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Combo List - Jacqui Briggs Jacqui 'Bae' Briggs Combo Science Thread

JustinXavier21

The rose that grew from concrete
Hey guys, I started experimenting with Jacqui today, mainly the High Tech variation. There are a bunch of cool combos you can do using the df2~run cancel. Here are some examples.

Midscreen
121 df2~run, 1212 bf4 [25-30%]
121 df2~run, 33 bf4 [26-29%]
b33 df2~run, 33 bf4 [30-32%]
b33 df2~run, 1212 bf4 [28-32%]
33 df2~run, 1212 bf4 [30-34%]

Corner
121 df2~run, 33 bf2, 33 bf4 [32-36%]
b33 df2~run, 33 bf2, 33 bf4 [37-39%]

Corner + Lv. 2 Gauntlet Spark
121 df2~run, f2u22+4, 33 bf4 [37%]
b33 df2~run, f2u22+4, 33 bf4 [40%]
You're potentially onto something big here but I don't think these work anymore. Can you confirm that you're playing on the most recent patch? DF2 in HT leads to stun or knockdown, but not anything you can combo off?
 
You're potentially onto something big here but I don't think these work anymore. Can you confirm that you're playing on the most recent patch? DF2 in HT leads to stun or knockdown, but not anything you can combo off?
You're not supposed to hit them with the blast. You run cancel the animation of the blast and use the massive frame advantage to continue your combo.

I have another neat corner shotgun combo

121 bf2, 4 bf2, njp, d2, 12 db2, 1212 bf4 33%. I'm pretty sure a jump in can be squeezed after the stun to do like 35%.
 

JustinXavier21

The rose that grew from concrete
You're not supposed to hit them with the blast. You run cancel the animation of the blast and use the massive frame advantage to continue your combo.

I have another neat corner shotgun combo

121 bf2, 4 bf2, njp, d2, 12 db2, 1212 bf4 33%. I'm pretty sure a jump in can be squeezed after the stun to do like 35%.
Oh lard I'm a scrub lol - good work!
 

TrulyAmiracle

Loud and Klear~
Some corner combos from b2/b33 starters. Full Auto
All work on everyone except the last combo as db3 doesn't hit females off of b33.

b2 db3 21 db2 12 bf4 (corner 34% meterless)

b2 db3 4 db2 12 bf4 (corner 35% meterless)

b2 db2 1 nj1 4 bf4 (corner 34% meterless)

B33 bf2 4 bf2 4 db2 12 bf4 (corner 36% meterless)

b33 db3 nj2 33 db2 12 bf4 (corner 41% meterless)


Also a neat alternative is at the end of any of these instead of ending with 12 bf4 you can do 12 ex db3 (hold) jump over j1. Depending on how late/early you let go of the rocket you can make it an overhead to low or low to overhead, and you can land and go for b2/b33 after for even more filth.
Add to it that the jump over screws inputs so people can't armor out as easily.
 
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Ayane

Noob
I figure I should how you guys this since I took the time to explore it

There's an explanation for each clip in the description.

Unfortunately it 100% loses to roll tech>wakeup at least vs cassie (rolling then waking up is a lot faster than just waking up).

If there was a way to get a HKD and still be this advantageous after EX DB3 it would be solid but w/o it it's w/e. Also I tested to make sure it doesn't have the gaurd protection thing like Cassie EX missile and it doesn't. But oh well lol.
 

SaltShaker

In Zoning We Trust
Not sure if mentioned, I looked through what I missed and saw the OP with all the combos and strats listed.

For the Meterless midscreen combo in the OP, for max damage of two of the starters in FA listed you can do-

121~db3, run, 1212~bf4 for 29% meterless. The timing is a little different but not too strict so it can be used as a BnB. Leave out the last 2 before bf4 for an easy time and 27% but I think this 29% is kind of easy to get.

B33~db3, run, 1212~bf4 can be done the same way and is 34% meterless. This ones a little trickier but I find the 121 starter a lot easier to link 1212 before the bf4. I prefer leaving out the 2 for the 31% listed in the OP here for consistency.


Also, I'M BACK ON TEAM JACQUI. Had to devote myself to Kano for a little bit and got mopped up this weekend, but now it's time for me to get back on his tag team partner. We in here!
 
Edit: Sorry, was trying a different combo.

I was trying to do corner combos with 33 bf2, NJP, but it seems like it only works when both characters are facing the camera or both are turned away from the camera. Can someone else confirm this?
 
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SaltShaker

In Zoning We Trust
Been doing this since monday night.
I couldve sworn every SG Jacqui on here knew about this setup since it was posted in text form a couple days ago. Probably got drowned out by all the full auto stuff though.
Had no idea. I found this a couple of nights ago thinking I made a grand discovery, meanwhile it was in the thread haha.

I had mainly played Full Auto so that's why I probably didn't know.
 

