tjcombowins
Apprentice
Thank you, this is good news. Is the low starter - 5 too?Just tested it and it seems to me that the overhead is actually -5, so it's only punishable by Tempest Kung Lao's EX Spin.
Thank you, this is good news. Is the low starter - 5 too?Just tested it and it seems to me that the overhead is actually -5, so it's only punishable by Tempest Kung Lao's EX Spin.
Low is def -6, so it can also be punished by Cassie's backflip.Thank you, this is good news. Is the low starter - 5 too?
Okay thanks, so yes it's not safe.Low is def -6, so it can also be punished by Cassie's backflip.
Edit: This assuming that Kung Lao's spin, Cassie's backflip, and Tempest Kung Lao's EX spin all have correct startup frame data.
you lose corner though. SG in corner is S+++ tierShotgun 36% meterless
jip, b12,2+4(together), njp, uppercut, (switches sides), d3-db2, run(cancel quickly) jip, 33bf4
God dammit i've been doing this for a couple days now, trying to keep it lowkeyTOM BRADY'S JACQUI meter less vortex. Jacqui's low shotgun is finally looking good.
Not entirely accurate. I think it depends on the opponent's fall after BF2. I do the low shot gun right as they reach the peak of the ascent from BF2. Seems to work ok for me. I've been using Sub Zero as my test dummy.So, I've been tinkering around with shotgun variation and trying to find a way to restand from overhead at all ranges with male and I've something interesting/annoying. Only on Raiden, Quan Chi, and Goro you can get a B2 BF2 into dust. So it seems that these 3 have slightly different hurtboxes in comparison to the rest of the men.
I honestly believe that each male character might have a slightly different hurt box.Not entirely accurate. I think it depends on the opponent's fall after BF2. I do the low shot gun right as they reach the peak of the ascent from BF2. Seems to work ok for me. I've been using Sub Zero as my test dummy.
Interesting, thanks. I'll try and look into it with other characters.Not entirely accurate. I think it depends on the opponent's fall after BF2. I do the low shot gun right as they reach the peak of the ascent from BF2. Seems to work ok for me. I've been using Sub Zero as my test dummy.
thanks dude this gave me some ideas.here my full auto bnb,s (online approved lol)
overhead starter:
b2~ex db2, run, f1~bf4 33%
b2~db2, 114~bf4 31% (corner)
b2~db2, 1,1,1,1,1, 11~xray 47% (corner)
mid starter:
f2~ex db2, jip1, f1~bf1 28%
f2~db2, 114~df2 24% (corner)
f2~db2, 114~xray 43% (corner)
f2~db2, 11, 11, 11, 1~bf1 29% (corner)
low starter:
b33~bf4 23%
b33~ex db2, jip1, f1~bf1 33%
b33~ex db2, 11, 11, 11, 11~df2 34% (corner)
footsie string starter:
f12~db2, f1~bf1 25%
f12~db2, run, 11~bf4 30%
f12~db2, run, 11~xray 45%
f12~db2, 1,1,1,1,1, 11~xray 46 (corner)
punish string starter:
114~bf1 16%
114~xray 36%
114~db2, 1,1, 11~bf4 29% (corner)
have fun with this shit guys and dont forget to "ratatata" them lmao
what is S4? ending corner combos with bf4 is fine, but damage is not everything. sometimes is good to end a corner combo with df2 (unbreakable damage)Not sure if this will help, but combos definitely require a bit of ingenuity - I think a lot defends on stance, but you need to get a feel for what will work. In the corner, you should end EVERY combo with S4~BF4 which seems to be the only 100% reliable high damage ender. Originally I was using 33, but it just isn't worth it!
Also, looks like I'll be spending a lot of time in HT now lol will explain in more detail later
S4 = Standing 4. It's her 10frame knee hits mid and does the same damage as multiple 12's or the S33 ender. I use it to replace everything I can now. Also, nobody with any sense should be breaking on the last hit of a combo - and BF4 seems to lead to the optimal knockdown in most situations? For your setups, have you tried ending combos early with BF2? That seems to work best for me if I just need to buy time - they can tech but it doesn't get them so far and you usually end up with plenty of time to run a gimmick.what is S4? ending corner combos with bf4 is fine, but damage is not everything. sometimes is good to end a corner combo with df2 (unbreakable damage)
i am trying to find out setups as well: df2 combo ender then ex db3 or something like that lol
BTW full auto stuff
HT is so sick! QBRC allows for all sorts of stuff, but the thing that has me excited is that it provides her with a safer and somewhat sustainable mix-up that works way more effectively than the SG stuff. 1212~QB leaves you at +14 on hit with them standing - enough time for a free high low (and a free jump against most of the cast). If they block, you're still at plus frames - if you expect armor, you can QBRC~block...better still and it continues to work in the corner.Been messing around with HT to make it seem more appealing. It has a lot of potential. It does the most damage out of the three variations as well...for no meter. They use a lot of stamina, so you have to find a way to open your opponent up without running straight in. The second combo also requires lvl2 boost. Despite these requirements, I think the combos are still practical.
Midscreen HT combos:
B33~QCRC, 33~BF2, Run, 12~BF4 34% Meterless
B33~QCRC, F2U22+4, Run, 121~BF4 38% Meterless. That's 38% off a meterless low...
ok. in mk notation standing 4 is just "4" you dont need the S afaikS4 = Standing 4
Nrs don't know who to nerf and not to, it's getting kind of silly, Jacqui don't need a damage nerf.It looks like her damage was nerfed. A 50% combo i recorded now does 48%.
End anything in BF1. Also, maybe bf4? Not sure.Ok so I'm looking in to all variations atm and I'm wondering some things. What are your thoughts on standing shotgun in the corner? It looks like it could be good for pressure and according to in game data it's -1 on block and +11 on hit granting you free mix-up/pressure/throw on hit and continued pressure on block. Of course this can only be used after a string that keeps them standing such as 1212 (which coupled with shotgun adds up to 5% chip).
Furthermore, does anyone have a mid-combo enhanced gloves setup for High Tech? Seems so clunky to use it otherwise.