P0LARCLAW
Noob
Hey guys, I made a google doc of all my Full Auto bnb's. Pretty much all of them were from this thread. I just put it all into one location and added a bit of info.
I thought this at first too. Raw df2 is crouchable. But cancelled from d3 causes 2 wierd things to happen. If they block the d3 the df2 won't whiff even if they're crouched. (I might be missing something in the mechanics here but it's been working for me offline and online) If the d3 hits they block the df2 standing and you're +1. from there you can d1(or d1 ~ db2) and immediately counterpoke or even d3 again. If you got em shook go with b2.Haven't tested it much, but isnt d3 ~ df2 in SG punishable by uppercut since df2 is a high?
Can people d1 or d3 in between a blocked d3 and df2?I thought this at first too. Raw df2 is crouchable. But cancelled from d3 causes 2 wierd things to happen. If they block the d3 the df2 won't whiff even if they're crouched. (I might be missing something in the mechanics here but it's been working for me offline and online) If the d3 hits they block the df2 standing and you're +1. from there you can d1(or d1 ~ db2) and immediately counterpoke or even d3 again. If you got em shook go with b2.
SG corner game is nasty man.
Not to sure. I catch people mashing all day with it though so I'm gonna assume no. I'll do more testing later. I was messing around with FA and while the damage is higher consistently the setups aren't as suffocating as SG in corner. It is really nice against people that are insistant on zoning me out however.Can people d1 or d3 in between a blocked d3 and df2?
Yea, shotgun is my favorite variation and my go to. I pull out FA if I'm facing a heavy zoner and have problems getting in. I'm sure most jacqui tourny players will go FA since the zoning is super braindead but SG is the best variation to control the mid range footsie game and corner. Should be interesting to see how the game evolves in the coming months...I hope the meta favors SG in the future.Not to sure. I catch people mashing all day with it though so I'm gonna assume no. I'll do more testing later. I was messing around with FA and while the damage is higher consistently the setups aren't as suffocating as SG in corner. It is really nice against people that are insistant on zoning me out however.
Bro her FA zoning is not braindead. You do have to think when playing FA. You have to wait your turn to get in. it's not as bad as it looks. Stop saying that before they nerf Jacqui. If NRS nerf Jacqui it will be unnecessary, which fits with NRS's M.O. where they do knee-jerk patches without testing to understand if the characters they nerf is really broke or if some people just don't want to learn new tech to get around this so called "broke braindead" tech.Yea, shotgun is my favorite variation and my go to. I pull out FA if I'm facing a heavy zoner and have problems getting in. I'm sure most jacqui tourny players will go FA since the zoning is super braindead but SG is the best variation to control the mid range footsie game and corner. Should be interesting to see how the game evolves in the coming months...I hope the meta favors SG in the future.
I don't think Full Auto is "braindead" at all, only if you're a braindead opponent who can't walk forward and duck her df2. She also can control spacing extremely well if you do an ex-ground rocket(hold) and bf1, or ex-ground rocket(hold) and run in. Full Auto feels like Cyrax with a machine gun and Reptile's dash.Yea, shotgun is my favorite variation and my go to. I pull out FA if I'm facing a heavy zoner and have problems getting in. I'm sure most jacqui tourny players will go FA since the zoning is super braindead but SG is the best variation to control the mid range footsie game and corner. Should be interesting to see how the game evolves in the coming months...I hope the meta favors SG in the future.
Yes, all you have to do is duck be patience and run in on her. Online lag can mess up your timing, but that's the trash online not JACQUI.I don't think Full Auto is "braindead" at all, only if you're a braindead opponent who can't walk forward and duck her df2. She also can control spacing extremely well if you do an ex-ground rocket(hold) and bf1, or ex-ground rocket(hold) and run in. Full Auto feels like Cyrax with a machine gun and Reptile's dash.
I understand part of the utility of the first combo is that it's meterless, but is a 10% increase is a good enough payoff for 1 bar?I made a little Jacqui Full Auto BNB combo video for fun since i got new recording hardware. Check it out, all the notations are in the description too!
Gonna attach this to the end of my corner carry and call it a day.Jacqui infinite in shotgun variation discovered by a friend
Actually according to another thread this was apparently patched out. My friend is downloading the patch and checking again to be sureGonna attach this to the end of my corner carry and call it a day.
SG confirmed best, we can finally put this demon to rest.
patched out, anyway everyone should play high tech its greatJacqui infinite in shotgun variation discovered by a friend
You have to run longer than you think you do. Try extending your run slightly even after you catch up with them. They keep flying forward for a while so if you stop to early (even if it looks like you are right next to them) their forward momentum will put them out of s1 rangeHaving trouble landing the 1,2 BF4 consistently after B33 low rocket RC in Full Auto. Can anyone else get it? Anyway I've been doing BF2 right after the B33 low rocket than I do RC into 1,2 BF4. It's about 1% less damage, but better corner carry.
You can throw off low rocket RC or EX up rocket RC. They get up fairly fast though. You could probably do it off a bf2 as well, but I forgot to check.Has anyone looked into combos into throw, so variations besides shotgun can get standing resets?