IKizzLE

BloodHound
Had no idea. I found this a couple of nights ago thinking I made a grand discovery, meanwhile it was in the thread haha.

I had mainly played Full Auto so that's why I probably didn't know.
Yea, I do something similar without the 114. And in that video, he didnt mention that b2~dust doesn't connect at all ranges and the ranges vary for male and female characters. I think ScarsUnseen even posted a full wall to wall carry in video form a couple days ago lol.

Yea, but folks love that zoning though....
 

tjcombowins

Apprentice
Yea, I do something similar without the 114. And in that video, he didnt mention that b2~dust doesn't connect at all ranges and the ranges vary for male and female characters. I think ScarsUnseen even posted a full wall to wall carry in video form a couple days ago lol.

Yea, but folks love that zoning though....
Zoning is great too, but this is better for high level Erron black's and sometimes Cassie's
 
here my full auto bnb,s (online approved lol)
overhead starter:
b2~ex db2, run, f1~bf4 33%
b2~db2, 114~bf4 31% (corner)
b2~db2, 1,1,1,1,1, 11~xray 47% (corner)

mid starter:
f2~ex db2, jip1, f1~bf1 28%
f2~db2, 114~df2 24% (corner)
f2~db2, 114~xray 43% (corner)
f2~db2, 11, 11, 11, 1~bf1 29% (corner)

low starter:
b33~bf4 23%
b33~ex db2, jip1, f1~bf1 33%
b33~ex db2, 11, 11, 11, 11~df2 34% (corner)

footsie string starter:
f12~db2, f1~bf1 25%
f12~db2, run, 11~bf4 30%
f12~db2, run, 11~xray 45%
f12~db2, 1,1,1,1,1, 11~xray 46 (corner)

punish string starter:
114~bf1 16%
114~xray 36%
114~db2, 1,1, 11~bf4 29% (corner)

have fun with this shit guys and dont forget to "ratatata" them lmao
 

SaltShaker

In Zoning We Trust
Yea, I do something similar without the 114. And in that video, he didnt mention that b2~dust doesn't connect at all ranges and the ranges vary for male and female characters. I think ScarsUnseen even posted a full wall to wall carry in video form a couple days ago lol.

Yea, but folks love that zoning though....
Hahahaha!!!!!!!

I did B2~dust against Mileena and it wasn't consistent if I remember correctly. I want to use something that works against all characters rather than switching combos per opponent. Unless it's just one combo for male and one for female but it works regardless, then that would be ok.

I'll have to check that video out also.
 

tjcombowins

Apprentice
I fear unnecessary nerfs.
Also kung lao Ex spin can punish everything in the game. I Don't think Nrs will nerf Kung lao just because that one overpowered move?Now if they nerf Kung lao, Cassie and erron black. Jacqui will be nerfed. Everyone in this game seems to have one cheap move.
 

IKizzLE

BloodHound
Hahahaha!!!!!!!

I did B2~dust against Mileena and it wasn't consistent if I remember correctly. I want to use something that works against all characters rather than switching combos per opponent. Unless it's just one combo for male and one for female but it works regardless, then that would be ok.

I'll have to check that video out also.
Nope its not consistent among males and females NOR is it consistent at different ranges. For instance, if you do the b2 on male characters at range zero, the dust will be a knock down. If you do it at range 1 or greater, it will stand. So yea....you have to weigh the pros and cons of consistent damange or a possibility of your dust not quick standing in a tourny and settling for 12% and loss of pressure.
 

IKizzLE

BloodHound
Also kung lao Ex spin can punish everything in the game. I Don't think Nrs will nerf Kung lao just because that one overpowered move?Now if they nerf Kung lao, Cassie and erron black. Jacqui will be nerfed. Everyone in this game seems to have one cheap move.
Alright, this is going to be the last time I ever reply to one of your posts. Do you know why everyone keeps arguing with you? Do you know why I called you a troll? Do you know why Storms just gave you an infraction?

Because you continue to post shit like this. Literally, every post consists of "Dont nerf Jacqui, Buff Jacqui, Nerf Kung Lao, Cassie 50/50, erron 50/50, nerf, buff, hentai pic, hentai pic, NRS, buff, nerf"

Not only are you simply annoying and toxic in these forms, you continue to derail the discussion and try to veer it towards a conversation involving other characters tools. If you have a problem with 50/50s or NRS's damn game, post in the general discussion.
 

JustinXavier21

The rose that grew from concrete
TOM BRADY'S JACQUI meter less vortex. Jacqui's low shotgun is finally looking good.
Posted this in full the Friday before the game was released. It's not meterless (requires stamina depending on range) requires hitbox adaption based on males and females, doesn't do much damage and ends as soon as you reach the corner. Worse still, it ends as soon as the opponent blocks correctly and leaves you on -frames regardless of what you go for and is punishable by some of the cast. It's a factor for using SG, but it's not something we can revolve our game around.

It's not a vortex, it's not consistent, or safe, or meterless. So play footsies pls.