a +4 on block, Ok why not but we have EX knifes 3 hits with +5 on block. So what the point of EX laser? They could better make that EX laser can still hold in a combo after regular laser
It's a true block string normally, that's why you can't surprise people, only if they poke without seeing that you used ex moveWell, basicly if you manage to catch them with it, you get more dmg than knives (24%) and also you could finish with knife isntead of ball (112-knife). Then you established new mindgame between throw, punishing players that duck and try to punish your throw or bait an armor and punish. So basicly you would get 21% of it and then +12% or even more if you catch them duckin' or baiting and punishing armor. And you would catch them if you do staggers with b13, then when they start pocking after that you do whole thing b13-exEye. I dont know is it a true block string. Didnt test yet. Can they poke before it gets out?
Cybernetic is not a pressure character. Him getting +5 off of ex knives (which really you shouldn't be spending meter on that much in the first place) doesn't warrant him being good at pressure. He's best played between midscreen and full screen, he has good footsie tools (like a 7 frame D3 and D4 with good range., F4, B2, B13) and ok zoning and damage.
I've made a Cybernetic guide in the Resources tab of TYM if you want to give it a look @CrazyFingers , not completely finished yet but the basics are there.
many characters can low profile his B1. So if they mash a 6f 7f poke after his +5 ex knives, d4 is all the risk they may take. Then if you use your low poke to check next time, they block it and Cyber loses turn.Actually, I think people SHOULD be spending bar on MB Knives more often. With armored launchers not being as big of a problem, +5 isn't bad.
If they start to lowprofile with d3, d4, then you can full combo punnish them with b31-laser. Its because b3 lowcrushes d3s and d4s. So next time they will stop doing it and you can continue doing b1.many characters can low profile his B1. So if they mash a 6f 7f poke after his +5 ex knives, d4 is all the risk they may take. Then if you use your low poke to check next time, they block it and Cyber loses turn.
I think the better use of meter for Cyber would be random ex up ball on minus frame, or to get more damage in combos
Check the date on that post you replied to dafty, it was before the patch came outActually, I think people SHOULD be spending bar on MB Knives more often. With armored launchers not being as big of a problem, +5 isn't bad.
More importantly, doing something like 122 MB Knives does pretty solid chip damage.
Couple that with armor breaking properties (even 2 hit armor), and you have one of Cyber's best EX Moves.
These days, I keep my combos meterless unless I'm in the corner so I can use bar for EX Knives.
hiCheck the date on that post you replied to dafty, it was before the patch came out
I'm an old man. Go fuck yourself. LolCheck the date on that post you replied to dafty, it was before the patch came out
Here, these should helpI'm an old man. Go fuck yourself. Lol
:-(
I'll just...be walking out now...
You should be able to throw if you're at +5.many characters can low profile his B1. So if they mash a 6f 7f poke after his +5 ex knives, d4 is all the risk they may take. Then if you use your low poke to check next time, they block it and Cyber loses turn.
I think the better use of meter for Cyber would be random ex up ball on minus frame, or to get more damage in combos
32, 112~DB3, D3~BF3i found a cool new combo meterlessly corner off 32 that does 30%
but to spice things up i let you people try to find it yourself