Indecisive
We'll burn you all—that is your fate!
Also Tweedy already mentioned it but S3 law is safe, jails and is plus. Also if you see it hit you can just do 3b2 and get the launch. So thats cute i guess.
Only time i ddi stand 3 or stand 4 was from jump ins for the guaranteed pressure, chip, meter, etc.The problem with HW's since the patch is unless you some godly execution, using the LC to bait or continue pressure is simply not rewarding enough since the stamina nerf. Previously a correct bait or bluff could then be confirmed into EX OH into midscreen, this just isn't possible anymore due to the distance required to run. However, going back to the godly execution statement, if you are to bluff and punish with frame perfect cancels into 3B2 without fault I would still consider this variation the best.
Yet, I was one of the few doing these confirms regularly and some starters where tough enough pre stamina overhaul. For example 123, 11, 23 all can become increasingly more difficult depending on spacing. The cancels do however remain very useful in corner situations.
In my opinion Wrestler and PU's tools out-weigh the potential benefits of HW's.
Lastly as a side note regarding the stand 3 and 4 talk. Both moves hit high and frame trap from nothing, maybe a raw point blank plasma but I doubt you're doing that. Because of this fact, if you're going to take the risk to give up your advantage for an option that carries the risk of being beat it makes much more sense to go for our safe overhead or low starter.
But you can still 12~EX OH into f21, 11, f21~ender without running; connects on everyone from every cancel regardless of distance and allows for ~35%.The problem with HW's since the patch is unless you some godly execution, using the LC to bait or continue pressure is simply not rewarding enough since the stamina nerf. Previously a correct bait or bluff could then be confirmed into EX OH into midscreen, this just isn't possible anymore due to the distance required to run. However, going back to the godly execution statement, if you are to bluff and punish with frame perfect cancels into 3B2 without fault I would still consider this variation the best.
Yet, I was one of the few doing these confirms regularly and some starters where tough enough pre stamina overhaul. For example 123, 11, 23 all can become increasingly more difficult depending on spacing. The cancels do however remain very useful in corner situations.
Condition them with unsafe EX OHs or +on block b2 held for a split second. :^)Lastly as a side note regarding the stand 3 and 4 talk. Both moves hit high and frame trap from nothing, maybe a raw point blank plasma but I doubt you're doing that. Because of this fact, if you're going to take the risk to give up your advantage for an option that carries the risk of being beat it makes much more sense to go for our safe overhead or low starter.
Yeah, I can see stand 4 law cancel being used occasionally given the jailing follow ups catching people out in situations like this, but Paulo blessed us with 50/50's to make use of lolOnly time i ddi stand 3 or stand 4 was from jump ins for the guaranteed pressure, chip, meter, etc.
I just do the 50/50 after the plus cancel. Cause why not.Man I wish HW didn't get screwed by the system change. It was a really cool way of playing.
Yeah, I can see stand 4 law cancel being used occasionally given the jailing follow ups catching people out in situations like this, but Paulo blessed us with 50/50's to make use of lol
The true spirit of MKX!I just do the 50/50 after the plus cancel. Cause why not.
I miss stand 3 law. Stand 3 law. 11, D1. Good timesThe true spirit of MKX!
I think they're all the same hit adv@TheGangstaFace Does CG/EX CG hit advantage differ depending on which hit you finish?
I suppose it's +2 or +3.Also his command grab isn't -3. If that were so he wouldn't be able to stuff Lao's and Cassie's 7f wakeups.
So this shit isn't remotely optimal but check out my swag
https://twitter.com/CrzyFingers/status/833175591994130432
https://twitter.com/CrzyFingers/status/833178378702319629
https://twitter.com/CrzyFingers/status/833179986559397888
https://twitter.com/CrzyFingers/status/833183895713640449
Ferra/torr and Takeda can as well.I was messing with Jax in training mode today and discovered that he can combo off a raw d2 in the corner using d1d2 to extend it which allows for a full combo. Maybe this has been discussed before but I was under the impression no one can combo of a raw d2 in this game. Quan chi can also follow up with a d1 in the corner off his d2 but I haven’t been able to get d1 into close rune yet for a full combo.
Nice I’ll check them out as wellFerra/torr and Takeda can as well.
wow that’s so many,I wonder if it was intentional or notAlso, Raiden and Lao can aswell