Kingshootahz
Ain't nobody trilla than shootah.
But wrestler is still my favourite and is as thinking of writing up a guide on it..in fact I'm working on it right now as we speak
I play on the TGS stream. Usually on Zappa's Youtube/StreamAside from Jupiter , what other Wrestler Jax players should be looking for on streams and YouTube...?
I just like the black arms and slamming thigs..but then that's also like saying tyrant made us all pick up heavy weaponsJupiter success making everyone switch to wrasslin jax?
Tyrant. And I have MKX on PC, but I never play it.Aside from Jupiter , what other Wrestler Jax players should be looking for on streams and YouTube...?
Really, what does Pumped Up have that Wrestler doesn't? The Air Ground Pound. Gotcha does more damage in Pumped Up but is unsafe. The Pumped Up ground pound is full-screen, but the Wrestler ground pound leads to a full combo on hit (or a free dash punch from full screen). Honestly, even if you never use the command grab, it seems like Wrestler should be a more solid character than pumped up, other than raw midscreen damage.I already made the switch to wrestler and trust me youre gonna need pumped up for some matchups
PU has a better damage AA for beating the more stupid jump normals, better zoning game with IAGP/Plasma.Really, what does Pumped Up have that Wrestler doesn't? The Air Ground Pound. Gotcha does more damage in Pumped Up but is unsafe. The Pumped Up ground pound is full-screen, but the Wrestler ground pound leads to a full combo on hit (or a free dash punch from full screen). Honestly, even if you never use the command grab, it seems like Wrestler should be a more solid character than pumped up, other than raw midscreen damage.
I use wrestler when I don't want people escaping pressure because Jax pressure has gaps so you have to be on your toes about it then there's when I need the Restands in pumped up for better gotcha anti air and because the specific characters reversals or wake-ups are problematic such as reptile,subzero,tremor,tanya,kung Lao but then that's just me I guessTyrant. And I have MKX on PC, but I never play it.
Really, what does Pumped Up have that Wrestler doesn't? The Air Ground Pound. Gotcha does more damage in Pumped Up but is unsafe. The Pumped Up ground pound is full-screen, but the Wrestler ground pound leads to a full combo on hit (or a free dash punch from full screen). Honestly, even if you never use the command grab, it seems like Wrestler should be a more solid character than pumped up, other than raw midscreen damage.
Stand 1Y did they take away jax's anti air gg and his cancel ground pound. I have a high level reptile just jumping in on me like its nothing. I want to know if anyone has come up with an effective anti air for crossing over opponents.
It depends on the timing of the kick or the punch. You can also do armor gotcha if they are coming at you or going for the cross over.I have been trying that and its just not working out for me. Is as if reptile has the advantage
Test your opponents MU knowledge first, if they can't react to the 124 or they don't have armor go nuts with that tick throw mixed with 12D3 to change up the armor timing or tick throw timing in general. If there armor heavy throw out delayed frame traps first and ignore your tick throws and let them start to get hit and use your 50/50 from the + frames, once they respect go back into it. Depending on the character if they don't have a 7 frame reversal you can use D12 or least be wary using it against Lao Cassie etc. Treat it like 124 and see if they have the MU knowledge, and mix up D12 GG to stop people jumping out for the ones that can't armor after D12.For the wrestler mains, how are you guys setting up your tick throws? It seems like if someone does 124 midscreen they're going for the tick throw so, just armor, back dash or jump? Same with 12 d3? Do you use d1 CG, d3 CG and d1d2 CG in your game play? Jupiter plays it awesome, so I must be missing something here.
1) I think Jax's backdash is good, but because so many characters in this game have fast advancing normals (Kotal, D'Vorah, etc), you have to be really careful. It can frustrate some players if you use it after your +-frame moves, though. Like f21 backdash on block can be difficult for some characters/players to deal with.stuff
Db2 is +8 on block, +10 on hit. Midscreen there's too much pushback to get much out of it, but in the corner it can be used advantageously.Very good to know.
I've watched a few videos of other wrestler Jax players and noticed a few f21 x db2's on hit, I was wondering why I saw it so often. If a db2 hits, what kinda + frames do we have to work with?